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by Interkarma
Sun Feb 25, 2018 2:18 am
Forum: Community
Topic: Billboard Questions
Replies: 2
Views: 37

Re: Billboard Questions

I'll move this one to Community as it seems more like a general Unity programming question than specifically help with Daggerfall Unity. :) Daggerfall Unity uses its own custom billboard classes. For general billboards, there's DaggerfallBillboard. Foliage and other flats in wilderness use a special...
by Interkarma
Fri Feb 23, 2018 9:42 pm
Forum: Help & Support
Topic: Some things with the Github version...
Replies: 10
Views: 434

Re: Some things with the Github version...

Fair enough, I'll try to add more detail around that then. It's not so simple to cherry-pick a perfect design while I'm simultaneously building the item class and reverse engineering the classic data structures to learn how they work. I don't exactly have source code to work from, or design specs, j...
by Interkarma
Fri Feb 23, 2018 8:44 pm
Forum: Help & Support
Topic: Some things with the Github version...
Replies: 10
Views: 434

Re: Some things with the Github version...

Flat item class is informed by Daggerfall's own handling of items, which is group/subgroup fields and templates rather than polymorphism.

What particular problem are you encountering with this design to which you feel polymorphism would be the solution?
by Interkarma
Fri Feb 23, 2018 3:46 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 134

Re: Spells #99: Dropped items persist across games [NON-ISSUE]

All good Jay! Still appreciate the report. :)
by Interkarma
Thu Feb 22, 2018 11:55 pm
Forum: Work Requests
Topic: Open: Diseases
Replies: 2
Views: 63

Re: Open: Diseases

It's an interesting conversation, thanks for opening. On a related subject, I'm planning for back-end of diseases to operate via the effect system. You'll see more of how this works as it unfolds. Some of the early work is already in the entity classes to handle permanent and live stat mods. Basical...
by Interkarma
Thu Feb 22, 2018 10:10 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 134

Re: Spells #99: Dropped items persist across games

If you need it, there's a static event StartGameBehaviour.OnNewGame you can use to catch a new game starting.

I just realised I missed this myself for building discovery cache while trying to reproduce this bug. :)
by Interkarma
Thu Feb 22, 2018 10:07 am
Forum: Bug Reports
Topic: Spells #99 - Buillding Discovery State Persists After Death
Replies: 0
Views: 23

Spells #99 - Buillding Discovery State Persists After Death

Discovered this while trying to reproduce another bug. If a character dies, their building discovery state will persist over to a new game and different character.

I know why this is happening, will fix soon. Parking bug report here so I don't forget.
by Interkarma
Thu Feb 22, 2018 2:26 am
Forum: Quest Hub
Topic: Classic quests in DFU
Replies: 21
Views: 865

Re: Classic quests in DFU

Thank you mate! At this point in time, I'm not sure when broader guild integration is coming. If you get really keen and want to test some of the other guild quests, you should be able to add them to existing fighters/mages tables just to spin them up and remove them after testing. I really apprecia...
by Interkarma
Thu Feb 22, 2018 2:13 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 134

Re: Spells #99: Dropped items persist across games

Cheers, I'll leave this one for Hazelnut to reproduce and resolve. :)

It's probably just something simple like needing to purge the live cache on a new game event. This might be how the old character's containers ended up saved with the new one.
by Interkarma
Thu Feb 22, 2018 2:02 am
Forum: Bug Reports
Topic: Spells #99: Dropped items persist across games [NON-ISSUE]
Replies: 9
Views: 134

Re: Spells #99: Dropped items persist across games

That's an interesting one - cache should only be valid for that character (it's even saved in that character's save data only).

Does closing and reopening the game solve this for the new character?

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