Search found 21 matches

by Seterwind
Sat Jun 09, 2018 1:31 pm
Forum: Work Requests
Topic: Overriding additional Daggerfall formulas
Replies: 11
Views: 357

Re: Overriding additional Daggerfall formulas

I really look forward to a rework of these formulas.

Perhaps your mod adding a sound effect when something is blocked or dodged? I think that would be helpful in conveying how combat is flowing.

Very excited to see this come up!
by Seterwind
Sat May 26, 2018 1:08 am
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 243
Views: 16242

Re: implementation of talk window

It is a little off, but I don't think it's too much of an addition. I like it personally. But if possible to make it an option, that is always preferred.
by Seterwind
Sat May 05, 2018 12:31 am
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 64
Views: 3623

Re: [MOD] Real Grass 2

This mod adds a ton to DFU.

What mod are you using to change the look of the water in DFU?
by Seterwind
Thu May 03, 2018 2:53 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 24
Views: 9247

Re: Roads of Daggerfall

This is some thing that would add so much to the world... I wonder if you could write something to automate the process, with placing signs that would help point you out to locations when roads fork.

I would love to be able to not use fast travel in Daggerfall.
by Seterwind
Thu May 03, 2018 2:41 am
Forum: News
Topic: First Look At Spells
Replies: 22
Views: 1034

Re: First Look At Spells

Oh lordy this is fun!
by Seterwind
Wed May 02, 2018 3:39 am
Forum: General
Topic: Odd details missing?
Replies: 5
Views: 490

Re: Odd details missing?

I couldn't repeat the error, when I tried to film it with the latest build. Which is strange. I tried to get it to repeat itself but so far no go.

I had tested it twice before posting, updated to a newer build and it went away.

These are the worst kind of bugs in my opinion.
by Seterwind
Sun Apr 15, 2018 2:06 pm
Forum: General
Topic: Daggerfall Unity's First Real Spell
Replies: 9
Views: 716

Re: Daggerfall Unity's First Real Spell

This is such an amazing place. Interkarma you are rocking it. I'm so excited to test this out.

What a great achievement.
by Seterwind
Tue Apr 03, 2018 4:16 pm
Forum: General
Topic: Odd details missing?
Replies: 5
Views: 490

Re: Odd details missing?

Oh... umm huh... The fact I could walk right through it and texture difference made me think it was a place holder. I went to the exact same mound in the same town in classic to test this with. When I can get to my computer I'll post a small gif of the bug. I'm running WIP 104... I guess this is a b...
by Seterwind
Sun Apr 01, 2018 4:44 pm
Forum: General
Topic: Odd details missing?
Replies: 5
Views: 490

Odd details missing?

As I was running around attempting to bug test the latest build I ran into something in town I hadn't quite run into before. I figure this isn't actually a bug since it seems like a very intentional placeholder however I was wondering the reason as to why this placeholder exists? The detail is the l...
by Seterwind
Sun Apr 01, 2018 4:04 pm
Forum: General
Topic: Low Health warning
Replies: 4
Views: 348

Re: Low Health warning

I think the flashing health bar would be a good indicator, the side screen thing is a much more modern version of doing things, and I think it would oddly clash with the aesthetics. I would love it to be part of the starting options for a more "enhanced" version of the game, like one button fighting...