Search found 986 matches

by Interkarma
Wed Jan 18, 2017 5:58 am
Forum: Help & Support
Topic: Slow FPS in taverns
Replies: 2
Views: 49

Re: Slow FPS in taverns

Thanks for the report! I've not encountered this one before. Would you be able to try one of the older builds from Live Builds page and let me know if problem existed in the past? And are other large interiors affected also (like mage's guild for example)? It would also be handy to grab a copy of yo...
by Interkarma
Sun Jan 15, 2017 12:21 am
Forum: Bug Reports
Topic: Mac #1 - No data in DataPath
Replies: 4
Views: 84

Re: Mac #1 - No data in DataPath

Thanks for the path, I will update this in docs soon. I just tested rebinding Mouse1 to F, and I'm able to swing weapon while holding down F and dragging mouse left-to-right, diagonal, or forward-to-back as normal. If you are having trouble swinging the mouse to activate weapon, this is a fairly com...
by Interkarma
Sat Jan 14, 2017 10:20 am
Forum: Bug Reports
Topic: Mac #1 - No data in DataPath
Replies: 4
Views: 84

Re: Mac #1 - No data in DataPath

Hi WereShark, welcome to the forums. :) Unfortunately, I don't have a Mac to test with so data path may be different in current builds. Your data path is shown at the bottom of the startup screen after setting resolution. Example of my Windows data path is below. If you can let me know exactly what ...
by Interkarma
Sat Jan 14, 2017 10:14 am
Forum: Mods & Features General
Topic: Removing spiders using mods
Replies: 5
Views: 147

Re: Removing spiders using mods

I was under the impression that certain enemies are coded into certain blocks at certain levels, which would make this pretty complicated to alter. If not, all the better. Yep, that's what I meant by fixed enemies (I wasn't talking about MQ locations). Every block has a number of fixed enemies (alw...
by Interkarma
Sat Jan 14, 2017 12:07 am
Forum: Mods & Features General
Topic: Auto Run and Auto Move
Replies: 1
Views: 57

Re: Auto Run and Auto Move

Good suggestion, thank you. I will add this feature at some point. This also helped me decide what to do about the keybindings UI. I've been flip-flopping between keeping the classic keybind UI or creating something more feature-rich (like I did for the save/load UI). This pretty much clinches it - ...
by Interkarma
Sat Jan 14, 2017 12:04 am
Forum: Mods & Features General
Topic: Removing spiders using mods
Replies: 5
Views: 147

Re: Removing spiders using mods

Hey thezombinator, welcome to the forums. :) At some point, I'd like to break out the random monster tables (currently in code) to a text file. That would make it simple to mod out the random spiders. Fixed enemies are a different matter though. A modder would have to create some hooks to the method...
by Interkarma
Sat Jan 14, 2017 12:00 am
Forum: Community
Topic: TCRF and Daggerfall
Replies: 4
Views: 147

Re: TCRF and Daggerfall

Hey divingkataetheweirdo, welcome to the forums. :)

Just had a read of that TCRF article, awesome stuff. Incredibly, I wasn't even aware of this site until now. Now in my content rotation.
by Interkarma
Tue Jan 10, 2017 5:53 am
Forum: Modder Discussion
Topic: Problem with inventory backgrounds and bodies
Replies: 6
Views: 241

Re: Problem with inventory backgrounds and bodies

Objects blitted into paper doll need a few bits of data: ⋅  Image itself. ⋅  Offset. This is part of the header in TEXTURE.xxx files. It defines where images should be positioned on paper doll. ⋅  Draw order. This is in the item template. It defines the correct order to...
by Interkarma
Sun Jan 01, 2017 10:48 pm
Forum: General
Topic: Daggerfall Unity on Android
Replies: 1
Views: 108

Re: Daggerfall Unity on Android

Hey Wojtek94, happy new year and welcome to the forums. :) Just desktop (Windows/Linux/Mac) at this time. It's possible in theory to build for Android, but would likely need a considerable amount of work to overhaul some things, and the controls would need to be redone for touch screens. Maybe one d...
by Interkarma
Sun Jan 01, 2017 10:40 pm
Forum: General
Topic: December 2016 Test Builds Updated
Replies: 7
Views: 424

Re: December 2016 Test Builds Updated

Hello to all, happy new year and a lot of thanks for the work done here (and in daggerxl forums too obviously) ! Hey tamrielimp, happy new year and welcome to the forums! :) I tested DFU in Debian Jessie and the latest build (.52, 2016-12-31) lags more than previous ones. Even in the previous one I...

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