Search found 2063 matches

by Interkarma
Wed Apr 18, 2018 10:38 pm
Forum: Creator's Corner
Topic: Handpainted model replacement project
Replies: 209
Views: 26247

Re: Handpainted model replacement project

Daaang that looks slick!
by Interkarma
Wed Apr 18, 2018 12:02 am
Forum: Bug Reports
Topic: Weather effects seem to not work properly. [RESOLVED]
Replies: 4
Views: 236

Re: Weather effects seem to not work properly.

Right you are mate. Not sure how this happened all of a sudden - looking into it. Thanks for the spot! :D

Edit: Fixes are on git and will be in next round of builds.
by Interkarma
Tue Apr 17, 2018 3:25 am
Forum: General
Topic: Daggerfall Unity's First Real Spell
Replies: 9
Views: 351

Re: Daggerfall Unity's First Real Spell

Thanks everyone. :) Now working on spellbook UI. Credit to Lypyl for stubbing this out a while back, now I can finally wire everything up for real to the effect system. One of my tasks is to ensure good stability for effects. Because effects will be modable, it's possible the player might remove a m...
by Interkarma
Sun Apr 15, 2018 3:12 am
Forum: Help & Support
Topic: An ancient evil returns: Black Screen with Blue Cursor
Replies: 5
Views: 170

Re: An ancient evil returns: Black Screen with Blue Cursor

Cheers mate! :) The core problem is this, for some reason the game can't find your Quests-GlobalVars table (which like most of the tables is essential for the game to operate). Table filename path .../Desktop/Daggerfall Unity/DaggerfallUnity_Data/StreamingAssets\Tables\Quests-GlobalVars.txt not foun...
by Interkarma
Sun Apr 15, 2018 12:24 am
Forum: General
Topic: Daggerfall Unity's First Real Spell
Replies: 9
Views: 351

Re: Daggerfall Unity's First Real Spell

Jay_H wrote:
Sat Apr 14, 2018 11:41 am
There won't be many black triangle moments left in DFU's lifetime, I'm guessing.
I'm so happy you remembered the black triangle story I linked to a while back. I think you're right also. :)

And thank you all for the kind words. :)
by Interkarma
Sat Apr 14, 2018 6:29 am
Forum: General
Topic: Daggerfall Unity's First Real Spell
Replies: 9
Views: 351

Daggerfall Unity's First Real Spell

Not enough here for a full blog post, but it's a milestone all the same so I decided to make a forum post instead. I've just finished up all major parts of spellmaker UI, including the plumbing between effect system and new external text tables. It might not look like much right now, and you can't d...
by Interkarma
Sat Apr 14, 2018 2:13 am
Forum: Help & Support
Topic: An ancient evil returns: Black Screen with Blue Cursor
Replies: 5
Views: 170

Re: An ancient evil returns: Black Screen with Blue Cursor

Welcome to the forums. :)

Would you be able to email me your output log? This will tell me what's happening when the game tries to run and isn't able to get started.

Cheers!
by Interkarma
Fri Apr 13, 2018 12:17 am
Forum: General
Topic: Upgrading Project to Unity 2017.3
Replies: 0
Views: 135

Upgrading Project to Unity 2017.3

Hi All, I've been working through issues around upgrading project from Unity 5.5 to 2017.3. This will also lay the groundwork for a future upgrade to Unity 2018.x whenever this is out of beta and proven stable. Following are some notes on what I need to fix so far. I might add to this over time if I...
by Interkarma
Thu Apr 12, 2018 8:21 am
Forum: Bug Reports
Topic: Build #104 Resting, Entering buildings causes enemy spawns
Replies: 5
Views: 178

Re: Build #104 Resting, Entering buildings causes enemy spawns

I've released new builds that relax resting dungeon spawns a fair bit. Your rest will now be broken when first enemy spawns, rather than waking to 4 enemies at once! And the frequency of resting dungeon spawns has been reduced by around 20%. There's also been a little tuning to how spawns are releas...