Search found 520 matches

by TheLacus
Wed Jun 20, 2018 9:59 am
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 9
Views: 235

Re: Syntax highlighting

You can change language from the language indicator on the bottom-right corner. Select 'dftemplate'. Extension is .txt so this can't be done automatically (unless you want it for all text files). :)
by TheLacus
Mon Jun 18, 2018 7:35 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 9
Views: 235

Re: Syntax highlighting

Added highlighting and snippets for Visual Studio Code.
by TheLacus
Sat Jun 16, 2018 11:58 am
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 29
Views: 1761

Re: Upgrading Project to Unity 2018.1.2f1

How do you manage two branches with different Unity version? Do you use different worktree paths or is safe to just checkout branch on a single folder and open different editor?
by TheLacus
Sat Jun 16, 2018 11:52 am
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 9
Views: 235

Re: Syntax highlighting

Thank you for feedback! I've update first post with installation instructions.

@Deepfighter
I'll give a look at translation editor, thank you for pointing that out.
by TheLacus
Fri Jun 15, 2018 6:36 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 9
Views: 235

Syntax highlighting

A WIP integration of Template script language with Visual Studio Code and Notepad++. All files are available here . VS Code Preamble Visual Studio Code is a powerful open source and cross-platform text editor. Syntax Highlighting Recognizes and highlights known keywords, comments and symbols with di...
by TheLacus
Thu Jun 14, 2018 10:25 pm
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 29
Views: 1761

Re: Upgrading Project to Unity 2017.2.2f1

Sure! just wanted to check if you already had it in the roadmap, but i agree there is no need to think about it before upgrading :)
by TheLacus
Thu Jun 14, 2018 8:09 pm
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 29
Views: 1761

Re: Upgrading Project to Unity 2017.2.2f1

Don't forget to set your .NET version to full 2.0 (not Subset) in Player settings. This is required for any version of Unity3D to run Daggerfall Unity, and is unrelated to the other issue I mention in first post. Are we eventually going to use net 4 with C# 6? Tuple references would be ambiguous an...
by TheLacus
Tue Jun 12, 2018 8:41 pm
Forum: Modder Discussion
Topic: Modding Tutorials: Asset-Injection
Replies: 127
Views: 23778

Re: Modding Tutorials: Asset-Injection

Since Daggerfall Unity has reached the final stage of pre-alpha development, i thought it was worth to write out some considerations on mods support aspects that can be improved for a more stable release. You can find them on first page . Unfortunately i don't have much free time to work on Daggerfa...
by TheLacus
Sun Jun 10, 2018 6:00 pm
Forum: Bug Reports
Topic: Win7 x64-Build 120: New game starts outside of Priv.Hold & runs very slow, cant move around
Replies: 10
Views: 401

Re: Win7 x64-Build 120: New game starts outside of Priv.Hold & runs very slow, cant move around

It will be fixed. You may want to make a texture anyway so you can choose which parts are emissive depending on texture color. By default the emission map is the same as the albedo.
by TheLacus
Sun Jun 10, 2018 2:29 pm
Forum: Help & Support
Topic: Music doesn't loop seamlessly?
Replies: 12
Views: 416

Re: Music doesn't loop seamlessly?

I'm not sure about this one. The song shouldn't need to reload or reimport on loop (which is most likely reason for stutter). It should just sit in memory and play. There might be some unintended interaction between SongPlayer and asset injection system here. Just checked, sound data is reimported ...