Search found 961 matches

by Jay_H
Mon Feb 19, 2018 6:52 pm
Forum: Mods & Features General
Topic: (0.5 request) Item stacking for potions
Replies: 6
Views: 460

Re: (0.5 request) Item stacking for potions

No objection, highly recommend it.
by Jay_H
Sun Feb 18, 2018 6:29 am
Forum: General
Topic: Question about Dungeons
Replies: 7
Views: 535

Re: Question about Dungeons

Get sent to some ruins for a quest object

Time limit 19 days

Travel time 9 days

:evil: :lol:
by Jay_H
Sun Feb 18, 2018 6:28 am
Forum: Community
Topic: The Big Hello Thread
Replies: 45
Views: 5880

Re: The Big Hello Thread

Welcome to the forums! :)
by Jay_H
Sun Feb 18, 2018 3:36 am
Forum: Community
Topic: Daggerfall what is "X Per Level" in Magic?
Replies: 11
Views: 191

Re: Daggerfall what is "X Per Level" in Magic?

I believe the counter begins starting from level 1, so to take your example, it would scale up at level 3, 5, 7, and so on, each one being a step of every 2 levels. I'm not entirely sure whether it starts at level 1 or 0, though.
by Jay_H
Sat Feb 17, 2018 10:04 pm
Forum: Community
Topic: Daggerfall what is "X Per Level" in Magic?
Replies: 11
Views: 191

Re: Daggerfall what is "X Per Level" in Magic?

Yes. If you set the "levels" variable to 1, you'll gain the increase every 1 level. If you set it to 2, you'll gain it every 2 levels. And 3, and 4, and so on. So if you make a spell that does 1 damage + (45 damage every 9 levels), it'll do 1 damage until you're level 9, and then on level ...
by Jay_H
Sat Feb 17, 2018 9:22 pm
Forum: Mods & Features General
Topic: Saner Dungeons
Replies: 5
Views: 1031

Re: Saner Dungeons

(Ancient topic but the most relevant one I could find. Thread revival!) On Reddit I just read a discussion that piqued my interest. Apparently someone hex-edited Blocks.BSA to alter how dungeons are generated to make them smaller. It provides a now-lost download link, but there are instructions on h...
by Jay_H
Sat Feb 17, 2018 7:51 pm
Forum: News
Topic: Taverns, Custom Loot, Climbing, Languages, Mod Features
Replies: 10
Views: 272

Re: Taverns, Custom Loot, Climbing, Languages, Mod Features

Are you going to give us little devpost updates, or are we going to have to wait for a major spell milestone to see what's all gone into the process? :)

Ah, I just noticed you said you'd discuss it soon. Ah well, there's the answer.
by Jay_H
Sat Feb 17, 2018 5:28 pm
Forum: Help & Support
Topic: Pickpocketing rats and towns people
Replies: 11
Views: 243

Re: Pickpocketing rats and towns people

Probably the greater issue is the inability to rapidly level up Pickpocketing. It's an unwieldy enough skill as it is, but to have to seek out a new person every single time you want to attempt it (let alone get an advancement check) becomes extraordinarily tedious. That's the main reason I can thin...
by Jay_H
Sat Feb 17, 2018 5:34 am
Forum: Community
Topic: Daggerfall what is "X Per Level" in Magic?
Replies: 11
Views: 191

Re: Daggerfall what is "X Per Level" in Magic?

Just to make it explicitly clear: magic can become extremely broken once you get above level 3, assuming you never change the "levels" value above 1 (and you shouldn't because you hardly gain anything from doing so). A regeneration spell of at least 1+(3-3/level) power and a duration of 1+...
by Jay_H
Tue Feb 13, 2018 6:52 am
Forum: Community
Topic: Re Twitter
Replies: 136
Views: 10036

Re: Re Twitter

Something in need of least one quality of life improvement is how spells are cast/recast. This can be very confusing for new players. I'm not making changes to this right now, but I'm interested in hearing thoughts from all of you how this could be improved in future. One idea to get us started is ...

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