Search found 2390 matches

by Interkarma
Thu May 24, 2018 11:50 am
Forum: Bug Reports
Topic: Winx64 #34: Can't Stand on Elevator Underwater
Replies: 5
Views: 22

Re: Winx64 #34: Can't Stand on Elevator Underwater

And just another thought - you might not be able to levitate upwards out of the water as player too heavy. You might be carrying too much. I just tried this in one my saves by dumping my armour, and I was able to levitate up out of water OK. Unfortunately levitating/swimming are similar mechanics, a...
by Interkarma
Thu May 24, 2018 11:42 am
Forum: Bug Reports
Topic: Winx64 #34: Can't Stand on Elevator Underwater
Replies: 5
Views: 22

Re: Winx64 #34: Can't Stand on Elevator Underwater

If you can aim at a bit of ground, use the "teleport" console command to teleport wherever the crosshair is pointing. If this dumps you in the void, try using "groundme" to get back in the map. If all else fails, use "tele2exit" to get back to start. I'll have a look at levitating out of water soon,...
by Interkarma
Thu May 24, 2018 11:30 am
Forum: Bug Reports
Topic: Winx64 #34: Can't Stand on Elevator Underwater
Replies: 5
Views: 22

Re: Winx64 #34: Can't Stand on Elevator Underwater

Thank you for the report. I can see how this would happen with the current swimming/levitation setup. It's something we can no doubt improve over time.

I'll leave this one open until then. :)
by Interkarma
Thu May 24, 2018 8:40 am
Forum: Released Mods
Topic: Released Mods Forum
Replies: 0
Views: 23

Released Mods Forum

This is a new curated forum area for released mods. In order for a mod to be moved into this forum, it must meet the following criteria: Verified New mods must be verified as safe and functional by community. Beautiful Must have an attractive first post in topic with a clear description of purpose, ...
by Interkarma
Thu May 24, 2018 1:59 am
Forum: General
Topic: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read
Replies: 5
Views: 123

Re: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read

Test Build A Floating-Y test build is now ready. This is only available for Windows 64-bit at this time. Windows 64-bit Floating-Y #3 24-May-2018 Notes When loading an exterior save for the first time, your character will be placed on the ground near to where you were last. Saves in interiors and d...
by Interkarma
Wed May 23, 2018 10:19 pm
Forum: Developer Discussion
Topic: Should we make some classes and methods sealed?
Replies: 1
Views: 41

Re: Should we make some classes and methods sealed?

The sealed feature is just to prevent other classes from inheriting, I don't believe it offers any tangible performance benefits. I've heard this one before and I understand performance-wise it's no different to simply not declaring virtual methods if not required to be virtual. Heavy use of virtual...
by Interkarma
Wed May 23, 2018 9:02 pm
Forum: Work Requests
Topic: Open: Temple of Stendarr special perk
Replies: 10
Views: 137

Re: Open: Temple of Stendarr special perk

From an old-school role playing perspective, this perk represents the godly warrior rallying by virtue of their faith. At the moment a being of lesser faith would fall, they are blessed with vigor and can fight on briefly, perhaps just enough for victory. If I was designing this for my own game, I'd...
by Interkarma
Wed May 23, 2018 12:24 pm
Forum: General
Topic: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read
Replies: 5
Views: 123

Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read

For the last few days, I've been working on an upgrade to the floating origin system. This is available in a branch here and is almost complete as far as supporting the base game is concerned (any uncaught bugs aside). What is it? If the player moves far enough from origin position [0, 0, 0] then th...
by Interkarma
Wed May 23, 2018 11:08 am
Forum: Creator's Corner
Topic: [MOD] Real Grass 2
Replies: 43
Views: 2166

Re: [MOD] Real Grass 2

Just a heads-up TheLacus, I'm implementing support for floating y in a branch right now. This extends the existing floating origin support to work in all three axes. This has impact across a wide range of placement code. One of the areas touched is CityNavigation.WorldToScenePosition() which is now ...