Search found 106 matches

by R.D.
Wed Oct 11, 2017 11:43 am
Forum: Bug Reports
Topic: Wrong display of texture in house
Replies: 3
Views: 475

Re: Wrong display of texture in house

Now that I understand what's happening better, I think this can probably be considered as not a bug. The issue is the same as for the wrong exterior door texture: classic doesn't do climate swaps for the painting texture groups, but DF Unity does. I'm not sure if classic specifically defines paintin...
by R.D.
Tue Oct 10, 2017 2:45 pm
Forum: Bug Reports
Topic: Enemies bounce down steep stairs
Replies: 0
Views: 46

Enemies bounce down steep stairs

When going down a steep staircase, enemies will "bounce" down it rather than walking along the stairs as you'd expect. I noticed it in the staircase in the big room in Privateer's Hold with the moving throne. The player doesn't seem to have the problem, or have to a noticeable amount, so m...
by R.D.
Tue Oct 10, 2017 10:50 am
Forum: Bug Reports
Topic: Other regions in Cybiades zoom-in view wrongly identified [resolved]
Replies: 4
Views: 134

Re: Other regions in Cybiades zoom-in view wrongly identified

Should be fixed for the next build. Marking this resolved.
by R.D.
Mon Oct 09, 2017 11:18 am
Forum: Bug Reports
Topic: Other regions in Cybiades zoom-in view wrongly identified [resolved]
Replies: 4
Views: 134

Re: Wrong click area for Cybiades

I see what you're saying now. The problem is that when you're zoomed in on Cybiades, the landmass to the lower right will take you to Alik'r Desert, even though that's not what it should be, right?
by R.D.
Mon Oct 09, 2017 9:52 am
Forum: Bug Reports
Topic: Animated door restarts opening arc on load game
Replies: 0
Views: 34

Animated door restarts opening arc on load game

To reproduce:

Open an animated door.
Save your game while the door is still opening.
Load the game.

You'll hear the door open sound again, and the door will restart its opening movement from whatever angle it was when the game was loaded, ending up opened more than 90 degrees.
by R.D.
Sun Oct 08, 2017 9:50 am
Forum: Bug Reports
Topic: Windows #49: Missing ceiling [SAME AS CLASSIC]
Replies: 3
Views: 512

Re: Windows #49: Missing ceiling

Since another thread with a 3d mistake from classic (viewtopic.php?f=24&t=754) was marked [SAME AS CLASSIC], I guess we can do that for this one, too.
by R.D.
Sun Oct 08, 2017 9:49 am
Forum: Bug Reports
Topic: Windows #49: Billboards Half-Buried [resolved]
Replies: 4
Views: 518

Re: Windows #49: Billboards Half-Buried

Let's go ahead and mark this one resolved, too.
by R.D.
Sun Oct 08, 2017 9:45 am
Forum: Bug Reports
Topic: Other regions in Cybiades zoom-in view wrongly identified [resolved]
Replies: 4
Views: 134

Other regions in Cybiades zoom-in view wrongly identified [resolved]

From http://forums.dfworkshop.net/viewtopic.php?f=24&t=659 username wrote "Found another minor bug on the world map; the hitbox (not the proper term I know) for switching to other provinces is messed up for Cybiades, I know this is probably due to the weird offset in vanilla so it might jus...
by R.D.
Sun Oct 08, 2017 9:17 am
Forum: Bug Reports
Topic: Cropped map screen [Resolved]
Replies: 9
Views: 255

Re: Cropped map screen [Resolved]

This is marked resolved now, but we should probably have a new bug report for the Cybiades issue.
by R.D.
Sun Oct 08, 2017 8:59 am
Forum: Bug Reports
Topic: Linux #Vengeance: Quest does not end if resting
Replies: 3
Views: 179

Re: Linux #Vengeance: Quest does not end if resting

Is this still a problem?

Go to advanced search