Search found 396 matches

by TheLacus
Tue Dec 12, 2017 8:48 pm
Forum: Creator's Corner
Topic: Real grass
Replies: 134
Views: 15931

Re: Real grass

Thank you :)
yes, this is wip.
by TheLacus
Sun Dec 10, 2017 9:22 pm
Forum: Creator's Corner
Topic: Real grass
Replies: 134
Views: 15931

Re: Real grass

Gave more life to oasis... I like the contrast between the vastness of desert and green of vegetation.

Image
Image
More pictures here
by TheLacus
Sat Dec 09, 2017 8:25 pm
Forum: Creator's Corner
Topic: NPC Flats - Waifu upscaling
Replies: 91
Views: 2240

Re: NPC Flats - Waifu upscaling

But the NPCs... thats hard - as described above. We need something else for those. OR maybe have something different for interior and exterior flats - that would be ideal. Also, if the set has animations, that increases the number of textures dramaticaly Interiors, exteriors and mobile characters a...
by TheLacus
Fri Dec 08, 2017 9:16 pm
Forum: Creator's Corner
Topic: NPC Flats - Waifu upscaling
Replies: 91
Views: 2240

Re: NPC Flats - Waifu upscaling

Its surprising to me, because I always thought that the size of the file in terms of bytes is what matters the most - and that was the thing I kept my eye on here - doesnt matter as I can fit those flats in the atlas anyway, I will just resize the biggest ones.. one evening of "work" Reso...
by TheLacus
Fri Dec 08, 2017 10:44 am
Forum: Community
Topic: Re Twitter
Replies: 122
Views: 6532

Re: Re Twitter

Nice screenshots Midknightprince :)
But is v2.1 in a .7z archive, not v2.1.7 :lol:
by TheLacus
Fri Dec 08, 2017 10:39 am
Forum: Creator's Corner
Topic: NPC Flats - Waifu upscaling
Replies: 91
Views: 2240

Re: NPC Flats - Waifu upscaling

So for example, the statue archive consists of 22 files. So that would be 512x512 resolution (and there will be place left for 10 more statues). 64 actually. But you can mix different resolutions, what's important is the total surface. If I place the whole statue archive in a streaming asstets (and...
by TheLacus
Thu Dec 07, 2017 6:58 pm
Forum: Creator's Corner
Topic: NPC Flats - Waifu upscaling
Replies: 91
Views: 2240

Re: NPC Flats - Waifu upscaling

4096 is 4x2048, 16x1024 and so on. Note that they don't get resized, what doesn't fit is just "cut". Using an atlas is part of a performance technique implemented by Interkarma to draw a lot of billboards in the open world, and it's already being pushed to the limits when mods are enabled....
by TheLacus
Wed Dec 06, 2017 8:14 pm
Forum: Modder Discussion
Topic: Is the Flat import flawed?
Replies: 3
Views: 154

Re: Is the Flat import flawed?

Hi King of Worms! Exteriors billboards textures are merged in an atlas of size 4096×4096 for each archive. If the total area of your textures exceeds the atlas capability the latest textures added are not shown correctly. I assume this is what's happening with the second image if you are using textu...
by TheLacus
Sat Dec 02, 2017 12:31 pm
Forum: Modder Discussion
Topic: Using SLADE to Palette-ize Daggerfall Unity images
Replies: 5
Views: 283

Re: Using SLADE to Palette-ize Daggerfall Unity images

Great work!
Note there is a limit of one spoiler/quote per post.
by TheLacus
Mon Nov 27, 2017 9:26 pm
Forum: Creator's Corner
Topic: Real grass
Replies: 134
Views: 15931

Re: Real grass

Version 2.1 Changes ⋅ Seasonal changes (grass color and size). ⋅ Graphical improvements for plants and flowers. ⋅ Additional groundcover (bushes and stones). Release notes Flowers and stones are disabled by default. You can enable them from settings where you can also ...

Go to advanced search