Search found 324 matches

by Narf the Mouse
Fri Jan 12, 2018 12:26 am
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 361

Re: Question about lighting and melee control

Unity Engine uses the back-end that's most appropriate for whatever platform it's running on. On Windows, that probably is DirectX. However, Unity has its own shader language, and that gets translated into shader code for the platform. :)
by Narf the Mouse
Sun Jan 07, 2018 12:20 am
Forum: Community
Topic: Happy New Year Everyone!
Replies: 13
Views: 353

Re: Happy New Year Everyone!

Happy late new years!
by Narf the Mouse
Fri Oct 06, 2017 6:54 pm
Forum: Creator's Corner
Topic: Real grass
Replies: 140
Views: 18362

Re: Real grass

..."Faction Decrease: Spriggans"? Heh.
by Narf the Mouse
Fri Oct 06, 2017 6:43 pm
Forum: General
Topic: Screenshot thread
Replies: 101
Views: 11490

Re: Screenshot thread

The teleport doors are red so they blend in with the ordinary red walls; the red walls that hit you with a damage spell; and the red walls that hit you with disintegrate. :)

Simple, really. :D
by Narf the Mouse
Fri Oct 06, 2017 12:31 pm
Forum: Creator's Corner
Topic: NPC Flats Addendum
Replies: 42
Views: 3029

Re: NPC Flats Addendum

Al-Khwarizmi wrote:I personally prefer the original Daggerfall skin tone to the retconned one, as Daggerfall is my gold standard for the series. But to each their own, of course.

They are canonically dunmer, even in Daggerfall. The non-dunmer look is a bug, not a feature. :)
by Narf the Mouse
Thu Oct 05, 2017 10:49 pm
Forum: Community
Topic: The Emulators Thread
Replies: 0
Views: 185

The Emulators Thread

Mostly, I use PCem and WinUAE PCem emulates old 80s and 90s IBM-compatibles; very demanding, hardware-wise, at the higher options. It has a strong focus on accuracy, replicating almost everything in software, down to the brand, make, and model of CPU and optional Voodoo 1 or Voodoo 2. v13 is probabl...
by Narf the Mouse
Thu Oct 05, 2017 7:41 pm
Forum: General
Topic: Video Thread
Replies: 19
Views: 2884

Re: Video Thread

Video game map sizes comparison:



Although I don't think it counts if you use random noise to generate an arbitrarily-large map, and only stop because you run out of floating-point bit coherency! :p :D

...How do you make those video youtube links?
by Narf the Mouse
Wed Oct 04, 2017 11:22 pm
Forum: Creator's Corner
Topic: (Vibrant) NPC Flats
Replies: 37
Views: 3535

Re: (Vibrant) NPC Flats

Luzur wrote:Isnt that a lute though, and not a guitar? pretty sure lutes are lighter.

But there's about a bajillion instruments like that, sometimes with very minor differences. Call 'em all guitars and be done with it! :p :D
by Narf the Mouse
Wed Oct 04, 2017 1:10 am
Forum: Community
Topic: Creating a Game similar to Daggerfall
Replies: 7
Views: 494

Re: Creating a Game similar to Daggerfall

And if this is your first video game, don't make your idea. Make pong. Then make something a bit bigger. Expand your team as you expand the size of games you make. Then, when the size of your next game is the same size as the game you want to make, make that game. There's a game series with user-ma...
by Narf the Mouse
Tue Oct 03, 2017 5:26 pm
Forum: Community
Topic: Creating a Game similar to Daggerfall
Replies: 7
Views: 494

Re: Creating a Game similar to Daggerfall

Thanks for the reply, I'll try to get started or something! Research everything you can find on planning a video game. Watch tutorials. Take online courses. Be prepared to spend the next several years on your game. Make a tech demo featuring a single location with all planned gameplay features, to ...

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