Search found 2067 matches

by Interkarma
Fri Apr 20, 2018 11:23 pm
Forum: Creator's Corner
Topic: Handpainted model replacement project
Replies: 214
Views: 26859

Re: Handpainted model replacement project

Looking good! :D The scale exported by Daggerfall Modelling is 1:1 from game data, but this is really huge in Unity units. Daggerfall Unity uses a 1/40 scale or * 0.025. TheLacus has this on his modding page here . You can read a more detailed description of why I used this number at line 45 of Mesh...
by Interkarma
Fri Apr 20, 2018 11:11 pm
Forum: Bug Reports
Topic: Build #105 - Guild membership lost
Replies: 0
Views: 45

Build #105 - Guild membership lost

This was reported by someone on Twitter. I've been able to reproduce fairly reliably in the following manner: Join Fighters Guild (I was working out of Gothway Garden) Take an out of town quest (e.g. kill animal in a remote town) Travel to remote town and complete quest. Return back to original town...
by Interkarma
Fri Apr 20, 2018 10:54 pm
Forum: Bug Reports
Topic: Build #105 - Save game silently fails when saving indoors [RESOLVED]
Replies: 0
Views: 21

Build #105 - Save game silently fails when saving indoors [RESOLVED]

This will be resolved in next build. Problem is that save game will silently fail indoors if GameManager does not have a previous reference to WeatherManager (which is part of ExteriorParent and disabled indoors). I've fixed this by moving WeatherManager back into parent scene, which is where I shou...
by Interkarma
Thu Apr 19, 2018 10:49 pm
Forum: Developer Discussion
Topic: Experimental Smooth Crouch
Replies: 14
Views: 479

Re: Experimental Smooth Crouch

The camera is a child of the controller object, so moving controller will also move camera. But you should be able to transform camera's localPosition like ifkopifko's suggestion then perform snap crouch. Here's the breakdown, but not sure how well this work in practice as other scripts (like headbo...
by Interkarma
Wed Apr 18, 2018 10:38 pm
Forum: Creator's Corner
Topic: Handpainted model replacement project
Replies: 214
Views: 26859

Re: Handpainted model replacement project

Daaang that looks slick!
by Interkarma
Wed Apr 18, 2018 12:02 am
Forum: Bug Reports
Topic: Weather effects seem to not work properly. [RESOLVED]
Replies: 4
Views: 278

Re: Weather effects seem to not work properly.

Right you are mate. Not sure how this happened all of a sudden - looking into it. Thanks for the spot! :D

Edit: Fixes are on git and will be in next round of builds.
by Interkarma
Tue Apr 17, 2018 3:25 am
Forum: General
Topic: Daggerfall Unity's First Real Spell
Replies: 9
Views: 414

Re: Daggerfall Unity's First Real Spell

Thanks everyone. :) Now working on spellbook UI. Credit to Lypyl for stubbing this out a while back, now I can finally wire everything up for real to the effect system. One of my tasks is to ensure good stability for effects. Because effects will be modable, it's possible the player might remove a m...
by Interkarma
Sun Apr 15, 2018 3:12 am
Forum: Help & Support
Topic: An ancient evil returns: Black Screen with Blue Cursor
Replies: 5
Views: 224

Re: An ancient evil returns: Black Screen with Blue Cursor

Cheers mate! :) The core problem is this, for some reason the game can't find your Quests-GlobalVars table (which like most of the tables is essential for the game to operate). Table filename path .../Desktop/Daggerfall Unity/DaggerfallUnity_Data/StreamingAssets\Tables\Quests-GlobalVars.txt not foun...
by Interkarma
Sun Apr 15, 2018 12:24 am
Forum: General
Topic: Daggerfall Unity's First Real Spell
Replies: 9
Views: 414

Re: Daggerfall Unity's First Real Spell

Jay_H wrote:
Sat Apr 14, 2018 11:41 am
There won't be many black triangle moments left in DFU's lifetime, I'm guessing.
I'm so happy you remembered the black triangle story I linked to a while back. I think you're right also. :)

And thank you all for the kind words. :)