Search found 1180 matches

by Jay_H
Wed May 23, 2018 4:05 am
Forum: Creator's Corner
Topic: Daggerfall Unity Quest Pack #1
Replies: 12
Views: 822

Re: Daggerfall Unity Quest Pack #1

With Hazelnut's guidance and supervision, I've combined the Perpetual Quest Pack into this one and added quest lists for the Noble and Commoner quests. They will now be offered from the regular quest sources. Once implemented, a prompt will be offered when creating a new character to begin the Perpe...
by Jay_H
Wed May 23, 2018 1:20 am
Forum: Work Requests
Topic: Open: Temple of Stendarr special perk
Replies: 9
Views: 85

Re: Open: Temple of Stendarr special perk

Thank you :D By the way, I've been reading the tests you posted on the Mechanics threads about stuff like to hit chance. Insane work man. Did you guys ever figure the exact hit chance formula? :) Thank you. Back in those days I was just testing everything that first came to mind. I was hoping to hi...
by Jay_H
Tue May 22, 2018 9:31 pm
Forum: Mods & Features General
Topic: Quest launcher mod
Replies: 9
Views: 159

Re: Quest launcher mod

I believe I'm setting things in order. If I fail at that, let me know. I want to keep up with everyone :)
by Jay_H
Tue May 22, 2018 9:25 pm
Forum: Mods & Features General
Topic: Quest launcher mod
Replies: 9
Views: 159

Re: Quest launcher mod

So for a quest list for the Perpetual Quests, I'm only going to create a one-liner, right? Just to put the initialization command there?
by Jay_H
Tue May 22, 2018 9:24 pm
Forum: Mods & Features General
Topic: Real-time skill increases
Replies: 4
Views: 62

Re: Real-time skill increases

Ah, too bad. Well, it was worth a shot :)
by Jay_H
Tue May 22, 2018 9:22 pm
Forum: Mods & Features General
Topic: Quest launcher mod
Replies: 9
Views: 159

Re: Quest launcher mod

This community never ceases to amaze me 8-) Thank you very much Hazelnut, this will be an excellent starting resource.

Man, you folks are awesome!
by Jay_H
Tue May 22, 2018 8:32 pm
Forum: Work Requests
Topic: Open: Temple of Stendarr special perk
Replies: 9
Views: 85

Re: Open: Temple of Stendarr special perk

That would be a pretty limited benefit in any case. Well, I suppose it's another avenue. For now, excellent testing, Krill'kern.
by Jay_H
Tue May 22, 2018 6:45 pm
Forum: Mods & Features General
Topic: Lockpicking overhaul
Replies: 1
Views: 46

Lockpicking overhaul

In classic I always found it a serious damper to only be able to pick any lock once. I had thought of being given unlimited attempts like with bashing, but then there would be no balance; bashing would always be inferior even to the most basic lockpicker. Perhaps up to five attempts per door or some...
by Jay_H
Tue May 22, 2018 6:37 pm
Forum: Mods & Features General
Topic: Real-time skill increases
Replies: 4
Views: 62

Real-time skill increases

I believe skills are now in their permanent state, which suggests to me moddability. Does anyone know how difficult it would be to make skills increase in real time rather than after resting?
by Jay_H
Tue May 22, 2018 4:24 am
Forum: Quest Hub
Topic: Tasks Run regardless of conditions?
Replies: 12
Views: 84

Re: Tasks Run regardless of conditions?

Excellent, good to hear it. If its functions aren't clear, ask more questions.