Search found 1810 matches

by Interkarma
Wed Jan 24, 2018 9:41 am
Forum: Developer Discussion
Topic: New builds for January 2018
Replies: 0
Views: 4

New builds for January 2018

Hey everyone! I'm going to push out the first new builds of the year in 2 days or so (approx. Friday in US). If you have any last-minute fixes or tidy-up to do, please send a PR if you're able. :) This will be one of the last 0.4 builds before I flick over to 0.5 and start rolling in some of the bac...
by Interkarma
Tue Jan 23, 2018 10:22 pm
Forum: Creator's Corner
Topic: Horseback Riding Additions
Replies: 5
Views: 212

Re: Horseback Riding Additions

This is very good! Are you considering send a pull request for this one? :) While cantering technically isn't part of classic, purists can ignore it by simply not pressing the sprint key while riding. This fits my definition of horizontal improvement that adds quality of life without substantially c...
by Interkarma
Tue Jan 23, 2018 10:18 pm
Forum: Work Requests
Topic: Closed: Dungeon Water Height
Replies: 19
Views: 3367

Re: Closed: Dungeon Water Height

A huge thank you is in order to Allofich/R.D. for all his work on locating the block water height value and implementing swim code right down to movement, breath handling, sound effects, surface detection, dive detection, and exposing all the values needed for me to add the visual side of water late...
by Interkarma
Mon Jan 22, 2018 6:18 am
Forum: Help & Support
Topic: Some things with the Github version...
Replies: 6
Views: 138

Re: Some things with the Github version...

Hey mate! Latest code should now inject water plane during layout time. No underwater visual effects are included at this time, but they're coming up next.

wayrest-water.jpg
wayrest-water.jpg (68.59 KiB) Viewed 101 times
by Interkarma
Sun Jan 21, 2018 10:08 pm
Forum: Work Requests
Topic: Reload/Refresh Textures
Replies: 23
Views: 677

Re: Reload/Refresh Textures

OK, super atlas is disabled now. From next builds, texture archives 97, 205, 211, 212, 213, 301 will no longer be combined into one huge atlas. Rather, each archive will each become an atlas of its own like other flats archives. Something else to consider: the super atlas was only used in exterior R...
by Interkarma
Sun Jan 21, 2018 12:58 pm
Forum: Work Requests
Topic: Reload/Refresh Textures
Replies: 23
Views: 677

Re: Reload/Refresh Textures

Agreed! Death to the super atlas it is. :)

I'll try to get this changed in next day or so.
by Interkarma
Sun Jan 21, 2018 11:18 am
Forum: Work Requests
Topic: Reload/Refresh Textures
Replies: 23
Views: 677

Re: Reload/Refresh Textures

KoW - what are your thoughts on us disabling the super atlas for misc flats? My rationale for this atlas in the first place was these flats were all very tiny and could be easily combined to reduce draw calls, but this obviously makes it harder to scale up flat sizes in mods. That's entirely my lack...
by Interkarma
Sun Jan 21, 2018 5:31 am
Forum: Help & Support
Topic: Some things with the Github version...
Replies: 6
Views: 138

Re: Some things with the Github version...

Water effects are still in progress. Anything underway in live code shouldn't be expected to be working. Still have a bit to do before injecting water into scenes automatically. :)

TheLacus might be able to help with the texture compression question. Thank you for testing.
by Interkarma
Sat Jan 20, 2018 10:44 pm
Forum: Community
Topic: I am happy to see the DF workshop is back
Replies: 1
Views: 83

Re: I am happy to see the DF workshop is back

Hey paladin181, welcome to the forums. Good to see your name again. :) Do you still keep in touch with any of the DH guys? There was a solid number of friendly people there from the early 00's Bethesda forums and dfworkshop. I wish I was more involved in that community when they were active. Even th...
by Interkarma
Sat Jan 20, 2018 9:51 pm
Forum: Help & Support
Topic: Can't get past the directory setup screen
Replies: 12
Views: 174

Re: Can't get past the directory setup screen

I'm talking about DaggerfallSetup, your source of the game files. Do you recall if you changed any of the setup options when installing through DaggerfallSetup, or did you accept all default options? This helps me reproduce your issue and eliminate the problem you experienced in future. For the sky,...

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