Search found 1164 matches

by Jay_H
Sun May 20, 2018 6:45 am
Forum: Creator's Corner
Topic: Perpetual Quest Pack
Replies: 10
Views: 288

Re: Perpetual Quest Pack

Yep. Once you successfully complete PQ005, it'll start to throw Cartographer and Perpetual quests at you. The Cartographer quests will end if you fail them and refuse to follow up, but the Perpetual quests do not end.
by Jay_H
Sun May 20, 2018 5:56 am
Forum: Creator's Corner
Topic: Perpetual Quest Pack
Replies: 10
Views: 288

Re: Perpetual Quest Pack

The proper introduction is in JHPQ005. But if you just want to get to the good stuff, use JHCGENT0.
by Jay_H
Sun May 20, 2018 2:02 am
Forum: News
Topic: Updated Builds May 2018
Replies: 5
Views: 301

Re: Updated Builds May 2018

YES! This is awesome!! :D
by Jay_H
Sun May 20, 2018 2:02 am
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 202
Views: 13086

Re: implementation of talk window

I'm having some more problems with a new quest. I've tried adding a dialog link to an NPC in a dungeon but the "Any Rumors" button is making the button not work, just like before. Don't know what I'm doing wrong.
by Jay_H
Sat May 19, 2018 11:03 pm
Forum: Help & Support
Topic: Loading classic save with custom character; sneak/steal/sell; spellbook interfaces?
Replies: 26
Views: 300

Re: Loading classic save with custom character; sneak/steal/sell?

I think any color would work well, such as a dark grey. Even more so if it blinks. But if it's done, no need to change it.
by Jay_H
Sat May 19, 2018 7:12 pm
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 202
Views: 13086

Re: implementation of talk window

Cool, I'll keep it in mind. And yes, I can see massive potential for dialogue. I'll get moving on it when I get another chance :D Thanks again.
by Jay_H
Sat May 19, 2018 7:01 pm
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 202
Views: 13086

Re: implementation of talk window

No way. Change everything you need. We'll fix bugs along the way and it'll all turn out fine. I couldn't be happier :D
by Jay_H
Sat May 19, 2018 6:58 pm
Forum: Creator's Corner
Topic: [MOD] Archaeologists
Replies: 81
Views: 4707

Re: [MOD] Archaeologists

Archaeologist quest #8: "Evidence Lost" https://i.imgur.com/mgEgacP.png?1 https://i.imgur.com/QS8zxgy.png https://i.imgur.com/9yjqo64.png https://i.imgur.com/0fdLnnd.png https://i.imgur.com/8443ziq.png This is my first foray into the use of rumors, and predictably, it's quite easy! Big thanks to Nys...
by Jay_H
Sat May 19, 2018 6:43 pm
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 202
Views: 13086

Re: implementation of talk window

Yes, fantastic! Thank you! It's working perfectly now.

Live build. I've been carrying this same character on since 0.3.
by Jay_H
Sat May 19, 2018 6:06 pm
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 202
Views: 13086

Re: implementation of talk window

Here's the save. I've also included the quest file I'm running, so you can just run "startquest JHAR008" in the console.