Search found 76 matches

by Al-Khwarizmi
Fri Apr 13, 2018 7:19 am
Forum: Translations
Topic: Spanish Translation
Replies: 37
Views: 1643

Re: Spanish Translation

That would be to much afford. You should really, as delvisomanda statement implies, focus on one basic Spanish translation. From there it will be a lot easier for someone to modify it, e.g. to add another dialect. I was not trying to suggest that different translations should be done from the get g...
by Al-Khwarizmi
Thu Apr 12, 2018 7:41 am
Forum: Translations
Topic: Spanish Translation
Replies: 37
Views: 1643

Re: Spanish Translation

I've never known anyone to object to neutral. All I know is Spain's spanish is not welcome among people I speak to :lol: I wonder if that neutral ideal is worth pursuing or if it would be better in the long run to actually do more than one Spanish translation for different locales. And the opposite...
by Al-Khwarizmi
Fri Apr 06, 2018 8:33 am
Forum: Translations
Topic: Spanish Translation
Replies: 37
Views: 1643

Re: Spanish Translation

I think the gist of the idea is that he wants to have a single image that will be valid both for vanilla resolution and for upscaling, because it will be integrated automatically into his upscaling process. Is there an accessible image file where one can copy the characters from the font from? I was...
by Al-Khwarizmi
Wed Apr 04, 2018 6:13 pm
Forum: Developer Discussion
Topic: Head Swaying from damage
Replies: 21
Views: 755

Re: Head Swaying from damage

Aren't there damage types in Daggerfall? (e.g. the thing that makes blunt weapons more damaging to skeletons). Couldn't that have an influence? Or does reverse engineering indicate that it's definitely just damage amount?
by Al-Khwarizmi
Thu Mar 29, 2018 8:39 pm
Forum: Bug Reports
Topic: Build #103 Quest related monster not spawning
Replies: 9
Views: 257

Re: Build #103 Quest related monster not spawning

I remember being bitten by this in the original game.

To be honest, I would consider it a bug. Not a fault of DFU but of Daggerfall itself, of course, but a bug.
by Al-Khwarizmi
Tue Mar 27, 2018 9:02 am
Forum: Modder Discussion
Topic: RE: MIDI
Replies: 18
Views: 718

Re: RE: MIDI

Amazing. I love your rendering of 5strong (the track I used to know as "GSTORY"?), it's one of my favorite tracks in Daggerfall. No worries man, always good to have choices. Indeed. There are a lot of different things that can be done with Daggerfall tracks, depending on artistic choices, and one do...
by Al-Khwarizmi
Sun Mar 25, 2018 9:30 pm
Forum: Creator's Corner
Topic: Daggerfall Midi Remastered
Replies: 10
Views: 600

Re: Daggerfall Midi Remastered

Who cares about large files? I would gladly spend gigabytes of space to have a Daggerfall Unity sounding really awesome. After all, Daggerfall's is my favorite video game soundtrack, and I have played hundreds of games...
by Al-Khwarizmi
Sun Mar 25, 2018 9:26 am
Forum: Creator's Corner
Topic: Ravenborn's Sprite Refinery
Replies: 52
Views: 2507

Re: Ravenborn's Sprite Refinery

Ravenborn wrote:
Sat Mar 24, 2018 11:30 pm
Hello folks! Thought I'd try my hand at sprites as well!
Very nice! Are you using neural network black magic too?
by Al-Khwarizmi
Fri Mar 23, 2018 11:04 pm
Forum: Mods & Features General
Topic: Dungeon workarounds
Replies: 6
Views: 292

Re: Dungeon workarounds

One solution would be making magical items that can be used to escape those situations always available in some kind of shop, temple, order or guild. Basically an item of recall and an item of undeniable access (Open) would be enough. Maybe those specific items could be made non-repairable (if magic...
by Al-Khwarizmi
Mon Mar 19, 2018 9:50 pm
Forum: Developer Discussion
Topic: Guild services that sell items & potions
Replies: 9
Views: 305

Re: Guild services that sell items & potions

My personal opinions as a player: I'd probably activate an option to have something more realistic than a randomized potion list every time the "buy potions" button is clicked. I'm quite a purist but also a suckler for immersion, lol. Randomizing the list on each click kills immersion big time. Woul...