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by Interkarma
Sat May 27, 2017 2:16 am
Forum: News
Topic: Identifying Buildings And NPCs
Replies: 0
Views: 3

Identifying Buildings And NPCs

The latest devblog post breaks down how I implemented building and NPC info clicks for player.

http://www.dfworkshop.net/identifying-b ... -and-npcs/
by Interkarma
Fri May 26, 2017 5:35 am
Forum: Community
Topic: Re Twitter
Replies: 18
Views: 305

Re: Re Twitter

Yep, that would be the legacy behind it. DF has a lot of fixed point stuff internally. :)
by Interkarma
Fri May 26, 2017 5:12 am
Forum: Community
Topic: Re Twitter
Replies: 18
Views: 305

Re: Re Twitter

Fatigue is (STR+END)*64. Uh... "+64"? ;) Internally it's (STR+END)*64. What you see on the character sheet is STR+END and the *64 value is used internally for fatigue decay calculations. Source is page 48 of DF Chronicles. Don't worry, I had to question it as well when Allofich implemente...
by Interkarma
Thu May 25, 2017 9:14 pm
Forum: Creator's Corner
Topic: Terrain Flats
Replies: 123
Views: 4931

Re: Terrain Flats

Every time you make one of these, it's my new favourite. I love how you've found the beauty in a few blurry pixels. Can't wait to play these one day.

Probably one day soon at the rate you're working!
by Interkarma
Thu May 25, 2017 9:03 pm
Forum: Community
Topic: Re Twitter
Replies: 18
Views: 305

Re: Re Twitter

Seriously, what next, are we going to have options to fall into the void? Hey, some of us lived the Void Ranger life! Squeezing in and out of existence and levitating around the exposed shell of reality to locate a target was an unexpected gameplay outcome from that bug. It even sort-of fit that po...
by Interkarma
Thu May 25, 2017 8:56 pm
Forum: Community
Topic: Re Twitter
Replies: 18
Views: 305

Re: Re Twitter

I disagree with the people who say "we need vanilla options" for profound mechanical problems. We don't need to steal away the cursor from mouse-look to click on a button. It was a ridiculous design choice. Seriously, what next, are we going to have options to fall into the void? If you w...
by Interkarma
Mon May 22, 2017 11:15 pm
Forum: Community
Topic: Re Twitter
Replies: 18
Views: 305

Re: Re Twitter

I think it's a very good idea to have the option. I myself would stick with classic but I'm certain the HUD could be far more convenient for a lot of modern players. You bring some great ideas out of nowhere! :) I never really noticed until I implemented it, but the quality text actually blocks the...
by Interkarma
Sat May 20, 2017 2:20 pm
Forum: Community
Topic: Re Twitter
Replies: 18
Views: 305

Re: Re Twitter

Thank you for your feedback! So far, I've only had one person outright state they prefer the mode selection. Most seem to either not care or actively dislike it. Another idea is click to activate/talk and a brief (e.g. ~300ms) click-and-hold for info. For example, click an NPC to speak with them or ...
by Interkarma
Wed May 17, 2017 10:14 pm
Forum: Bug Reports
Topic: Windows #63 - Exterior world not loading
Replies: 7
Views: 252

Re: Windows #63 - Exterior world not loading

R.D. thanks for working through these and your recent PRs. I'll work through and mark these as resolved when I get some time today.
by Interkarma
Tue May 16, 2017 5:54 am
Forum: Community
Topic: Elite: Dangerous
Replies: 33
Views: 881

Re: Elite: Dangerous

You should be able to head out a cautious 500-1000k light years with a 15ly range and 2A scoop. My first trip out of the bubble was in a Cobra MKIII with about that sort of range. Just make sure you pack an Advanced Discovery Scanner and Detailed Surface Scanner to get as much exploration data as po...

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