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by Interkarma
Mon Jan 22, 2018 6:18 am
Forum: Help & Support
Topic: Some things with the Github version...
Replies: 4
Views: 80

Re: Some things with the Github version...

Hey mate! Latest code should now inject water plane during layout time. No underwater visual effects are included at this time, but they're coming up next.

wayrest-water.jpg
wayrest-water.jpg (68.59 KiB) Viewed 43 times
by Interkarma
Sun Jan 21, 2018 10:08 pm
Forum: Work Requests
Topic: Reload/Refresh Textures
Replies: 21
Views: 604

Re: Reload/Refresh Textures

OK, super atlas is disabled now. From next builds, texture archives 97, 205, 211, 212, 213, 301 will no longer be combined into one huge atlas. Rather, each archive will each become an atlas of its own like other flats archives. Something else to consider: the super atlas was only used in exterior R...
by Interkarma
Sun Jan 21, 2018 12:58 pm
Forum: Work Requests
Topic: Reload/Refresh Textures
Replies: 21
Views: 604

Re: Reload/Refresh Textures

Agreed! Death to the super atlas it is. :)

I'll try to get this changed in next day or so.
by Interkarma
Sun Jan 21, 2018 11:18 am
Forum: Work Requests
Topic: Reload/Refresh Textures
Replies: 21
Views: 604

Re: Reload/Refresh Textures

KoW - what are your thoughts on us disabling the super atlas for misc flats? My rationale for this atlas in the first place was these flats were all very tiny and could be easily combined to reduce draw calls, but this obviously makes it harder to scale up flat sizes in mods. That's entirely my lack...
by Interkarma
Sun Jan 21, 2018 5:31 am
Forum: Help & Support
Topic: Some things with the Github version...
Replies: 4
Views: 80

Re: Some things with the Github version...

Water effects are still in progress. Anything underway in live code shouldn't be expected to be working. Still have a bit to do before injecting water into scenes automatically. :)

TheLacus might be able to help with the texture compression question. Thank you for testing.
by Interkarma
Sat Jan 20, 2018 10:44 pm
Forum: Community
Topic: I am happy to see the DF workshop is back
Replies: 1
Views: 72

Re: I am happy to see the DF workshop is back

Hey paladin181, welcome to the forums. Good to see your name again. :) Do you still keep in touch with any of the DH guys? There was a solid number of friendly people there from the early 00's Bethesda forums and dfworkshop. I wish I was more involved in that community when they were active. Even th...
by Interkarma
Sat Jan 20, 2018 9:51 pm
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 12
Views: 140

Re: Can't get past the directory setup screen

I'm talking about DaggerfallSetup, your source of the game files. Do you recall if you changed any of the setup options when installing through DaggerfallSetup, or did you accept all default options? This helps me reproduce your issue and eliminate the problem you experienced in future. For the sky,...
by Interkarma
Sat Jan 20, 2018 10:43 am
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 12
Views: 140

Re: Can't get past the directory setup screen

Thanks man. I'll take another look at the latest DaggerfallSetup.

Do you recall if you installed with all default settings (so I can reproduce)?
by Interkarma
Sat Jan 20, 2018 10:28 am
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 12
Views: 140

Re: Can't get past the directory setup screen

Awesome, thank you! :) I think problem is related to FACTION.TXT not being read properly. The version being deployed by DaggerfallSetup might no longer be patched, or faction patch wasn't ticked during install. The game file validator does not check FACTION.TXT at this time. Blocking error is below:...
by Interkarma
Sat Jan 20, 2018 7:21 am
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 12
Views: 140

Re: Can't get past the directory setup screen

You can attach a screenshot by using the "Attachments" tab directly below the "save draft", "preview", and "submit" buttons when composing a post. Next, please provide a copy of your output log. You will find "output_log.txt" in the "DaggerfallU...

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