Search found 1102 matches

by Interkarma
Thu Apr 27, 2017 7:31 am
Forum: Modder Discussion
Topic: Released Mods
Replies: 18
Views: 1116

Re: Released Mods

This is awesome! :) Live builds have been updated and I've updated your mod links in first post.
by Interkarma
Tue Apr 25, 2017 12:17 am
Forum: Community
Topic: Movin' on up
Replies: 1
Views: 75

Re: Movin' on up

Hey great! I always thought those results were based on personal searches, but just checked on a remote desktop server (different IP, country, and userbase) and received the same results.

Shows what I know. :lol:
by Interkarma
Tue Apr 25, 2017 12:11 am
Forum: Creator's Corner
Topic: Terrain Flats
Replies: 83
Views: 3134

Re: Terrain Flats

I would recommend still creating the alpha feathering around sprites. When Daggerfall Unity's image processing classes dilates the incoming classic sprites, it also blends the new edges with surrounding transparent pixels. This gives a kind of aliased feathering effect for free in addition to avoidi...
by Interkarma
Mon Apr 24, 2017 6:21 am
Forum: Creator's Corner
Topic: Terrain Flats
Replies: 83
Views: 3134

Re: Terrain Flats

I've been playing with added support for softer edges for you. This requires bilinear filtering to be enabled and a two-stage batch shader to render both the opaque interior parts of billboard and the alpha fringes. This is how it looks in action. First is the current behaviour. Point filtering, cut...
by Interkarma
Mon Apr 24, 2017 2:17 am
Forum: Creator's Corner
Topic: Terrain Flats
Replies: 83
Views: 3134

Re: Terrain Flats

Daggerfall Unity renders billboards as alpha cutout. This means all partial or fully alpha pixels are discarded completely. This creates a nice crisp pixel edge on the classic sprites. I am very much not a fan of blurry soft edges on low-res sprites. Your lovely hand-drawn sprites are another matter...
by Interkarma
Fri Apr 21, 2017 11:24 am
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 233
Views: 4481

Re: Just some new 2D/3D ideas and proposals

Awesome! Could I trouble you to compile a full archive of all your textures together? That way I can distribute as a single zip for end users.
by Interkarma
Fri Apr 21, 2017 6:01 am
Forum: Community
Topic: Video Creation Advice?
Replies: 1
Views: 75

Re: Video Creation Advice?

No expert here but I muddle my way through with the following tools: Nvidia's GeForce Experience (requires an nvidia card) for recording. You can set this up to start and stop recording manually. It does a pretty great job of capturing HD gameplay without any watermarks or branding. Windows Movie Ma...
by Interkarma
Fri Apr 21, 2017 3:46 am
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 233
Views: 4481

Re: Just some new 2D/3D ideas and proposals

VMblast, would you be interested in putting together a work-in-progress archive of all the textures you've painted so far? I can include this download with other mods on the upcoming mods page. It's up to you though! If you don't feel it's ready for general user base to play with yet, that's perfect...
by Interkarma
Thu Apr 20, 2017 10:40 pm
Forum: Modder Discussion
Topic: Released Mods
Replies: 18
Views: 1116

Re: Released Mods

Cheers guys, links updated in first post. :)
by Interkarma
Thu Apr 20, 2017 1:46 am
Forum: Help & Support
Topic: Disable fancy effects? (and other optimization requests)
Replies: 11
Views: 347

Re: Disable fancy effects? (and other optimization requests)

Builds updated. Thank you again for your shadow changes. This seems to have improved things quite a bit in interiors, and the visual quality is practically identical. Nice job!

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