Search found 424 matches

by TheLacus
Wed Feb 21, 2018 6:39 pm
Forum: Modder Discussion
Topic: [GUIDE] Mesh, Texture and Sound replacement
Replies: 109
Views: 14916

Re: [GUIDE] Mesh, Texture and Sound replacement

Hi, you must define a material, see First Person Weapons section here.
Please tell me if you need more specific help ;)
by TheLacus
Mon Feb 12, 2018 8:45 pm
Forum: Modder Discussion
Topic: Strange behavior of the imported flats
Replies: 18
Views: 561

Re: Strange behavior of the imported flats

Ah, it's because the game uses borderless window and DSR requires exlcusive fullscreen. It should work if you set the resolution for Windows (desktop).
by TheLacus
Mon Feb 12, 2018 1:30 pm
Forum: Modder Discussion
Topic: Strange behavior of the imported flats
Replies: 18
Views: 561

Re: Strange behavior of the imported flats

so setting 4k at 1080p display for example. I typically use downsampling from 1600p/1800p to my 1200p monitor. It works like a PERFECT antialiasing and more. And that is not working now - thats what I was asking about, sorry for confusion. Is there a plan to make it work? That would solve all the p...
by TheLacus
Tue Jan 23, 2018 3:44 pm
Forum: Help & Support
Topic: Reload/Refresh Textures
Replies: 41
Views: 1729

Re: Reload/Refresh Textures

Than, Id like to know, how enemy animated NPCs are handled? Monsters like Rat, Bat etc. Each enemy has cca 40 - 90 frames in a set. Has that set size some limits I should fit in? Same would apply to neutral animated NPCs like town people etc. Textures for Interior billboards like static npcs (albed...
by TheLacus
Sun Jan 21, 2018 7:00 pm
Forum: Modder Discussion
Topic: Texture Installation for Mac?
Replies: 3
Views: 179

Re: Texture Installation for Mac?

Hi parisean! Path is "StreamingAssets/Textures", if missing you can create it manually. I don't have a Mac but i think "Contents" is the equivalent of "exe_Data".
by TheLacus
Wed Jan 17, 2018 9:25 pm
Forum: Help & Support
Topic: Reload/Refresh Textures
Replies: 41
Views: 1729

Re: Reload/Refresh Textures

MaterialReader.CompressSkyTextures used to be a field that applied to all textures (I think it was just called "CompressTextures" at the time). The setting had a negative impact on small textures such as flats, so I just retained setting for sky images where compression was barely noticea...
by TheLacus
Sun Jan 14, 2018 9:50 pm
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 590

Re: Question about lighting and melee control

That's the one. I just checked and i think the texture in your screenshot is 123.2, which has no metallicgloss map but an xml file. It's called 123_2-0.xml, so remove it or lower smoothness from current 0.7 :) Of course this may have negative effects on reflection mod functionalities, just saying th...
by TheLacus
Sun Jan 14, 2018 9:36 am
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 590

Re: Question about lighting and melee control

Ifkopifko is correct. Alternatively, you can disable all mods globally from game settings and it shouldn't load textures anymore.

If you want to experiment, try to find the exact texture and change smoothness value in Xml, see if it makes any difference.
by TheLacus
Thu Jan 11, 2018 8:20 pm
Forum: Help & Support
Topic: Reload/Refresh Textures
Replies: 41
Views: 1729

Re: Reload/Refresh Textures

The textures are only loaded when needed, with a few key exceptions (like terrain sets) that need to be prepared ahead of time for the world to stream. The cache does store textures after they're loaded however, which can lead to bloat over time. A normal play session (without mods) should only con...
by TheLacus
Wed Jan 10, 2018 8:12 pm
Forum: Creator's Corner
Topic: Daggerfall retexture
Replies: 117
Views: 7867

Re: Daggerfall retexture

Pifko, dont play with fire :P With the textures, the resolution doesnt matter too much, its very different case than with the flats. Flats are supersensitive to resolution, textures are more about size, and mine are small. Size may have effect on loading times, especially if the game is on an hard ...

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