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by Al-Khwarizmi
Thu Jan 04, 2018 9:33 am
Forum: General
Topic: Screenshot thread
Replies: 101
Views: 11646

Re: Screenshot thread

ifkopifko wrote:Feelings are deceitful. ;) I am sure I'm not the only one lurking, watching and being overwhelmed by the progress made on this project. Since I have nothing to add myself, I do not post, but know this: I really like what you are doing. :-)

Same here!
by Al-Khwarizmi
Tue Dec 05, 2017 5:55 pm
Forum: Creator's Corner
Topic: Grafon: low quality hi-res textures replacement
Replies: 28
Views: 1947

Re: Grafon: hi-res textures replacement

Yes. I for one will not play any version or mod that censors nudity.

I understand some people may want censorship for different reasons, but that belongs in optional mods.
by Al-Khwarizmi
Sat Nov 11, 2017 4:11 pm
Forum: Developer Discussion
Topic: How to use these programs?
Replies: 4
Views: 421

Re: How to use these programs?

I haven't used these tools, but from my experience using neural network libraries with CUDA for other purposes, it may be easier to install Ubuntu in dual-boot in your machine* and following the instructions than to try to make them work on Windows. Libraries like Torch or TensorFlow do run on Windo...
by Al-Khwarizmi
Sun Oct 29, 2017 11:31 am
Forum: Community
Topic: Arena's engine also used in Terminator: Rampage
Replies: 8
Views: 660

Re: Arena's engine also used in Terminator: Rampage

charlieg wrote:Ultima Underworld

And a couple of weeks afterwards, here I am, spending the (little) free time I have replaying Ultima Underworld like mad. I shouldn't have come into this thread, lol.
by Al-Khwarizmi
Sat Oct 28, 2017 8:41 am
Forum: Quest Hub
Topic: The Quest Prompt Thread
Replies: 74
Views: 3596

Re: The Quest Prompt Thread

Wouldn't it be better if the item were replaced with a useless version of itself (e.g. "depleted magic orb") for those 24 hours?

The functionality would be the same, but the immersion would be better than if the item just disappeared.
by Al-Khwarizmi
Thu Oct 26, 2017 12:42 pm
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 125
Views: 6128

Re: started implementation of talk window

I personally prefer the classic behavior where there was a common background, and questions and answers were distinguished by foreground color, IIRC. A matter of taste I guess, though.
by Al-Khwarizmi
Thu Oct 26, 2017 10:07 am
Forum: Help & Support
Topic: UI has vanished
Replies: 8
Views: 436

Re: UI has vanished

I have conflicting feelings about this. On the one hand, the hudless mode is better in the sense that you have more screen space. But I always found it too minimalistic to be honest, having to remember keys for interaction modes, etc. is a bit of a pain, and seeing my character's face is nice. So ty...
by Al-Khwarizmi
Sun Oct 22, 2017 8:25 am
Forum: General
Topic: Questions about further additions to terrain generation
Replies: 12
Views: 1162

Re: Questions about further additions to terrain generation

Just a little nitpick: a square of 32768x32768 inches is a square of around 832.3x832.3 m, but in units of surface that's 692 723 m2 (or 1 073 741 824 square inches), not 832 m2.
by Al-Khwarizmi
Thu Oct 19, 2017 9:26 am
Forum: Mods & Features General
Topic: Click to attack
Replies: 14
Views: 771

Re: Click to attack

Anyway, the call for this option is overwhelming. Hopefully it will help more people experience Daggerfall with joy. The classic swipe attacks aren't going anywhere and will remain the default setting. I'm glad to read that. That way, most new players will be exposed to Daggerfall's (IMO excellent)...
by Al-Khwarizmi
Wed Oct 18, 2017 4:34 pm
Forum: Mods & Features General
Topic: Click to attack
Replies: 14
Views: 771

Re: Click to attack

Sacrilege!

Now seriously, I won't use it because I think the mouse gesture combat is actually one of the most awesome things about Daggerfall, which I would like to see in later games instead of the other way around... but the more options to adapt the game to everyone's taste, the better! :)

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