Search found 2399 matches

by Interkarma
Fri May 25, 2018 6:02 am
Forum: General
Topic: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read
Replies: 7
Views: 178

Re: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read

I've added a Floating-Y Linux Universal test build to second post of this topic now.
by Interkarma
Fri May 25, 2018 6:00 am
Forum: News
Topic: Updated Builds May 2018
Replies: 13
Views: 491

Re: Updated Builds May 2018

Right, I see what you mean. I've fixed link in above forum post now. Cheers.
by Interkarma
Fri May 25, 2018 5:56 am
Forum: General
Topic: Upgrading Project to Unity 2017.2.2f1
Replies: 6
Views: 735

Re: Upgrading Project to Unity 2017.2.2f1

I'm locking in Unity 2017.2.2f1 upgrade for June 15 2018 . This will include the code on GitHub, so developers should download and install a copy of this Unity version for and ensure their clone of the repository is up to date after that date. I will also issue new Live Builds on the day. One of the...
by Interkarma
Fri May 25, 2018 5:10 am
Forum: News
Topic: Updated Builds May 2018
Replies: 13
Views: 491

Re: Updated Builds May 2018

Do you mean the Floating-Y test build? Yep, that's the case for now. Linux build for you mate?
by Interkarma
Fri May 25, 2018 3:00 am
Forum: General
Topic: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read
Replies: 7
Views: 178

Re: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read

I've updated test build in second post. This version fixes all the items above and everything should "just work" as far as the base game goes. I was even able to support old teleport anchors and ship transport return. This will be very close to the final version merged into master. I'll keep testing...
by Interkarma
Thu May 24, 2018 11:30 pm
Forum: News
Topic: Updated Builds May 2018
Replies: 13
Views: 491

Re: Updated Builds May 2018

Yeah, they were about 40-60MB (depending on platform) only around a month ago. I changed the default sound font from "chorium.sf2" to "TimGM6mb.sf2" when I added support for custom sound fonts. This cut about 20MB from the download.
by Interkarma
Thu May 24, 2018 10:17 pm
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 209
Views: 13531

Re: implementation of talk window

It's all good take all the time you need. This is just a hobby, everything else comes first. :)
by Interkarma
Thu May 24, 2018 10:16 pm
Forum: News
Topic: Updated Builds May 2018
Replies: 13
Views: 491

Re: Updated Builds May 2018

New builds are up on Live Builds page now with the following changes: Fixes a bug where saves were not cleaned up properly after deletion. This could result in old data (like conversation state, discovery state, quests, and guild membership) persisting after deleting a game then creating a new chara...
by Interkarma
Thu May 24, 2018 9:36 pm
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 209
Views: 13531

Re: implementation of talk window

I think that's a cracking idea! It's so interesting to watch new/returning players struggle with some of Daggerfall's old quirks, and this kind of addition would help a lot without changing the classic experience one bit. Danae and I follow each other on Twitter, so if you end up implementing, I'll ...
by Interkarma
Thu May 24, 2018 11:50 am
Forum: Bug Reports
Topic: Winx64 #34: Can't Stand on Elevator Underwater
Replies: 5
Views: 44

Re: Winx64 #34: Can't Stand on Elevator Underwater

And just another thought - you might not be able to levitate upwards out of the water as player too heavy. You might be carrying too much. I just tried this in one my saves by dumping my armour, and I was able to levitate up out of water OK. Unfortunately levitating/swimming are similar mechanics, a...