Search found 2073 matches

by Interkarma
Mon Apr 23, 2018 9:00 pm
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 4
Views: 53

Re: Enhanced sky

I don't think this is related to WeatherManager change. All I did was move it out from under ExteriorParent. The GameManager singleton is still able to grab its reference OK. Here's a copy of the "GetRefrences()" method extracted from EnhancedSky 2.0.5. Any ideas TheLacus? private bool GetRefrences(...
by Interkarma
Mon Apr 23, 2018 7:34 pm
Forum: News
Topic: First Look At Spells
Replies: 3
Views: 47

Re: First Look At Spells

You called it. :lol: The bit that I edited out at the end is I caught myself in that poison cloud DoT, and had made it powerful enough that my level 1 test char could barely heal ahead of it. I died a few seconds later when it all went from fun and games harassing the city watch into dying of poison...
by Interkarma
Mon Apr 23, 2018 6:48 pm
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 4
Views: 53

Re: Enhanced sky

Could be related to weathermanager fix I made. I'll take a look when I can today.
by Interkarma
Mon Apr 23, 2018 12:47 pm
Forum: News
Topic: First Look At Spells
Replies: 3
Views: 47

First Look At Spells

The Magic & Effects system has progressed to where it's now possible to cast spells in Daggerfall Unity to damage others and heal yourself. Full article and a short video below.

http://www.dfworkshop.net/first-look-at-spells/

by Interkarma
Mon Apr 23, 2018 12:39 pm
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 4
Views: 53

Re: Enhanced sky

Thanks for the reports on these. I'll leave it to TheLacus to see if there's any way to restore compatibility. Otherwise mod creators will need to update their versions.
by Interkarma
Sun Apr 22, 2018 9:51 pm
Forum: Developer Discussion
Topic: Experimental Smooth Crouch
Replies: 19
Views: 627

Re: Experimental Smooth Crouch

Can anyone tell me a place where I can test a function to disable standing if the player doesn't have headroom? A great spot is the angled bit of wall in the stone corridor leading out of the starting cave in Privateer's Hold. You can crouch down, wedge yourself under the angled bit, then stand bac...
by Interkarma
Fri Apr 20, 2018 11:23 pm
Forum: Creator's Corner
Topic: Handpainted model replacement project
Replies: 214
Views: 27253

Re: Handpainted model replacement project

Looking good! :D The scale exported by Daggerfall Modelling is 1:1 from game data, but this is really huge in Unity units. Daggerfall Unity uses a 1/40 scale or * 0.025. TheLacus has this on his modding page here . You can read a more detailed description of why I used this number at line 45 of Mesh...
by Interkarma
Fri Apr 20, 2018 11:11 pm
Forum: Bug Reports
Topic: Build #105 - Guild membership lost
Replies: 0
Views: 80

Build #105 - Guild membership lost

This was reported by someone on Twitter. I've been able to reproduce fairly reliably in the following manner: Join Fighters Guild (I was working out of Gothway Garden) Take an out of town quest (e.g. kill animal in a remote town) Travel to remote town and complete quest. Return back to original town...
by Interkarma
Fri Apr 20, 2018 10:54 pm
Forum: Bug Reports
Topic: Build #105 - Save game silently fails when saving indoors [RESOLVED]
Replies: 0
Views: 34

Build #105 - Save game silently fails when saving indoors [RESOLVED]

This will be resolved in next build. Problem is that save game will silently fail indoors if GameManager does not have a previous reference to WeatherManager (which is part of ExteriorParent and disabled indoors). I've fixed this by moving WeatherManager back into parent scene, which is where I shou...
by Interkarma
Thu Apr 19, 2018 10:49 pm
Forum: Developer Discussion
Topic: Experimental Smooth Crouch
Replies: 19
Views: 627

Re: Experimental Smooth Crouch

The camera is a child of the controller object, so moving controller will also move camera. But you should be able to transform camera's localPosition like ifkopifko's suggestion then perform snap crouch. Here's the breakdown, but not sure how well this work in practice as other scripts (like headbo...