Search found 445 matches
- Tue Apr 24, 2018 8:06 pm
- Forum: Creator's Corner
- Topic: [MOD] Real Grass 2
- Replies: 2
- Views: 41
[MOD] Real Grass 2
Real Grass 2 http://forums.dfworkshop.net/download/file.php?id=804 Description A vanilla-friendly and customizable ground cover for Daggerfal Unity. Adds grass and, optionally, water plants, stones and flowers to the terrain of Daggerfall Unity. Features Grass adapts to seasonal changes with smooth...
- Tue Apr 24, 2018 4:43 pm
- Forum: Creator's Corner
- Topic: Real grass
- Replies: 146
- Views: 25593
Re: Real grass
Here it is. I think i'm going to open a new topic to keep all links on first post. Version 2.2 Changelog Graphical improvements. Smooth transition from/to winter. Compatibility upgrade. Download https://d2gg9evh47fn9z.cloudfront.net/800px_COLOURBOX2348086.jpg screen.png
- Tue Apr 24, 2018 7:06 am
- Forum: Creator's Corner
- Topic: Real grass
- Replies: 146
- Views: 25593
Re: Real grass
I'm going to release a new build within the next few days 

- Tue Apr 24, 2018 7:05 am
- Forum: Modder Discussion
- Topic: Enhanced sky
- Replies: 6
- Views: 163
Re: Enhanced sky
Glad this was solved 

- Mon Apr 23, 2018 5:23 pm
- Forum: Modder Discussion
- Topic: Enhanced sky
- Replies: 6
- Views: 163
Re: Enhanced sky
I extracted the code and this is printed under a catch statement, but i'm not sure what is actually being thrown. Doesn't look related to modsettings though, i can edit them in game and the file is created without issues.DFTFU 1.7.3: Error in SkyManager.GetRefrences()
- Sat Apr 21, 2018 9:57 am
- Forum: Creator's Corner
- Topic: Handpainted model replacement project
- Replies: 216
- Views: 27546
Re: Handpainted model replacement project
Awesome work as usual :) Was there any way to make a custom model use whatever texture is loaded into DFunity? So if someone has no custom textures loaded they would just see the new model with old textures but if they downloaded a replacement texture that texture would get placed on the new model? ...
- Thu Apr 19, 2018 4:15 pm
- Forum: Developer Discussion
- Topic: GitHub Desktop
- Replies: 17
- Views: 679
Re: GitHub Desktop
Did you try my answer on github? If you use rebase instead of merge you don't get the "Merge remote-tracking branch 'x' into y" commit. Try pull --rebase in a test branch and see if you can get it to be synced with master 

- Wed Apr 18, 2018 7:11 pm
- Forum: Creator's Corner
- Topic: [MOD] Remove Spiders
- Replies: 11
- Views: 2673
Re: [MOD] Remove Spiders
Version 2.0.1 on first post for compatibility with current game build.
- Fri Apr 13, 2018 5:52 pm
- Forum: Creator's Corner
- Topic: [MOD] Post Processing Effects
- Replies: 41
- Views: 7307
Re: Post Processing Effects
New version is on first post

- Fri Apr 13, 2018 10:13 am
- Forum: Creator's Corner
- Topic: [MOD] Loading Screen
- Replies: 72
- Views: 9571
Re: [MOD] Loading Screen
Did you ever get this working again ? It stopped working a few builds ago for me, I just tried 2.0 hoping it would come back on again, but nothing. Like my other mods, i need to upgrade the mod settings format. It's a simple fix, i'll release a quick update in the next few days when i find the time...