Search found 1015 matches

by Interkarma
Fri Feb 24, 2017 11:13 pm
Forum: Mods & Features General
Topic: Removing spiders using mods
Replies: 8
Views: 368

Re: Removing spiders using mods

Check it out.

viewtopic.php?f=14&t=433

Can't ask for better community support than that! :)
by Interkarma
Fri Feb 24, 2017 11:12 pm
Forum: Creator's Corner
Topic: [MOD] Remove Spiders
Replies: 5
Views: 153

Re: [MOD] Remove Spiders

Jay_H wrote:You really are awesome, Lacus.


+1 to that.
by Interkarma
Fri Feb 24, 2017 11:04 pm
Forum: Developer Discussion
Topic: About materials EnableKeyword and bump maps
Replies: 3
Views: 35

Re: About materials EnableKeyword and bump maps

I've come across this issue before. Like your quotes, I use dummy materials to force those shader features to compile. Check out AllowCutout, etc. in Resources. If you find a variant not going into builds, try adding a new dummy material to the collection and that should fix it. There's also a blank...
by Interkarma
Fri Feb 24, 2017 10:52 pm
Forum: Community
Topic: Documentary
Replies: 4
Views: 101

Re: Documentary

It could be an interesting story, I think. Daggerfall has seen a lot of personalities over the years. It may not have the level of mass popularity as more culturally significant video games but it definitely has staying power. For some reason, Daggerfall has attracted more reverse engineering effor...
by Interkarma
Fri Feb 24, 2017 11:09 am
Forum: Creator's Corner
Topic: Terrain Flats
Replies: 10
Views: 289

Re: Terrain Flats

Hey that's lovely! Very pretty and in the same style. Great work!
by Interkarma
Fri Feb 24, 2017 11:03 am
Forum: Community
Topic: Documentary
Replies: 4
Views: 101

Re: Documentary

It could be an interesting story, I think. Daggerfall has seen a lot of personalities over the years. It may not have the level of mass popularity as more culturally significant video games but it definitely has staying power. For some reason, Daggerfall has attracted more reverse engineering effort...
by Interkarma
Fri Feb 24, 2017 10:02 am
Forum: Community
Topic: HEllo!
Replies: 3
Views: 34

Re: HEllo!

Welcome to the forums tyhender! :)
by Interkarma
Fri Feb 24, 2017 10:01 am
Forum: General
Topic: Video Thread
Replies: 5
Views: 172

Re: Video Thread

I love those ships sailing around in the bay. I hope to see that one day also, particularly if some gameplay is added to them.
by Interkarma
Mon Feb 20, 2017 10:59 pm
Forum: General
Topic: Lighting in DF
Replies: 5
Views: 169

Re: Lighting in DF

I'd guess it's probably not something to try and imitate, it may produce some problems. Would it be like walking around inside an invisible orb of Player light, that has a bias of Magenta or Purple hues at certain range? Would get really annoying as it would colour everything in that hue. In DF the...
by Interkarma
Mon Feb 20, 2017 1:26 pm
Forum: General
Topic: Lighting in DF
Replies: 5
Views: 169

Re: Lighting in DF

This is an artifact of the colour-shifting palette used to represent different shades at different times of day (or in different weather conditions). The purple hue is just the closest match the 256-colour palette has at the time to represent attenuated areas of the light. Daggerfall Unity, while us...

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