Search found 2382 matches

by Interkarma
Wed May 23, 2018 12:24 pm
Forum: General
Topic: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read
Replies: 0
Views: 35

Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read

For the last few days, I've been working on an upgrade to the floating origin system. This is available in a branch here and is about 90% complete as far as supporting the base game is concerned. What is it? If the player moves far enough from origin position [0, 0, 0] then they will start to experi...
by Interkarma
Wed May 23, 2018 11:08 am
Forum: Creator's Corner
Topic: [MOD] Real Grass 2
Replies: 43
Views: 2110

Re: [MOD] Real Grass 2

Just a heads-up TheLacus, I'm implementing support for floating y in a branch right now. This extends the existing floating origin support to work in all three axes. This has impact across a wide range of placement code. One of the areas touched is CityNavigation.WorldToScenePosition() which is now ...
by Interkarma
Tue May 22, 2018 9:52 pm
Forum: Work Requests
Topic: Open: Temple of Stendarr special perk
Replies: 9
Views: 84

Re: Open: Temple of Stendarr special perk

My interpretation is any blow that would have killed player has a (rank x 2% chance) to block that blow. The player remains alive and their health is set to something like 10-20% of their total (by the grace of Stendarr). That's the weakened state. This is a fairly standard Paladin-styled mechanic i...
by Interkarma
Tue May 22, 2018 12:13 pm
Forum: Bug Reports
Topic: Build #114/Win 7 64-bit - local town map location names don't save
Replies: 14
Views: 185

Re: Build #114/Win 7 64-bit - local town map location names don't save

Assuming this is discovery system for now. I'll change its script priority and we'll see if that has any impact from next builds.

I have a feeling this problem could take a few bites.
by Interkarma
Tue May 22, 2018 11:59 am
Forum: Bug Reports
Topic: Winx64 #32: Blank Screen After Loading Save [RESOLVED]
Replies: 7
Views: 61

Re: Blank Screen After Loading Save [RESOLVED]

Cheers! Thanks for the feedback. :)
by Interkarma
Tue May 22, 2018 10:57 am
Forum: Creator's Corner
Topic: [MOD] KOWs Daggerfall Remaster
Replies: 71
Views: 3396

Re: [MOD] KOWs Daggerfall Remaster

That's OK KoW, I trust your judgement here. If you can credit artists that would be great though. Carry on, this stuff is incredible. :)
by Interkarma
Tue May 22, 2018 9:11 am
Forum: Bug Reports
Topic: Build #114/Win 7 64-bit - local town map location names don't save
Replies: 14
Views: 185

Re: Build #114/Win 7 64-bit - local town map location names don't save

Thank you. Definitely not a permissions problem then.

Nystul, do you think this could be an intermittent script execution order problem?
by Interkarma
Tue May 22, 2018 7:07 am
Forum: Bug Reports
Topic: Exterior locations aren't cleared when traveling
Replies: 11
Views: 176

Re: Exterior locations aren't cleared when traveling

It's my pleasure! I'm finally happy to be sorting this after I let it beat me a couple of years ago. I've just pushed an update to branch that refines how player is positioned when loading a pre-floating-y save. Loading from interiors and dungeon saves will just work. If player is outside then they ...
by Interkarma
Tue May 22, 2018 5:04 am
Forum: Bug Reports
Topic: Exterior locations aren't cleared when traveling
Replies: 11
Views: 176

Re: Exterior locations aren't cleared when traveling

I'll get to this one shortly. Nystul, I've also reopened my work on floating y. You'll find this in a branch on git. I'm working through the various serialization/deserialization problems I encountered before and solving them one by one. Hopefully will have something ready for testing in a few more ...
by Interkarma
Tue May 22, 2018 4:07 am
Forum: Quest Hub
Topic: Tasks Run regardless of conditions?
Replies: 12
Views: 84

Re: Tasks Run regardless of conditions?

Don't forget to call: start timer _clockName_ You can also pause a clock with: stop timer _clockName_ You can chain timers together as well, e.g. start clock A at startup then start clock B from clock A task. Jay is an expert at this stuff and will be able to help more. When looking at a timer in th...