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by Interkarma
Fri Feb 23, 2018 3:46 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 105

Re: Spells #99: Dropped items persist across games [NON-ISSUE]

All good Jay! Still appreciate the report. :)
by Interkarma
Thu Feb 22, 2018 11:55 pm
Forum: Work Requests
Topic: Open: Diseases
Replies: 2
Views: 30

Re: Open: Diseases

It's an interesting conversation, thanks for opening. On a related subject, I'm planning for back-end of diseases to operate via the effect system. You'll see more of how this works as it unfolds. Some of the early work is already in the entity classes to handle permanent and live stat mods. Basical...
by Interkarma
Thu Feb 22, 2018 10:10 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 105

Re: Spells #99: Dropped items persist across games

If you need it, there's a static event StartGameBehaviour.OnNewGame you can use to catch a new game starting.

I just realised I missed this myself for building discovery cache while trying to reproduce this bug. :)
by Interkarma
Thu Feb 22, 2018 10:07 am
Forum: Bug Reports
Topic: Spells #99 - Buillding Discovery State Persists After Death
Replies: 0
Views: 18

Spells #99 - Buillding Discovery State Persists After Death

Discovered this while trying to reproduce another bug. If a character dies, their building discovery state will persist over to a new game and different character.

I know why this is happening, will fix soon. Parking bug report here so I don't forget.
by Interkarma
Thu Feb 22, 2018 2:26 am
Forum: Quest Hub
Topic: Classic quests in DFU
Replies: 21
Views: 818

Re: Classic quests in DFU

Thank you mate! At this point in time, I'm not sure when broader guild integration is coming. If you get really keen and want to test some of the other guild quests, you should be able to add them to existing fighters/mages tables just to spin them up and remove them after testing. I really apprecia...
by Interkarma
Thu Feb 22, 2018 2:13 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 105

Re: Spells #99: Dropped items persist across games

Cheers, I'll leave this one for Hazelnut to reproduce and resolve. :)

It's probably just something simple like needing to purge the live cache on a new game event. This might be how the old character's containers ended up saved with the new one.
by Interkarma
Thu Feb 22, 2018 2:02 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 105

Re: Spells #99: Dropped items persist across games

That's an interesting one - cache should only be valid for that character (it's even saved in that character's save data only).

Does closing and reopening the game solve this for the new character?
by Interkarma
Thu Feb 22, 2018 2:00 am
Forum: Quest Hub
Topic: Classic quests in DFU
Replies: 21
Views: 818

Re: Classic quests in DFU

You are a straight-up hero. :)
by Interkarma
Wed Feb 21, 2018 9:57 pm
Forum: Quest Hub
Topic: Classic quests in DFU
Replies: 21
Views: 818

Re: Classic quests in DFU

This is awesome, thank you for doing this Jay! If you need a hand or more detail on something, please don't hesitate to pop me an email or PM. I'll do what I can to help. If you notice any quest actions that don't appear to work as expected, please make note of this and send me a PM of the quest and...
by Interkarma
Wed Feb 21, 2018 9:54 pm
Forum: News
Topic: Taverns, Custom Loot, Climbing, Languages, Mod Features
Replies: 13
Views: 374

Re: Taverns, Custom Loot, Climbing, Languages, Mod Features

Agree on both points! The weather effects are magical now they're in and really add to that sense of "being there". And I love Hazelnut's work on language skills. They're so much more useful now. I've also been thinking about different builds to take advantage of this new dimension in the ...

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