Search found 2352 matches

by Interkarma
Mon May 21, 2018 9:07 am
Forum: Quest Hub
Topic: Region Reputation Check
Replies: 2
Views: 27

Re: Region Reputation Check

The "legal repute" action raises/lowers your legal standing with a region by N points. I've got this one scheduled for a bit later on, but it could be implemented now. We have basic legal reputation working now with normalization and loss from committing crimes. There's no test for this yet (e.g. "w...
by Interkarma
Mon May 21, 2018 9:02 am
Forum: Bug Reports
Topic: Build #113/Win 7 64-bit - local town map location names don't save
Replies: 7
Views: 82

Re: Build #113/Win 7 64-bit - local town map location names don't save

Something I've encountered a few times recently is that Windows is blocking DaggerfallUnity.exe from accessing the various game files correctly. Other symptoms can include empty maps and UIs not loading properly. In your case, once the files are added to the save games properly, they should persist....
by Interkarma
Mon May 21, 2018 2:10 am
Forum: Bug Reports
Topic: Build #113/Win 7 64-bit - local town map location names don't save
Replies: 7
Views: 82

Re: Build #113/Win 7 64-bit - local town map location names don't save

Thanks for the save. :) Discovery is working normally for me in that save. Once I discover buildings then save, they stay discovered across multiple sessions. Do something for me if you can. Try right-clicking DaggerfallUnity.exe and "run as administrator" each time you open and let me know if probl...
by Interkarma
Sun May 20, 2018 10:52 pm
Forum: General
Topic: Upgrading Project to Unity 2017.2.2f1
Replies: 5
Views: 644

Re: Upgrading Project to Unity 2017.2.2f1

Right now, my only blocking issue for Unity upgrade is that I know it will break the Enhanced Sky mod. Unfortunately Lypyl hasn't been around lately and has not made the source for his mod available as far as I'm aware. The Enhanced Sky stuff on his git repo appears to be the older built-in version ...
by Interkarma
Sun May 20, 2018 10:25 pm
Forum: Bug Reports
Topic: Build #113/Win 7 64-bit - local town map location names don't save
Replies: 7
Views: 82

Re: Build #113/Win 7 64-bit - local town map location names don't save

Can you please provide a save game to help reproduce the problem? Thank you Mike.
by Interkarma
Sun May 20, 2018 12:09 pm
Forum: Help & Support
Topic: Loading classic save with custom character; sneak/steal/sell; spellbook interfaces?
Replies: 26
Views: 301

Re: Loading classic save with custom character; sneak/steal/sell; spellbook interfaces?

This text is in your local TEXT.RSC file (in the Daggerfall install you provide). It's something people will need to fix in their copy of the game, as this text doesn't exist in Daggerfall Unity itself. The translation folks know a lot about editing this file. And maybe we can help with a tool later...
by Interkarma
Sun May 20, 2018 11:55 am
Forum: Help & Support
Topic: Loading classic save with custom character; sneak/steal/sell; spellbook interfaces?
Replies: 26
Views: 301

Re: Loading classic save with custom character; sneak/steal/sell; spellbook interfaces?

The sort/up/down buttons aren't implemented yet. Not difficult, I just keep forgetting to get around to it. Will be knock this out in next day or two.
by Interkarma
Sun May 20, 2018 10:58 am
Forum: Mods & Features General
Topic: Controls - enhancements/bugs
Replies: 24
Views: 438

Re: Controls - enhancements/bugs

Inventory is in. I did that one as an example for Nystul, and completely forgot about it. Added to list now.
by Interkarma
Sun May 20, 2018 10:55 am
Forum: Creator's Corner
Topic: [Mod] New Locations
Replies: 28
Views: 665

Re: [Mod] New Locations

Wow UV, this is fairly incredible...
by Interkarma
Sun May 20, 2018 10:54 am
Forum: Help & Support
Topic: Loading classic save with custom character; sneak/steal/sell; spellbook interfaces?
Replies: 26
Views: 301

Re: Loading classic save with custom character; sneak/steal/sell?

Builds are up now. Try the grey and let know what you think. I know it looks the same in a static shot, but I think it will still tip you off in live use this is an active control while still looking almost the same as classic.