Search found 1178 matches

by Jay_H
Tue May 22, 2018 9:31 pm
Forum: Mods & Features General
Topic: Quest launcher mod
Replies: 9
Views: 139

Re: Quest launcher mod

I believe I'm setting things in order. If I fail at that, let me know. I want to keep up with everyone :)
by Jay_H
Tue May 22, 2018 9:25 pm
Forum: Mods & Features General
Topic: Quest launcher mod
Replies: 9
Views: 139

Re: Quest launcher mod

So for a quest list for the Perpetual Quests, I'm only going to create a one-liner, right? Just to put the initialization command there?
by Jay_H
Tue May 22, 2018 9:24 pm
Forum: Mods & Features General
Topic: Real-time skill increases
Replies: 4
Views: 38

Re: Real-time skill increases

Ah, too bad. Well, it was worth a shot :)
by Jay_H
Tue May 22, 2018 9:22 pm
Forum: Mods & Features General
Topic: Quest launcher mod
Replies: 9
Views: 139

Re: Quest launcher mod

This community never ceases to amaze me 8-) Thank you very much Hazelnut, this will be an excellent starting resource.

Man, you folks are awesome!
by Jay_H
Tue May 22, 2018 8:32 pm
Forum: Work Requests
Topic: Open: Temple of Stendarr special perk
Replies: 7
Views: 43

Re: Open: Temple of Stendarr special perk

That would be a pretty limited benefit in any case. Well, I suppose it's another avenue. For now, excellent testing, Krill'kern.
by Jay_H
Tue May 22, 2018 6:45 pm
Forum: Mods & Features General
Topic: Lockpicking overhaul
Replies: 1
Views: 26

Lockpicking overhaul

In classic I always found it a serious damper to only be able to pick any lock once. I had thought of being given unlimited attempts like with bashing, but then there would be no balance; bashing would always be inferior even to the most basic lockpicker. Perhaps up to five attempts per door or some...
by Jay_H
Tue May 22, 2018 6:37 pm
Forum: Mods & Features General
Topic: Real-time skill increases
Replies: 4
Views: 38

Real-time skill increases

I believe skills are now in their permanent state, which suggests to me moddability. Does anyone know how difficult it would be to make skills increase in real time rather than after resting?
by Jay_H
Tue May 22, 2018 4:24 am
Forum: Quest Hub
Topic: Tasks Run regardless of conditions?
Replies: 12
Views: 79

Re: Tasks Run regardless of conditions?

Excellent, good to hear it. If its functions aren't clear, ask more questions.
by Jay_H
Tue May 22, 2018 4:14 am
Forum: Quest Hub
Topic: Tasks Run regardless of conditions?
Replies: 12
Views: 79

Re: Tasks Run regardless of conditions?

Yes, as much as Interkarma is the supreme DF master, I'm happy to answer all quest-related questions :)

During gameplay, use Shift-Tab. It'll open it on the sides of the screen.
by Jay_H
Tue May 22, 2018 12:39 am
Forum: Bug Reports
Topic: quest A0C00Y11 - lastAssignedPlaceSymbol for _healer_ person resource null
Replies: 7
Views: 100

Re: quest A0C00Y11 - lastAssignedPlaceSymbol for _healer_ person resource null

Just as a bit of history, when I went through the DF classic quests, I didn't touch commoner or noble ones, so you may be going through wild territory here. I didn't even know they were active :D