Search found 1797 matches

by Interkarma
Sat Jan 20, 2018 12:58 am
Forum: General
Topic: What about underwater?
Replies: 3
Views: 48

Re: What about underwater?

I just popped up a quick poll to take the temperature on this through Twitter. https://twitter.com/gav_clayton/status/954517228229050368 If this is overwhelmingly positive, I'll likely add basic underwater to oceans when I can. I don't want to get too distracted from the core gameplay, but sometimes...
by Interkarma
Sat Jan 20, 2018 12:27 am
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 2
Views: 21

Re: Can't get past the directory setup screen

Hey AlanTalbor, welcome to the forums. :) Could you please post a screenshot of the folder selection screen where you're getting stuck? When you select a valid Daggerfall folder, the whole interface will turn green and you'll be able to click OK to proceed. Unless your Daggerfall folder validates su...
by Interkarma
Sat Jan 20, 2018 12:23 am
Forum: General
Topic: What about underwater?
Replies: 3
Views: 48

Re: What about underwater?

It's certainly possible, but would require a few change to terrain generation. Classic Daggerfall's ocean is really just a flat part of the heightmap textured as water. The player can never go below surface in classic, just kind of wobble around up to their armpits. In order to allow true underwater...
by Interkarma
Thu Jan 18, 2018 10:20 pm
Forum: Quest Hub
Topic: Quest Showcase
Replies: 212
Views: 8525

Re: Quest Showcase

Btw guys, will the older, different quest packs be able to still be installed (CompUSA questpack etc) or even implemented into some quest mod? Rather than use the binary .QRC and .QBN files directly, I opted to build on the intermediate scripting language used by Donald Tipton for TEMPLATE v1.11. A...
by Interkarma
Wed Jan 17, 2018 9:56 pm
Forum: Work Requests
Topic: Reload/Refresh Textures
Replies: 14
Views: 452

Re: Reload/Refresh Textures

Sounds good. The only issue i found is a discrepancy in normal maps: they look different, somewhat lighter, with DXT5 (second picture) compared to ARGB32. I'm aware Unity uses alpha and green channel, but afaik is the same for both formats. Interesting. Not sure what is causing that right now. Can ...
by Interkarma
Wed Jan 17, 2018 9:45 pm
Forum: Help & Support
Topic: Daggerfall Unity Doesn't Start Up (Windows 10)
Replies: 2
Views: 71

Re: Daggerfall Unity Doesn't Start Up (Windows 10)

Welcome to the forums danmanx :) If you can, please delete the INI and use the startup wizard to set your Daggerfall game files path. This will verify the target folder for validity and let you know if certain key files are missing. If that still doesn't work, please grab a copy of the output log an...
by Interkarma
Wed Jan 17, 2018 12:05 pm
Forum: Developer Discussion
Topic: Try Y-shearing for fake sky?
Replies: 5
Views: 133

Re: Try Y-shearing for fake sky?

That was fast! :)

I'll get this merged soon, looking forward to trying it out.
by Interkarma
Tue Jan 16, 2018 11:55 pm
Forum: Help & Support
Topic: DragonBreak #92 - Can't interact with shop shelves
Replies: 2
Views: 63

Re: DragonBreak #92 - Can't interact with shop shelves

Hi StoneGargoyle, welcome to the forums. :) Store shelves are not yet implemented. They scheduled as part of the Shops & Banking updates in 0.6 on the Roadmap . We are currently in 0.4 (Quests), but contributors have been working on these later features ahead of schedule. You should be able to s...
by Interkarma
Tue Jan 16, 2018 10:04 pm
Forum: Developer Discussion
Topic: Try Y-shearing for fake sky?
Replies: 5
Views: 133

Re: Try Y-shearing for fake sky?

Even small improvements would be most welcome. :) If you'd like to trial some ideas, everything is calculated in DaggerfallSky class. Sky offset is calculated in UpdateSkyRects() which ultimately sets the eastRect and westRect fields used by DrawSky(). The sky is just a 2D backdrop behind the 3D sce...
by Interkarma
Sat Jan 13, 2018 10:41 pm
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 361

Re: Question about lighting and melee control

That's good news on the flats problem.

Surfaces in the game are not that glossy by default. Do you have the realtime reflection mod installed?

You still haven't provided your system specs, either. Knowing that plus what mods you have installed makes this process a lot easier for me. :)

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