Search found 63 matches

by LorrMaster42
Sun May 06, 2018 4:16 pm
Forum: Creator's Corner
Topic: Handpainted model replacement project
Replies: 224
Views: 31545

Re: Handpainted model replacement project

Nice! I think the skull could use a few teeth, it looks a bit off with the empty mouth.
by LorrMaster42
Wed Mar 07, 2018 7:04 pm
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 82
Views: 4930

Re: [MOD] Archaeologists

Wow, this is really cool. How did you manage to add it in to the block system and get locations to recognise it?
by LorrMaster42
Sun Feb 25, 2018 4:44 am
Forum: Community
Topic: Billboard Questions
Replies: 2
Views: 240

Re: Billboard Questions

Thanks! I checked your code and realized that I just needed to create a simple mesh instead of whatever BillboardAssets in Unity are.
by LorrMaster42
Sun Feb 25, 2018 12:35 am
Forum: Community
Topic: Billboard Questions
Replies: 2
Views: 240

Billboard Questions

Currently trying to experiment with something which requires me to use billboards. Unfortunately there isn't a whole lot of documentation with them, so I've run into some trouble getting them to render. I created a billboardAsset using the code below, gave it a material with an image on it, and then...
by LorrMaster42
Fri Feb 23, 2018 9:14 pm
Forum: Help & Support
Topic: Some things with the Github version...
Replies: 10
Views: 997

Re: Some things with the Github version...

Nothing in particular, it just seems easier to program to me if everything is categorized separately (say if someone wanted to create a new type of item, or wanted to redo parts of the code). It was more of a "Why did you do it this way?" question.
by LorrMaster42
Fri Feb 23, 2018 8:06 pm
Forum: Help & Support
Topic: Some things with the Github version...
Replies: 10
Views: 997

Re: Some things with the Github version...

I have a question regarding the item system. Why aren't items grouped in a class tree system, rather than all just being marked as an "item" class? Wouldn't it be simpler to have an abstract "item" class, with other classes that inherit from it such as "ItemWeapon" or "ItemPotion" and such?
by LorrMaster42
Tue Feb 13, 2018 3:48 pm
Forum: Community
Topic: Re Twitter
Replies: 136
Views: 14969

Re: Re Twitter

Maybe you could do something like Skyrim and equip spells?
by LorrMaster42
Fri Jan 26, 2018 5:33 am
Forum: Help & Support
Topic: Reload/Refresh Textures
Replies: 41
Views: 3434

Re: Reload/Refresh Textures

Okay, I see now. The individual sprite isn't the problem, its the image's memory space. That adds up a lot with all the NPCs. One this I was wondering is if you could take a 3D model and add in a shader to make it look like a 2D sprite. Reason being would be to allow for different clothing options o...
by LorrMaster42
Thu Jan 25, 2018 4:28 am
Forum: Help & Support
Topic: Reload/Refresh Textures
Replies: 41
Views: 3434

Re: Reload/Refresh Textures

Does Unity have LOD enabled for these sprites? That would help save some memory, right? Just wondering if there is any other optimization to be done.
by LorrMaster42
Wed Jan 24, 2018 3:09 pm
Forum: Creator's Corner
Topic: Horseback Riding Additions
Replies: 12
Views: 1590

Re: Horseback Riding Additions

For the playerMotor script, the changes basically boil down to adding a new run speed while on a horse, making it so running works while riding, and increasing jump height while on a horse and running. Then there is the other script that deals with the transport modes where I had to create a separat...