Search found 2417 matches

by Interkarma
Mon May 28, 2018 3:48 am
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 1
Views: 9

Re: Daggerfall Unity VR with the Vive Pro

Hey IC! Good to see you back around these parts again. :)

That looks cool as hell, looking forward to seeing where it goes.
by Interkarma
Mon May 28, 2018 3:01 am
Forum: Released Mods
Topic: Mage Pack by AXO_WiP_Mage 5 Released
Replies: 23
Views: 882

Re: Mage Pack by AXO_WiP_Mage 5 Released

You can replace the flats in game with alternate textures, but not add new ones (such as adding new animation frames) at this time. The game only knows about the animation counts from classic data. It would be an interesting stretch goal to support this, in addition to rigged 3D model replacements f...
by Interkarma
Mon May 28, 2018 12:52 am
Forum: Released Mods
Topic: Mage Pack by AXO_WiP_Mage 5 Released
Replies: 23
Views: 882

Re: Mage Pack by AXO_WiP_Mage 5 Released

Nice one! You've captured the eye really well.
by Interkarma
Sun May 27, 2018 5:06 am
Forum: Quest Hub
Topic: Custom quest support
Replies: 77
Views: 4959

Re: Custom quest support

Good to know the mechanic, thank you! This should be easy enough to implement as quest Item resources also contain the actual item (including weights). It would be a trivial thing to check when clicking on item.

Methinks, old Lord Castellian should lay off the feasting for a while. :)
by Interkarma
Sun May 27, 2018 12:33 am
Forum: Quest Hub
Topic: Custom quest support
Replies: 77
Views: 4959

Re: Custom quest support

You know, I can't recall what I did here on the robe quest. I'm not sure I got back to that at all. From memory, the body is dropped as a quest Item resource - so there's nothing differentiating from any other quest item. Possibly Daggerfall does something hardcoded here (e.g. if item is body then i...
by Interkarma
Sat May 26, 2018 9:33 pm
Forum: Released Mods
Topic: [MOD] Loading Screen
Replies: 90
Views: 11524

Re: [MOD] Loading Screen

This looks amazing well done! It might be a hard one to tackle, yielding while loading with enough frequency to allow smooth particle animation. The actual load process is very quick, it's setting up all the terrains and world that cost the most time. It could possibly be engineered in someday. I th...
by Interkarma
Sat May 26, 2018 9:27 pm
Forum: General
Topic: Upgrading Project to Unity 2017.2.2f1
Replies: 14
Views: 923

Re: Upgrading Project to Unity 2017.2.2f1

Nice! Thanks for the feedback.
by Interkarma
Sat May 26, 2018 12:18 pm
Forum: Creator's Corner
Topic: Kamer's Projects Villager Immersion Overhaul
Replies: 13
Views: 572

Re: Daggerfall Villagers replaced with Arena Sprites

How interesting! It's amazing how you dig this stuff up.
by Interkarma
Sat May 26, 2018 8:26 am
Forum: Developer Discussion
Topic: changing time in worldtime component of DaggerfallUnity entity while game is running makes unity freeze
Replies: 12
Views: 322

Re: changing time in worldtime component of DaggerfallUnity entity while game is running makes unity freeze

I'm completely ok with it mate. There's no circumstance where a player can change time outside of loading a save (which is fine as you know), and with my little change the problem stops existing for developers at runtime as well.

I don't see much need to fix this one right now. :)