Search found 1674 matches

by Interkarma
Fri Oct 20, 2017 2:46 am
Forum: Community
Topic: Re Twitter
Replies: 110
Views: 4634

Re: Re Twitter

Yep, I'm planning to have fun with spells to begin with. And unlike the quest system which was practically invisible until it started working, spells have tons of visual stuff I can work on right away. It's the effect system I have my heart set on to begin with. Effects are the building blocks of ev...
by Interkarma
Fri Oct 20, 2017 2:10 am
Forum: Community
Topic: Re Twitter
Replies: 110
Views: 4634

Re: Re Twitter

Thank you Mike! It means a lot to me, hearing that others appreciate the time and work. :)
by Interkarma
Fri Oct 20, 2017 1:23 am
Forum: Community
Topic: Re Twitter
Replies: 110
Views: 4634

Re: Re Twitter

Nah, don't worry about that. It's all self-inflicted. :)
by Interkarma
Thu Oct 19, 2017 11:07 pm
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 16
Views: 712

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Outstanding work putting all this together. :) Playing through it as naturally as possible. After "Morgiah's Wedding" a courier hands me a parchment that cannot be read - an engagement letter according to the quest script. Is this already known and accounted for? I've worked out why this ...
by Interkarma
Thu Oct 19, 2017 9:30 pm
Forum: Quest Hub
Topic: Custom quest support
Replies: 42
Views: 905

Re: Custom quest support

Unfortunately there's no racial support for Argonians and Khajiit as NPCs via the Person resource. There are no racial flats to represent them when that NPC is placed to the world. Their name banks are a bit iffy too. It would be possible to insert this as an override option into the "add face&...
by Interkarma
Thu Oct 19, 2017 1:01 pm
Forum: Modder Discussion
Topic: Released Mods
Replies: 40
Views: 9128

Re: Released Mods

Thanks for the information. Is anyone else able to reproduce?
by Interkarma
Thu Oct 19, 2017 10:37 am
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 16
Views: 712

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Thank you, will look at save in my next session.
by Interkarma
Thu Oct 19, 2017 10:22 am
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 86
Views: 2494

Re: started implementation of talk window

Woo! That looks great! :)
by Interkarma
Thu Oct 19, 2017 8:36 am
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 16
Views: 712

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

The engagement invitation should be readable. It's a non-essential flavour item, fortunately. If you still have the save game with non-functioning letter, would you be able to send it over to me? Otherwise it's not hard for me to replay that and see why it's breaking now. This definitely worked OK o...
by Interkarma
Thu Oct 19, 2017 8:05 am
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 16
Views: 712

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

I have to say I've been waiting for the teleport quest action for awhile. I have some plans for it :D I've implemented both variants of the teleport action now. The first variant is common to dungeon traps in the classic quest scripts. It teleports player to a quest marker inside target dungeon. Pl...

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