Search found 2649 matches

by Interkarma
Sun Jun 24, 2018 12:40 am
Forum: General
Topic: New to Daggerfall Unity, a few questions
Replies: 3
Views: 120

Re: New to Daggerfall Unity, a few questions

It's always possible to help through testing and feedback, and reporting bugs. Even outside of the main game features, our mod community also needs people to play their mods and offer feedback. What seems to work well for others is just playing the game normally with any current limitations in mind,...
by Interkarma
Sat Jun 23, 2018 10:19 am
Forum: Creator's Corner
Topic: Enhanced Sky
Replies: 48
Views: 9696

Re: Enhanced Sky

Nice one! Thanks for doing that. :)
by Interkarma
Sat Jun 23, 2018 4:23 am
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 92
Views: 2627

Re: Daggerfall Unity VR with the Vive Pro

Yep, that's perfect. Exactly how I would have done it. :)
by Interkarma
Sat Jun 23, 2018 12:06 am
Forum: General
Topic: New to Daggerfall Unity, a few questions
Replies: 3
Views: 120

Re: New to Daggerfall Unity, a few questions

Welcome to the forums. :) Magic is still in progress and new characters won't be granted default spells until this is closer to completion. However, you can use the spellmaker to create custom spells with the magic system while it's under development. Just join the Mages Guild and construct spells t...
by Interkarma
Fri Jun 22, 2018 10:38 pm
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 92
Views: 2627

Re: Daggerfall Unity VR with the Vive Pro

Sounds like you're still plugging along, awesome! I'll add a helper to inject actions into the list rather than make it public. I had this in mind anyway when talking about injecting actions. I'm glad you have a workaround for now though. You might not need to make MainCamera public - should be able...
by Interkarma
Fri Jun 22, 2018 9:52 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 20
Views: 575

Re: Syntax highlighting

Oh wow! This just keeps getting better. Between this, DFU's runtime compilation of quest scripts, console commands, and quest lists, we basically have an end-to-end Daggerfall quest IDE and test sandbox right now. All we need now is a proper step through debugger for quest scripts, which is somethin...
by Interkarma
Fri Jun 22, 2018 2:57 am
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 33
Views: 2020

Re: Upgrading Project to Unity 2018.1.2f1

Interkarma, I saw you're planning to make the transition to the 2018 Unity build this weekend. Does this mean you'll be continuing with effects and other core 0.5 features from next week? Sorry if I sound impatient, since you've already been in overdrive mode for months now; I'm really just curious...
by Interkarma
Tue Jun 19, 2018 11:51 pm
Forum: General
Topic: Screenshot thread
Replies: 133
Views: 21173

Re: Screenshot thread

I love these! The "blind god" screen reminds me I need to change base lighting for that block. With all that emissive lava it should be practically bathed in light.
by Interkarma
Tue Jun 19, 2018 11:36 am
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 33
Views: 2020

Re: Upgrading Project to Unity 2018.1.2f1

That's awesome, thanks for posting that for other Linux users. :)