Search found 445 matches

by TheLacus
Tue Apr 24, 2018 8:06 pm
Forum: Creator's Corner
Topic: [MOD] Real Grass 2
Replies: 2
Views: 41

[MOD] Real Grass 2

Real Grass 2 http://forums.dfworkshop.net/download/file.php?id=804 Description A vanilla-friendly and customizable ground cover for Daggerfal Unity. Adds grass and, optionally, water plants, stones and flowers to the terrain of Daggerfall Unity. Features Grass adapts to seasonal changes with smooth...
by TheLacus
Tue Apr 24, 2018 4:43 pm
Forum: Creator's Corner
Topic: Real grass
Replies: 146
Views: 25593

Re: Real grass

Here it is. I think i'm going to open a new topic to keep all links on first post. Version 2.2 Changelog Graphical improvements. Smooth transition from/to winter. Compatibility upgrade. Download https://d2gg9evh47fn9z.cloudfront.net/800px_COLOURBOX2348086.jpg screen.png
by TheLacus
Tue Apr 24, 2018 7:06 am
Forum: Creator's Corner
Topic: Real grass
Replies: 146
Views: 25593

Re: Real grass

I'm going to release a new build within the next few days :)
by TheLacus
Tue Apr 24, 2018 7:05 am
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 6
Views: 163

Re: Enhanced sky

Glad this was solved :)
by TheLacus
Mon Apr 23, 2018 5:23 pm
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 6
Views: 163

Re: Enhanced sky

DFTFU 1.7.3: Error in SkyManager.GetRefrences()
I extracted the code and this is printed under a catch statement, but i'm not sure what is actually being thrown. Doesn't look related to modsettings though, i can edit them in game and the file is created without issues.
by TheLacus
Sat Apr 21, 2018 9:57 am
Forum: Creator's Corner
Topic: Handpainted model replacement project
Replies: 216
Views: 27546

Re: Handpainted model replacement project

Awesome work as usual :) Was there any way to make a custom model use whatever texture is loaded into DFunity? So if someone has no custom textures loaded they would just see the new model with old textures but if they downloaded a replacement texture that texture would get placed on the new model? ...
by TheLacus
Thu Apr 19, 2018 4:15 pm
Forum: Developer Discussion
Topic: GitHub Desktop
Replies: 17
Views: 679

Re: GitHub Desktop

Did you try my answer on github? If you use rebase instead of merge you don't get the "Merge remote-tracking branch 'x' into y" commit. Try pull --rebase in a test branch and see if you can get it to be synced with master :)
by TheLacus
Wed Apr 18, 2018 7:11 pm
Forum: Creator's Corner
Topic: [MOD] Remove Spiders
Replies: 11
Views: 2673

Re: [MOD] Remove Spiders

Version 2.0.1 on first post for compatibility with current game build.
by TheLacus
Fri Apr 13, 2018 5:52 pm
Forum: Creator's Corner
Topic: [MOD] Post Processing Effects
Replies: 41
Views: 7307

Re: Post Processing Effects

Midknightprince wrote:
Thu Apr 12, 2018 11:08 pm
TheLacus wrote:
Thu Apr 12, 2018 7:52 pm
This is due to recent changes of mod settings system, i'll release an update asap.
WHEW, Thank you man, i really like this one.
New version is on first post :)
by TheLacus
Fri Apr 13, 2018 10:13 am
Forum: Creator's Corner
Topic: [MOD] Loading Screen
Replies: 72
Views: 9571

Re: [MOD] Loading Screen

Did you ever get this working again ? It stopped working a few builds ago for me, I just tried 2.0 hoping it would come back on again, but nothing. Like my other mods, i need to upgrade the mod settings format. It's a simple fix, i'll release a quick update in the next few days when i find the time...