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by Interkarma
Mon Sep 25, 2017 8:41 am
Forum: Bug Reports
Topic: (Live Code) - Duplicate Item UID
Replies: 5
Views: 95

Re: (Live Code) - Duplicate Item UID

OK this should be fixed now in live code. There were two main problems: ⋅  Enemy's own loot was being equipped but the DaggerfallUnityItem was not added to their item collection. While the equip table stores items at runtime, it's just serialized as a list of UIDs into loot collection. I'v...
by Interkarma
Mon Sep 25, 2017 7:09 am
Forum: Community
Topic: 3D printed sentinel
Replies: 6
Views: 52

Re: 3D printed sentinel

Since you have DF Modelling up and running > search by location for Wayrest, Sentinel, etc. then double-click on the building you're interested in to open up the model. Then use the export feature to dump out as COLLADA. The big castles are made up of a few different pieces, but you should be able t...
by Interkarma
Mon Sep 25, 2017 6:21 am
Forum: Bug Reports
Topic: Current code dosnt fix jumping, and running.
Replies: 3
Views: 72

Re: Current code dosnt fix jumping, and running.

Allofich, more information on this for you. It seems there's a namespace issue in PlayerEntity on line 162. TallySkill((short)Skills.Jumping, 1); We want to be sending the value of the DFCareer.Skills enum , but instead the above TallySkill() is sending the current skill value from DaggerfallSkills ...
by Interkarma
Mon Sep 25, 2017 6:12 am
Forum: Community
Topic: 3D printed sentinel
Replies: 6
Views: 52

Re: 3D printed sentinel

Awesome work again CHAPPJO!

Have you considered printing any of the major castles (Daggerfall/Wayrest/Sentinel)? I can help you extract the models, or send them in COLLADA format if that helps.
by Interkarma
Sun Sep 24, 2017 11:47 pm
Forum: Quest Hub
Topic: Custom quest support
Replies: 23
Views: 453

Re: Custom quest support

Jay, I've just implemented the "restrain foe" action, and it will be in next builds. This quest action allows you to turn a foe non-hostile until player attacks them again. One example of this is M0B40Y05 where player can either kill or strike a deal with a spriggan. Another is M0B00Y17 wh...
by Interkarma
Sun Sep 24, 2017 11:41 pm
Forum: Quest Hub
Topic: Custom quest support
Replies: 23
Views: 453

Re: Custom quest support

In classic Daggerfall, the game refused to run more than one of the same quest at a time, regardless of multiple questgivers offering them (the quest would simply blank out, without even a refusal message). Is that limit something DFU's going to incorporate later? Apart from Sx story quests, I don'...
by Interkarma
Sun Sep 24, 2017 11:29 pm
Forum: Help & Support
Topic: How to instal latest "code" off GitHub
Replies: 9
Views: 93

Re: How to instal latest "code" off GitHub

As another step, you can use GitHub Desktop to pull down latest code just by pressing the sync button. Please keep in mind that live code can be fairly raw. You might have extra-special bugs because something is part-way under development. This is different to the builds, which I try to ensure work ...
by Interkarma
Sun Sep 24, 2017 12:22 pm
Forum: Bug Reports
Topic: #81 - TallySkill() IndexOutOfRange [resolved]
Replies: 3
Views: 55

Re: (Live Code) - TallySkill() IndexOutOfRange

I'll try and reproduce again later and see if I can chase down how 50 is being passed in as skillId. :)
by Interkarma
Sun Sep 24, 2017 12:18 pm
Forum: Bug Reports
Topic: Vengeance update #77 doesn't spawn clothes.
Replies: 14
Views: 322

Re: Vengeance update #77 doesn't spawn clothes.

I'm not sure... I can't say I've seen clothes loot for a while, but I've had my head mostly in the quest system. Can anybody else comment on this one?

I'm happy to help if it still seems clothes aren't spawning properly. :)
by Interkarma
Sun Sep 24, 2017 12:15 pm
Forum: Bug Reports
Topic: (Live Code) - Duplicate Item UID
Replies: 5
Views: 95

Re: (Live Code) - Duplicate Item UID

UIDs should be globally unique. The only way to obtain a UID also increments to the next UID automatically, and the current UID position is saved with the player's game. This error happens only when saving inside a dungeon then loading that save again. It doesn't happen if you do a full dungeon clea...

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