Search found 847 matches
- Thu Oct 19, 2017 1:47 am
- Forum: Mods & Features General
- Topic: Click to attack
- Replies: 13
- Views: 306
Now, if you could also add shield blocking to compliment the mouse attack that would be something. A parry before a swing would change everything.That being said, I chock it up to difference in opinion or preference and not lack of insight or inspiration on some of us that have requested it. Oh yea...
Thank you :) The hard part of designing circular quests is that they're all going to be "post-game" material, intended to be very difficult. Daggerfall's engine doesn't lend itself to difficult quest instances, since once you can beat vampire ancients and daedra lords, the only remaining t...
No new quests for now, but I updated all quests that I remember with any "get item _letter_" action so they use the updated actions Interkarma added in the recent Main Quest stages. This'll make working with the Cartographers and other Perpetual Quests more realistic. I'm in a minor writin...
Welcome to the forums! Daggerfall Unity doesn't yet use the classic Daggerfall "buttons" UI. It instead uses the Daggerfall full screen interface, which makes use of the Mouse Look option in the Daggerfall options. To get rid of the quest information on the left, hold Shift and press Tab u...
- Tue Oct 17, 2017 1:25 pm
- Forum: Bug Reports
- Topic: Dragonbreak #88: Travelling quickly prevents letter arrival [RESOLVED]
- Replies: 3
- Views: 80
I think that'll catch the vast majority of cases I do think vampires are going to be something to take into consideration later, but maybe that's part of the game; shouldn't vampires be hard to find in civilization?
This is all intended to be in good fun and not a criticism of the current inventory system. While testing the main quest I got a few magic items that would be impossible in classic. Since the magic item system isn't implemented yet, I wanted to relish some of what I got a little :D http://i.imgur.co...