Search found 23 matches

by BansheeXYZ
Sat Jun 02, 2018 1:25 pm
Forum: Community
Topic: OpenTESArena 0.7.0 Released!
Replies: 13
Views: 1193

Re: OpenTESArena 0.7.0 Released!

Is there a tool out there for extracting art and tiles from TES1?

Of course, it's probably planned for the new engine to externalize this data into pngs for modders at some point. Just thinking it would be fun to tinker on this game's art as we wait for the engine to mature.
by BansheeXYZ
Tue May 15, 2018 12:18 am
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 21
Views: 1203

Re: [Mod] Convenient Clock

I think I found a few bugs. Right now my i screen says "Fredas the 13th", but the mod says "Fredas the 12nd". So 12 is wrong, and putting "nd" after 12 is wrong.
by BansheeXYZ
Mon May 14, 2018 10:37 am
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 21
Views: 1203

Re: [Mod] Convenient Clock

This is a great idea, I was thinking about requesting it last week. Time plays a huge role in the game, with all the shops and guilds having hours of operation, and it's very annoying in vanilla to have to hit a hotkey to know how long you need to loiter/sleep. The "i" screen also tells you where yo...
by BansheeXYZ
Mon May 07, 2018 8:13 pm
Forum: Community
Topic: OpenTESArena 0.7.0 Released!
Replies: 13
Views: 1193

Re: OpenTESArena 0.7.0 Released!

I really appreciate your work on this. Seems weird to say this, but I think Arena has more mod potential than Daggerfall. Daggerfall has soooo much art to replace. Arena is quite a bit more sane for small manpower and reminds me of Dungeon Master with its grid-like design. Please consider revising t...
by BansheeXYZ
Fri May 04, 2018 3:10 am
Forum: Bug Reports
Topic: Build #107 Minor map bug [RESOLVED]
Replies: 19
Views: 763

Re: Build #107 Minor map bug [RESOLVED]

As a side note, does anyone know why the original programmers bothered with the sidebars on the unzoomed provincial map?
by BansheeXYZ
Thu May 03, 2018 11:09 pm
Forum: Bug Reports
Topic: Build #107 - Can climb up enemies
Replies: 2
Views: 163

Re: Build #107 - Can climb up enemies

Seems like it's also way too sensitive to trigger on walls. If you brush up against walls while running through dungeon tunnels or searching for secret doors, it triggers climbing. It was much harder in original (some might say too hard). Ideally, your character should have to be facing the wall alm...
by BansheeXYZ
Wed May 02, 2018 10:03 am
Forum: Mods & Features General
Topic: Mod request: Alternate Swing Mechanics
Replies: 3
Views: 284

Re: Mod request: Alternate Swing Mechanics

Ohhh, I see it now. "Click to attack". Thank you so much for adding that. After 20 years, the worst part of vanilla has been defeated!
by BansheeXYZ
Tue May 01, 2018 9:52 am
Forum: Mods & Features General
Topic: Mod request: Alternate Swing Mechanics
Replies: 3
Views: 284

Mod request: Alternate Swing Mechanics

I know I talked about this before a loooong time ago when DFUnity was fledgling, but now it can have it's own thread here. One of the few things that truly bugs me about vanilla is the weapon swing mechanics. For some reason, vanilla locks your viewpoint when you swing your weapon. Don't. It's bad. ...
by BansheeXYZ
Tue May 01, 2018 9:20 am
Forum: Mods & Features General
Topic: Mod request: Diablo-style Enemy Health Bars
Replies: 0
Views: 186

Mod request: Diablo-style Enemy Health Bars

I would like to see a feature that adds small, horizontal hp/mana bars for the crosshaired enemy at the top of the screen. I guess it's just a satisfaction thing to better realize my dmg output progression, but also to strategize a bit. For example, if I'm close to death myself, but I know the enemy...
by BansheeXYZ
Wed Jul 26, 2017 12:26 am
Forum: News
Topic: Updated Roadmap
Replies: 19
Views: 3257

Re: Updated Roadmap

Well the game has no trouble telling you specific skill and attribute values. Reality would be hiding those as well. Reality would also involve getting rid of fast travel, never being able to save, finite guards and monsters... I don't see how making charisma more visible breaks immersion. Baldurs G...