Search found 32 matches

by Deepfighter
Fri Apr 13, 2018 6:45 am
Forum: Translations
Topic: Spanish Translation
Replies: 37
Views: 1582

Re: Spanish Translation

I wonder if that neutral ideal is worth pursuing or if it would be better in the long run to actually do more than one Spanish translation for different locales. That would be to much afford. You should really, as delvisomanda statement implies, focus on one basic Spanish translation. From there it...
by Deepfighter
Thu Apr 05, 2018 12:47 pm
Forum: Translations
Topic: [Discussion] Translation of Daggerfall (DFUnity)
Replies: 4
Views: 252

Re: [Discussion] Translation of Daggerfall (DFUnity)

@Interkarma I always was and still am at the opinion that you shouldn't focus to much on the translation possibilities (yet) until the gameplay system is fleshed out. So I agree with delvisomanda that this shouldn't be on your priority list that high. I mean first of all the translation has to be do...
by Deepfighter
Thu Mar 29, 2018 2:24 pm
Forum: Translations
Topic: [Discussion] Translation of Daggerfall (Vanilla)
Replies: 17
Views: 509

Re: [Discussion] Translation of Daggerfall (Vanilla)

That's good to know, it's one less file to touch. I hope these hard strings you're talking about have no lenght limits. :? Well, sooner or later you have to or are you not going to translate vanilla Daggerfall at all? I meant a classic daggerfall file. Of course I'll translate them. Well, I think w...
by Deepfighter
Thu Mar 29, 2018 11:41 am
Forum: Translations
Topic: [Discussion] Translation of Daggerfall (Vanilla)
Replies: 17
Views: 509

Re: [Discussion] Translation of Daggerfall (Vanilla)

Do you need to translate things like region names? I assumed these were Tamrielic names that are same in all real world languages. But then I am language illiterate. (except programming languages, of course) Oh yes, there is - at least for the German version - a lot to translate in this regard. The...
by Deepfighter
Wed Mar 21, 2018 9:58 pm
Forum: Translations
Topic: [Discussion] Translation of Daggerfall (Vanilla)
Replies: 17
Views: 509

Re: [Discussion] Translation of Daggerfall (Vanilla)

There's a fontyou didn't mention, FONT0004.fnt. Good catch, missed that one as it seems to me that it is never used in the game itself. I give you an idea of what you might want to add to the vanilla sticky topic. What are the things that are impossible to translate with the current programs? thing...
by Deepfighter
Tue Mar 20, 2018 7:38 pm
Forum: Translations
Topic: [Discussion] Translation of Daggerfall (Vanilla)
Replies: 17
Views: 509

Re: [Discussion] Translation of Daggerfall (Vanilla)

Do you know which font the potion maker screen uses Deep? You mean the font of the names beneath the ingredient icon? That would be FONT0002.FNT. It's the smallest font in DF and is always used when there is not much space left in the image like in the small advantage/disadvantage screen during the...
by Deepfighter
Tue Mar 20, 2018 6:05 pm
Forum: Translations
Topic: [Discussion] Translation of Daggerfall (Vanilla)
Replies: 17
Views: 509

Re: [Discussion] Translation of Daggerfall (Vanilla)

1- Which font character is not used in the game? (i didn't search too much, but this is one i think is not used " ^ " ) Oh, well there are some: < > # @ ^ ~ \ ` { } | $ & * 2- Where are each font used? FONT0000.FNT --> Effect name when selected in Spellmaker FONT0001.FNT --> Book titles FONT0002.FN...
by Deepfighter
Tue Mar 20, 2018 8:55 am
Forum: Developer Discussion
Topic: Guild services that sell items & potions
Replies: 9
Views: 297

Re: Guild services that sell items & potions

Can you get items of recall? I wouldn't know since I have so little experience playing classic. I certainly didn't see one while testing tonight. I'm not sure you can get items of recall in classic, and this effect doesn't seem to be offered by the item maker (unless I missed it). If my memory reca...
by Deepfighter
Sun Mar 18, 2018 9:59 pm
Forum: Translations
Topic: [Discussion] Translation of Daggerfall (DFUnity)
Replies: 4
Views: 252

[Discussion] Translation of Daggerfall (DFUnity)

If there is something you want to know about translating DFUnity. You want to know what is possible right now? How can you do this or that? Then don't hesitate to ask here. The devs may answer your question as good as they can under current development process. Furthermore this thread could be used ...
by Deepfighter
Sun Mar 18, 2018 9:37 pm
Forum: Translations
Topic: Translation of Daggerfall (DFUnity)
Replies: 1
Views: 270

Re: Translation of Daggerfall (DFUnity)

B. Where does DFUnity extract all his data? DaggerfallUnity: Can be edited in DFUnity Classic: Not yet possible in DFUnity --> an editor for translating the file like in vanilla Daggerfall is needed ( see here ) DaggerfallUnity: StreamingAssets/Quests - All quest files are here (text editor require...