Search found 1064 matches

by Jay_H
Mon Apr 23, 2018 2:47 pm
Forum: Quest Hub
Topic: Quest Showcase
Replies: 220
Views: 14991

Re: Quest Showcase

Quests certainly can cause each other to start. Carrying data over from one to another is nearly impossible, though; you have to write a new quest version for each data you want to vary. Interkarma has explained that in the future there could be more room available for permanent variables, but that'...
by Jay_H
Mon Apr 23, 2018 12:55 pm
Forum: Quest Hub
Topic: Quest Showcase
Replies: 220
Views: 14991

Re: Quest Showcase

More creativity and more possibilities :) Just to keep things organized, I'll point out what can't be done with DFU for now. If these capabilities get modded in later, all the better. Custom classes get to pick their own from the list with sex as the only limiting factor (if it can be done when it's...
by Jay_H
Sat Apr 14, 2018 11:41 am
Forum: General
Topic: Daggerfall Unity's First Real Spell
Replies: 9
Views: 535

Re: Daggerfall Unity's First Real Spell

Interkarma wrote:
Sat Apr 14, 2018 6:29 am
I'm hoping the player will be able to hurl around custom spells within the week.
:shock: With a programming speed attribute of 100, Interkarma is considered meteoric. :lol: The pace of this is exciting. There won't be many black triangle moments left in DFU's lifetime, I'm guessing.
by Jay_H
Fri Apr 13, 2018 12:46 pm
Forum: Translations
Topic: Spanish Translation
Replies: 38
Views: 1883

Re: Spanish Translation

Anyway, in the TES saga there is already official material in Spanish so I think it makes sense to follow the toponym translations there, regardless of whether we like them or not. I agree. No need to reinvent the wheel. We can at least all agree that it's an official version and focus on progress :)
by Jay_H
Wed Apr 11, 2018 9:23 pm
Forum: Translations
Topic: Spanish Translation
Replies: 38
Views: 1883

Re: Spanish Translation

I've never known anyone to object to neutral. All I know is Spain's spanish is not welcome among people I speak to :lol:
by Jay_H
Mon Apr 09, 2018 12:52 pm
Forum: Translations
Topic: Spanish Translation
Replies: 38
Views: 1883

Re: Spanish Translation

I think I'd better step back out of translation for now. My free time has been drastically reduced, and it looks like Spanish has no real lack of willing help. I'll unclaim Fighters Guild so you all can work unimpeded.
by Jay_H
Mon Apr 09, 2018 12:51 pm
Forum: Modder Discussion
Topic: Alternate Start
Replies: 4
Views: 284

Re: Alternate Start

In classic Daggerfall this is immediately available. The file z.cfg allows you to edit your starting region and location so you can pop up anywhere. Your character can start outside a dungeon, by a nature shrine, outside a large city, and so on. I'm hopeful that at some point this would also be a po...
by Jay_H
Sun Apr 08, 2018 5:17 am
Forum: General
Topic: Video Thread
Replies: 21
Views: 4296

Re: Video Thread

Another video from our faithful friend, Zaric Zhakaron:

by Jay_H
Wed Apr 04, 2018 6:01 am
Forum: General
Topic: Daggerfall Mechanics thread: Volunteers welcome
Replies: 94
Views: 18070

Re: Daggerfall Mechanics thread: Volunteers welcome

With all the reverse engineering Allofich has done, I believed a lot of what we did here would become obsolete. But I expected the spells to be a different story, and it sounds like that's the case :D
by Jay_H
Mon Apr 02, 2018 3:35 pm
Forum: Modder Discussion
Topic: Single mob modification?
Replies: 1
Views: 184

Re: Single mob modification?

I don't know how one would go about adding custom enemies in DFU (up to now there's only been silence on it, making me think it's not easy), but the actual encounter would be simple to alter. Once the enemy exists, all we'd have to do is change the quest action from "place enemy Knight at dungeon" t...