Search found 1167 matches

by Jay_H
Mon May 21, 2018 1:55 pm
Forum: Creator's Corner
Topic: Perpetual Quest Pack
Replies: 13
Views: 342

Re: Perpetual Quest Pack

Yeah! :D I'll be happy whenever it comes, no problem.
by Jay_H
Mon May 21, 2018 12:43 pm
Forum: Creator's Corner
Topic: Perpetual Quest Pack
Replies: 13
Views: 342

Re: Perpetual Quest Pack

Yeah, we'll have to come up with a new _BRISIEN for every mod and every mod combination possible, so long as they're expected to start at character creation, until a quest mod launcher is made.
by Jay_H
Mon May 21, 2018 12:39 pm
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 204
Views: 13162

Re: implementation of talk window

No, the dungeon reveal happens by talking to a static NPC. Here's how it should work:

1. Get quest to find lost person
2. Ask rumors about lost person
3. Get told to visit family member
4. Family member reveals dungeon
5. Go into dungeon to find lost person
by Jay_H
Sun May 20, 2018 6:45 am
Forum: Creator's Corner
Topic: Perpetual Quest Pack
Replies: 13
Views: 342

Re: Perpetual Quest Pack

Yep. Once you successfully complete PQ005, it'll start to throw Cartographer and Perpetual quests at you. The Cartographer quests will end if you fail them and refuse to follow up, but the Perpetual quests do not end.
by Jay_H
Sun May 20, 2018 5:56 am
Forum: Creator's Corner
Topic: Perpetual Quest Pack
Replies: 13
Views: 342

Re: Perpetual Quest Pack

The proper introduction is in JHPQ005. But if you just want to get to the good stuff, use JHCGENT0.
by Jay_H
Sun May 20, 2018 2:02 am
Forum: News
Topic: Updated Builds May 2018
Replies: 5
Views: 313

Re: Updated Builds May 2018

YES! This is awesome!! :D
by Jay_H
Sun May 20, 2018 2:02 am
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 204
Views: 13162

Re: implementation of talk window

I'm having some more problems with a new quest. I've tried adding a dialog link to an NPC in a dungeon but the "Any Rumors" button is making the button not work, just like before. Don't know what I'm doing wrong.
by Jay_H
Sat May 19, 2018 11:03 pm
Forum: Help & Support
Topic: Loading classic save with custom character; sneak/steal/sell; spellbook interfaces?
Replies: 26
Views: 316

Re: Loading classic save with custom character; sneak/steal/sell?

I think any color would work well, such as a dark grey. Even more so if it blinks. But if it's done, no need to change it.
by Jay_H
Sat May 19, 2018 7:12 pm
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 204
Views: 13162

Re: implementation of talk window

Cool, I'll keep it in mind. And yes, I can see massive potential for dialogue. I'll get moving on it when I get another chance :D Thanks again.
by Jay_H
Sat May 19, 2018 7:01 pm
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 204
Views: 13162

Re: implementation of talk window

No way. Change everything you need. We'll fix bugs along the way and it'll all turn out fine. I couldn't be happier :D