Search found 1759 matches

by Interkarma
Sat Nov 18, 2017 12:32 am
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 120
Views: 3836

Re: started implementation of talk window

It's possible to ID the specific NPC who granted quest, which is used as part of hand-in process. This is done like so: QuestMachine.Instance.IsNPCDataEqual(person.QuestorData, lastNPCClicked.Data) Where first variable is the quest person you want to check second variable is LastNPCClicked data from...
by Interkarma
Tue Nov 14, 2017 9:48 pm
Forum: Help & Support
Topic: Missing Map & chat screens
Replies: 7
Views: 279

Re: Missing Map & chat screens

Awesome, happy you were able to sort that. :)

I'll keep that outcome in mind in case someone else has a similar problem. Cheers!
by Interkarma
Mon Nov 13, 2017 6:05 am
Forum: Help & Support
Topic: Missing Map & chat screens
Replies: 7
Views: 279

Re: Missing Map & chat screens

Thank you for posting the save and output log, it's much appreciated! :) Looking at your output log, here's the gist of the problem: Access to the path "C:\Program Files (x86)\Bethesda Softworks\Daggerfall\arena2\TRAV0I00.IMG" is denied. For some reason, Daggerfall Unity is unable to open ...
by Interkarma
Sat Nov 11, 2017 10:18 pm
Forum: Bug Reports
Topic: DragonBreak #92: ancientgraveyard is not a valid quest location
Replies: 2
Views: 126

Re: DragonBreak #92: ancientgraveyard is not a valid quest location

Thank you. This will be due to a recent change, the quests-places table needs a quick update. Will fix in next builds.
by Interkarma
Fri Nov 10, 2017 11:11 pm
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 75
Views: 3111

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Thanks for testing Jay. :)
by Interkarma
Thu Nov 09, 2017 8:57 pm
Forum: Help & Support
Topic: Missing Map & chat screens
Replies: 7
Views: 279

Re: Missing Map & chat screens

Thank you for the report. In addition to Jay's question above, could you please reproduce then send me a copy of the output log. This will have more information about what's happening internally. You will find more information on this in the Bug Report Guidelines . I'll move this back to bug reports...
by Interkarma
Wed Nov 08, 2017 9:46 pm
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 75
Views: 3111

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Thanks for testing. Condition likely needs some work - I built it out in a hurry, which usually doesn't yield good results. I will return to this and take another look as soon as I can.
by Interkarma
Wed Nov 08, 2017 9:45 pm
Forum: Quest Hub
Topic: Jay_H's quest writing tutorial
Replies: 45
Views: 1516

Re: Jay_H's quest writing tutorial

This thread is an awesome resource. Thank you again for taking the time to put all of this together. :)
by Interkarma
Wed Nov 08, 2017 9:44 pm
Forum: Developer Discussion
Topic: Advanced settings
Replies: 7
Views: 715

Re: Advanced settings

Whoah! You work fast! This is a great idea, and looks awesome. Well done. :)
by Interkarma
Mon Nov 06, 2017 10:11 pm
Forum: Quest Hub
Topic: Custom quest support
Replies: 64
Views: 1552

Re: Custom quest support

Yeah, I definitely structured this to be dungeon-only. But there's no reason it couldn't work for buildings as well, I just need to add support for it. I'll take a look at this when I can. Edit: Just had a look at this. Buildings are possible, but will need some extra support to quest system to hand...

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