Search found 15 matches

by Seterwind
Sun Apr 15, 2018 2:06 pm
Forum: General
Topic: Daggerfall Unity's First Real Spell
Replies: 9
Views: 531

Re: Daggerfall Unity's First Real Spell

This is such an amazing place. Interkarma you are rocking it. I'm so excited to test this out.

What a great achievement.
by Seterwind
Tue Apr 03, 2018 4:16 pm
Forum: General
Topic: Odd details missing?
Replies: 2
Views: 224

Re: Odd details missing?

Oh... umm huh... The fact I could walk right through it and texture difference made me think it was a place holder. I went to the exact same mound in the same town in classic to test this with. When I can get to my computer I'll post a small gif of the bug. I'm running WIP 104... I guess this is a b...
by Seterwind
Sun Apr 01, 2018 4:44 pm
Forum: General
Topic: Odd details missing?
Replies: 2
Views: 224

Odd details missing?

As I was running around attempting to bug test the latest build I ran into something in town I hadn't quite run into before. I figure this isn't actually a bug since it seems like a very intentional placeholder however I was wondering the reason as to why this placeholder exists? The detail is the l...
by Seterwind
Sun Apr 01, 2018 4:04 pm
Forum: General
Topic: Low Health warning
Replies: 3
Views: 192

Re: Low Health warning

I think the flashing health bar would be a good indicator, the side screen thing is a much more modern version of doing things, and I think it would oddly clash with the aesthetics. I would love it to be part of the starting options for a more "enhanced" version of the game, like one button fighting...
by Seterwind
Fri Mar 30, 2018 1:12 am
Forum: General
Topic: Thieves and Dark Brotherhood
Replies: 1
Views: 147

Re: Thieves and Dark Brotherhood

I'm working on playing through with a non edited character. I'm currently testing guilds out and I'll attempt to get into DB to see. Will take me a couple of days to report back.
by Seterwind
Tue Mar 27, 2018 2:45 am
Forum: Help & Support
Topic: BUILD #103 - Unhandled %var Text Macro
Replies: 1
Views: 96

BUILD #103 - Unhandled %var Text Macro

Hi, I got the exception while talking with an NPC about a specific location in town. I could reproduce it a couple times, but it seemed random.
Speech Bug Daggerfall 1.png
Speech Bug Daggerfall 1.png (1.3 MiB) Viewed 96 times
by Seterwind
Sat Mar 24, 2018 12:36 am
Forum: Mods & Features General
Topic: Dungeon workarounds
Replies: 6
Views: 310

Re: Dungeon workarounds

Fixing these issues would be a great thing to do, however I really like the rope idea. Maybe certain guilds; like fighter or archaeologist, should give you a "rope of returning". Recalls you back to the guild(or outside the dungeon) should you find yourself stuck in a dungeon. Would be a little out ...
by Seterwind
Sat Mar 24, 2018 12:28 am
Forum: Creator's Corner
Topic: Horseback Riding Additions
Replies: 12
Views: 1405

Re: Horseback Riding Additions

Mod hooks into the Playermotor makes sense. There are many popular mods in other TES games that involve changing how the movement feels and behaves. There are a lot of Vars in playermotor that would be fun to edit on the fly and have mod support for. I feel it would be great to edit lots of the play...
by Seterwind
Sun Mar 18, 2018 2:03 pm
Forum: Bug Reports
Topic: Build #102 - Quests not increasing guild reputation [RESOLVED]
Replies: 3
Views: 182

Re: Build #102 - Quests not increasing guild reputation

I was just about to report this bug. Man you guys are quick.
by Seterwind
Mon Mar 12, 2018 5:56 pm
Forum: Community
Topic: Daggerfall Chronicles
Replies: 9
Views: 601

Re: Daggerfall Chronicles

I love the Idea of adding the things that were missing. Probably as a mod though given the mission of DaggerfallUnity.

The Chronicles are a good source for that.

I really love the holidays and would love to make npcs talk more about up coming holidays and specific greetings based on the holidays.