Search found 2078 matches

by Interkarma
Tue Apr 24, 2018 11:58 am
Forum: General
Topic: Daggerfall Mechanics thread: Volunteers welcome
Replies: 90
Views: 17833

Re: Daggerfall Mechanics thread: Volunteers welcome

I'm working on spell and gold cost formulas now thanks to the work of everyone in this thread. Thank you all!
by Interkarma
Tue Apr 24, 2018 7:20 am
Forum: Creator's Corner
Topic: Real grass
Replies: 146
Views: 25593

Re: Real grass

Legend! :)
by Interkarma
Tue Apr 24, 2018 3:50 am
Forum: News
Topic: First Look At Spells
Replies: 5
Views: 125

Re: First Look At Spells

There's no spell resistance/absorption/vulnerability or anything like that just yet. Just raw damage and heal effects passing through to entity. Some of the monsters have more hit points however (and humanoid foes scale with player) which might contribute to that seeming to be case. My next job is t...
by Interkarma
Tue Apr 24, 2018 2:25 am
Forum: Creator's Corner
Topic: Real grass
Replies: 146
Views: 25593

Re: Real grass

I just checked and this still doesn't work in latest build (which has my fix for the sky problem).

Not sure what the issue is here, but at least the creator is still very active and can probably help!
by Interkarma
Tue Apr 24, 2018 12:57 am
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 6
Views: 163

Re: Enhanced sky

Aaand the root cause is my fault. :oops: When I made the "quick" change of adding version text to DaggerfallUI, I check GameManager to see if game is paused. This in turn invokes GameManager singleton and a bunch of things happen out of order because the GameManager singleton is persistent across sc...
by Interkarma
Mon Apr 23, 2018 9:00 pm
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 6
Views: 163

Re: Enhanced sky

I don't think this is related to WeatherManager change. All I did was move it out from under ExteriorParent. The GameManager singleton is still able to grab its reference OK. Here's a copy of the "GetRefrences()" method extracted from EnhancedSky 2.0.5. Any ideas TheLacus? private bool GetRefrences(...
by Interkarma
Mon Apr 23, 2018 7:34 pm
Forum: News
Topic: First Look At Spells
Replies: 5
Views: 125

Re: First Look At Spells

You called it. :lol: The bit that I edited out at the end is I caught myself in that poison cloud DoT, and had made it powerful enough that my level 1 test char could barely heal ahead of it. I died a few seconds later when it all went from fun and games harassing the city watch into dying of poison...
by Interkarma
Mon Apr 23, 2018 6:48 pm
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 6
Views: 163

Re: Enhanced sky

Could be related to weathermanager fix I made. I'll take a look when I can today.
by Interkarma
Mon Apr 23, 2018 12:47 pm
Forum: News
Topic: First Look At Spells
Replies: 5
Views: 125

First Look At Spells

The Magic & Effects system has progressed to where it's now possible to cast spells in Daggerfall Unity to damage others and heal yourself. Full article and a short video below.

http://www.dfworkshop.net/first-look-at-spells/

by Interkarma
Mon Apr 23, 2018 12:39 pm
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 6
Views: 163

Re: Enhanced sky

Thanks for the reports on these. I'll leave it to TheLacus to see if there's any way to restore compatibility. Otherwise mod creators will need to update their versions.