Search found 439 matches

by TheLacus
Thu Apr 19, 2018 4:15 pm
Forum: Developer Discussion
Topic: GitHub Desktop
Replies: 16
Views: 569

Re: GitHub Desktop

Did you try my answer on github? If you use rebase instead of merge you don't get the "Merge remote-tracking branch 'x' into y" commit. Try pull --rebase in a test branch and see if you can get it to be synced with master :)
by TheLacus
Wed Apr 18, 2018 7:11 pm
Forum: Creator's Corner
Topic: [MOD] Remove Spiders
Replies: 11
Views: 2574

Re: [MOD] Remove Spiders

Version 2.0.1 on first post for compatibility with current game build.
by TheLacus
Fri Apr 13, 2018 5:52 pm
Forum: Creator's Corner
Topic: [MOD] Post Processing Effects
Replies: 41
Views: 7110

Re: Post Processing Effects

Midknightprince wrote:
Thu Apr 12, 2018 11:08 pm
TheLacus wrote:
Thu Apr 12, 2018 7:52 pm
This is due to recent changes of mod settings system, i'll release an update asap.
WHEW, Thank you man, i really like this one.
New version is on first post :)
by TheLacus
Fri Apr 13, 2018 10:13 am
Forum: Creator's Corner
Topic: [MOD] Loading Screen
Replies: 72
Views: 9384

Re: [MOD] Loading Screen

Did you ever get this working again ? It stopped working a few builds ago for me, I just tried 2.0 hoping it would come back on again, but nothing. Like my other mods, i need to upgrade the mod settings format. It's a simple fix, i'll release a quick update in the next few days when i find the time...
by TheLacus
Thu Apr 12, 2018 7:52 pm
Forum: Creator's Corner
Topic: [MOD] Post Processing Effects
Replies: 41
Views: 7110

Re: Post Processing Effects

This is due to recent changes of mod settings system, i'll release an update asap.
by TheLacus
Wed Apr 04, 2018 8:46 pm
Forum: Mods & Features General
Topic: My UI up-scaling project.
Replies: 42
Views: 7950

Re: My UI up-scaling project.

I've been working in more panels (join guild/talk/banking/etc, and the bank menu) and I'm happy to see that some images are now being replaced as expected once I drop my pngs, now the whole character creation looks fine, as well as the local map. I just found in this new iteration of my replacement...
by TheLacus
Fri Mar 30, 2018 9:27 pm
Forum: Developer Discussion
Topic: GitHub Desktop
Replies: 16
Views: 569

Re: GitHub Desktop

Great stuff, thank you for that. I can see the PR there and will process this as soon as I have time. If I have any feedback or need changes made before merging, I will add that to the comments on the PR. And yep you've got it right - develop on your fork and send your changes to me via PR. It also...
by TheLacus
Fri Mar 30, 2018 4:52 pm
Forum: Help & Support
Topic: Textures: Upscaling problem / Not used
Replies: 4
Views: 416

Re: Textures: Upscaling problem / Not used

Hi, thank you for the list, the issue is that some windows are based on original size of images. I fixed some of them, if you find more please report it and they will be fixed over time.
by TheLacus
Wed Mar 28, 2018 8:01 pm
Forum: Creator's Corner
Topic: (Slightly) Higher Res Vanilla Sprites
Replies: 10
Views: 593

Re: (Slightly) Higher Res Vanilla Sprites

Only albedo is imported, plus emission maps when a record is reported as emissive. My idea was a 1:1 replacement for sprites, leaving to prefabs the potential for further customization. I can change this if you think is worth it, but there are some billboards which share the atlas with original tex...
by TheLacus
Tue Mar 27, 2018 7:21 pm
Forum: Creator's Corner
Topic: (Slightly) Higher Res Vanilla Sprites
Replies: 10
Views: 593

Re: (Slightly) Higher Res Vanilla Sprites

Only albedo is imported, plus emission maps when a record is reported as emissive. My idea was a 1:1 replacement for sprites, leaving to prefabs the potential for further customization. I can change this if you think is worth it, but there are some billboards which share the atlas with original text...