Search found 2083 matches

by Interkarma
Thu Apr 26, 2018 8:12 am
Forum: General
Topic: Daggerfall Mechanics thread: Volunteers welcome
Replies: 93
Views: 18051

Re: Daggerfall Mechanics thread: Volunteers welcome

Thank you for the assistance ifkopifko! I made a little progress tweaking the numbers, but haven't quite gotten the hang of it yet. Any help would be most welcome. :) I've attached the save file I'm using for testing costs - a Breton mage called Mister50 with 50 in all spell skills. Save was taken r...
by Interkarma
Thu Apr 26, 2018 3:58 am
Forum: Help & Support
Topic: Where to get the Unity-program
Replies: 6
Views: 41

Re: Where to get the Unity-program

Awesome! I'm happy you were able to get up and running. :)
by Interkarma
Thu Apr 26, 2018 2:15 am
Forum: General
Topic: Daggerfall Mechanics thread: Volunteers welcome
Replies: 93
Views: 18051

Re: Daggerfall Mechanics thread: Volunteers welcome

I know some time has passed, but I'm wondering if the folks involved with creating spell costs spreadsheet would be able to help me isolate OffsetGold, A, B, and Factor costs for a few effects missing from the spreadsheet? For example, Continuous Damage Fatigue, Health, and SpellPoint effects aren't...
by Interkarma
Thu Apr 26, 2018 2:07 am
Forum: Bug Reports
Topic: Build #107 24-Apr-18 - Not Healing [NOT REPRODUCED]
Replies: 1
Views: 30

Re: Build #107 24-Apr-18 - Not Healing

Hi Ajanddino, welcome to the forums. :) Restoring health by resting definitely works in latest builds - I just ran a quick test then to be sure. Please make sure you're resting by invoking the rest window (default key is R) and using the "rest for a while" or "until fully healed" options. Loitering ...
by Interkarma
Thu Apr 26, 2018 1:58 am
Forum: Help & Support
Topic: Where to get the Unity-program
Replies: 6
Views: 41

Re: Where to get the Unity-program

Hey Reskal! Here's an overview of steps: Get a working copy of Daggerfall. I have a few suggestions on the Live Builds page. If in doubt, download DaggerfallGameFiles.zip and extract them somewhere like C:\Daggerfall for example. Download latest version of Daggerfall Unity from Live Builds page. Unz...
by Interkarma
Tue Apr 24, 2018 11:58 am
Forum: General
Topic: Daggerfall Mechanics thread: Volunteers welcome
Replies: 93
Views: 18051

Re: Daggerfall Mechanics thread: Volunteers welcome

I'm working on spell and gold cost formulas now thanks to the work of everyone in this thread. Thank you all!
by Interkarma
Tue Apr 24, 2018 7:20 am
Forum: Creator's Corner
Topic: Real grass
Replies: 146
Views: 25726

Re: Real grass

Legend! :)
by Interkarma
Tue Apr 24, 2018 3:50 am
Forum: News
Topic: First Look At Spells
Replies: 5
Views: 168

Re: First Look At Spells

There's no spell resistance/absorption/vulnerability or anything like that just yet. Just raw damage and heal effects passing through to entity. Some of the monsters have more hit points however (and humanoid foes scale with player) which might contribute to that seeming to be case. My next job is t...
by Interkarma
Tue Apr 24, 2018 2:25 am
Forum: Creator's Corner
Topic: Real grass
Replies: 146
Views: 25726

Re: Real grass

I just checked and this still doesn't work in latest build (which has my fix for the sky problem).

Not sure what the issue is here, but at least the creator is still very active and can probably help!
by Interkarma
Tue Apr 24, 2018 12:57 am
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 7
Views: 223

Re: Enhanced sky

Aaand the root cause is my fault. :oops: When I made the "quick" change of adding version text to DaggerfallUI, I check GameManager to see if game is paused. This in turn invokes GameManager singleton and a bunch of things happen out of order because the GameManager singleton is persistent across sc...