Search found 973 matches

by Jay_H
Sat Feb 24, 2018 4:39 pm
Forum: General
Topic: Temples and military arms
Replies: 5
Views: 42

Re: Temples and military arms

In the Isle of Balfiera, a city called Blackhead has an Order of the Hour instead of the ordinary Akatosh Chantry. That's one example I found poking around right now. Handy list: http://project-tamriel.com/viewtopic.php?t=296
by Jay_H
Fri Feb 23, 2018 2:52 am
Forum: Bug Reports
Topic: Spells #99: Tavern rooms pretend to carry over to new character [CLOSED]
Replies: 1
Views: 52

Spells #99: Tavern rooms pretend to carry over to new character [CLOSED]

I took an existing character to Gothway Garden to rent a room to try a bug report. With the room rented, I killed the character and made a new one. The new one entered Gothway Garden and got a message saying that the room was also available to him. However, the tavern itself said the new character h...
by Jay_H
Fri Feb 23, 2018 2:49 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 133

Re: Spells #99: Dropped items persist across games [NON-ISSUE]

I just tried it and it doesn't happen. I assumed the Fighters Guild stuff was mine, so this was a non-issue from the start :D Sorry everyone.
by Jay_H
Thu Feb 22, 2018 1:41 pm
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 133

Re: Spells #99: Dropped items persist across games

Hazelnut wrote:Are you confusing the pile of clothes loot piles that are appearing in the FG (need to fix that since they don't in classic) with stuff you dropped yourself?
...Let me see because it is in the Fighters Guild and I assumed that was my stuff I had dropped :lol: I'll test this and come back.
by Jay_H
Thu Feb 22, 2018 2:17 am
Forum: Quest Hub
Topic: Classic quests in DFU
Replies: 21
Views: 858

Re: Classic quests in DFU

Just to correct myself: M0B21Y19 (Standard Protection), M0B11Y18 (Lord K'avar), and M0B00Y17 (pet tiger) were each disabled for DFU so I haven't fixed them yet. I'll give updates on them when I get to them. So there are three remaining. After that I'll look into the Mages Guild, since I saw they got...
by Jay_H
Thu Feb 22, 2018 2:05 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 133

Re: Spells #99: Dropped items persist across games

Closed and opened, the items are still there.
by Jay_H
Thu Feb 22, 2018 1:23 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 133

Spells #99: Dropped items persist across games [NON-ISSUE]

I left some items dropped in a Fighters Guild (which are persisting, not sure if that was classic). I then died and created a new character. The new character found the items in the Fighters Guild. :)
by Jay_H
Thu Feb 22, 2018 1:17 am
Forum: Quest Hub
Topic: Classic quests in DFU
Replies: 21
Views: 858

Re: Classic quests in DFU

Fixed: M0B30Y08: Kill an undead in a remote building. Granted reward immediately. Didn't give map upon successful completion. M0B40Y05: Plants vs Loggers. Granted reward immediately. Didn't give map upon successful completion. Spriggan would speak while dead if one-shotted. M0B50Y09: Dungeon gargoyl...
by Jay_H
Wed Feb 21, 2018 11:14 pm
Forum: Quest Hub
Topic: Classic quests in DFU
Replies: 21
Views: 858

Re: Classic quests in DFU

Will do :)

Just a small progress report since I had a few minutes free. M0B20Y02, the giants in a dungeon quest, has a note saying "injured _monster_ saying 1020" does not work, but the engine has now caught up to that point. The quest functions without an error.
by Jay_H
Wed Feb 21, 2018 9:39 pm
Forum: Quest Hub
Topic: Classic quests in DFU
Replies: 21
Views: 858

Re: Classic quests in DFU

Thank you :) I didn't actually realize how easy it would be. Interkarma's left the bug notes since August, but I'd been waiting for official bug reports or something :lol: Hazelnut's the one who actually motivated me to it :)

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