Search found 1802 matches

by Interkarma
Sat Jan 20, 2018 10:44 pm
Forum: Community
Topic: I am happy to see the DF workshop is back
Replies: 1
Views: 35

Re: I am happy to see the DF workshop is back

Hey paladin181, welcome to the forums. Good to see your name again. :) Do you still keep in touch with any of the DH guys? There was a solid number of friendly people there from the early 00's Bethesda forums and dfworkshop. I wish I was more involved in that community when they were active. Even th...
by Interkarma
Sat Jan 20, 2018 9:51 pm
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 11
Views: 89

Re: Can't get past the directory setup screen

I'm talking about DaggerfallSetup, your source of the game files. Do you recall if you changed any of the setup options when installing through DaggerfallSetup, or did you accept all default options? This helps me reproduce your issue and eliminate the problem you experienced in future. For the sky,...
by Interkarma
Sat Jan 20, 2018 10:43 am
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 11
Views: 89

Re: Can't get past the directory setup screen

Thanks man. I'll take another look at the latest DaggerfallSetup.

Do you recall if you installed with all default settings (so I can reproduce)?
by Interkarma
Sat Jan 20, 2018 10:28 am
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 11
Views: 89

Re: Can't get past the directory setup screen

Awesome, thank you! :) I think problem is related to FACTION.TXT not being read properly. The version being deployed by DaggerfallSetup might no longer be patched, or faction patch wasn't ticked during install. The game file validator does not check FACTION.TXT at this time. Blocking error is below:...
by Interkarma
Sat Jan 20, 2018 7:21 am
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 11
Views: 89

Re: Can't get past the directory setup screen

You can attach a screenshot by using the "Attachments" tab directly below the "save draft", "preview", and "submit" buttons when composing a post. Next, please provide a copy of your output log. You will find "output_log.txt" in the "DaggerfallU...
by Interkarma
Sat Jan 20, 2018 12:58 am
Forum: General
Topic: What about underwater?
Replies: 8
Views: 115

Re: What about underwater?

I just popped up a quick poll to take the temperature on this through Twitter. https://twitter.com/gav_clayton/status/954517228229050368 If this is overwhelmingly positive, I'll likely add basic underwater to oceans when I can. I don't want to get too distracted from the core gameplay, but sometimes...
by Interkarma
Sat Jan 20, 2018 12:27 am
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 11
Views: 89

Re: Can't get past the directory setup screen

Hey AlanTalbor, welcome to the forums. :) Could you please post a screenshot of the folder selection screen where you're getting stuck? When you select a valid Daggerfall folder, the whole interface will turn green and you'll be able to click OK to proceed. Unless your Daggerfall folder validates su...
by Interkarma
Sat Jan 20, 2018 12:23 am
Forum: General
Topic: What about underwater?
Replies: 8
Views: 115

Re: What about underwater?

It's certainly possible, but would require a few change to terrain generation. Classic Daggerfall's ocean is really just a flat part of the heightmap textured as water. The player can never go below surface in classic, just kind of wobble around up to their armpits. In order to allow true underwater...
by Interkarma
Thu Jan 18, 2018 10:20 pm
Forum: Quest Hub
Topic: Quest Showcase
Replies: 212
Views: 8600

Re: Quest Showcase

Btw guys, will the older, different quest packs be able to still be installed (CompUSA questpack etc) or even implemented into some quest mod? Rather than use the binary .QRC and .QBN files directly, I opted to build on the intermediate scripting language used by Donald Tipton for TEMPLATE v1.11. A...
by Interkarma
Wed Jan 17, 2018 9:56 pm
Forum: Work Requests
Topic: Reload/Refresh Textures
Replies: 15
Views: 469

Re: Reload/Refresh Textures

Sounds good. The only issue i found is a discrepancy in normal maps: they look different, somewhat lighter, with DXT5 (second picture) compared to ARGB32. I'm aware Unity uses alpha and green channel, but afaik is the same for both formats. Interesting. Not sure what is causing that right now. Can ...

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