Search found 114 matches

by R.D.
Mon Dec 11, 2017 12:20 pm
Forum: Work Requests
Topic: Open: Dungeon Water Height
Replies: 18
Views: 3043

Re: Open: Dungeon Water Height

We've got this one now, so it needn't be Open anymore.
by R.D.
Mon Dec 11, 2017 12:19 pm
Forum: Community
Topic: Re Twitter
Replies: 122
Views: 6469

Re: Re Twitter

Looking forward to your continued progress on OpenTESArena! It looks level rendering is really coming along recently.
by R.D.
Sun Oct 29, 2017 9:02 am
Forum: General
Topic: Bringing back Material in shield and helm name
Replies: 8
Views: 483

Re: Bringing back Material in shield and helm name

This is in now as a setting https://github.com/Interkarma/daggerfall-unity/pull/532.

The settings file (for me on Windows) is in C:\Users\(Account Name)\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity.
by R.D.
Sat Oct 28, 2017 2:52 pm
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 76
Views: 3810

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Hazelnut's on a bit of a hiatus, I think. I looked into it and the %t macro was pretty simple, it just goes based on the "ruler" value from FACTIONS.TXT for the current region. I just put up a PR for it. Allofich had even said as much about the macros, so my observation was hardly necessar...
by R.D.
Thu Oct 26, 2017 10:53 am
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 76
Views: 3810

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

I suspect this change was what made me notice a very unusual room on the way to the Wayrest treasure vault.


Yes I noticed that one, too, and it's in classic as well. I''ll try to patch it out in a little bit.
by R.D.
Sun Oct 22, 2017 9:59 am
Forum: General
Topic: Bringing back Material in shield and helm name
Replies: 8
Views: 483

Re: Bringing back Material in shield and helm name

I edited my last post. If we change this we have to decide what to do for "leather" helms and shields.

Maybe use the no-material version for leather, and the material version for everything else?
by R.D.
Sun Oct 22, 2017 7:51 am
Forum: General
Topic: Bringing back Material in shield and helm name
Replies: 8
Views: 483

Re: Bringing back Material in shield and helm name

Was there any clear reason why they weren't labeled in the original game? Don't know. The only reasons I can think of are that for helms, it is because one type of helm, the gold one, isn't tinted by armor material, and with shields, the armor value doesn't change by material, although their other ...
by R.D.
Wed Oct 11, 2017 11:43 am
Forum: Bug Reports
Topic: Wrong display of texture in house
Replies: 3
Views: 565

Re: Wrong display of texture in house

Now that I understand what's happening better, I think this can probably be considered as not a bug. The issue is the same as for the wrong exterior door texture: classic doesn't do climate swaps for the painting texture groups, but DF Unity does. I'm not sure if classic specifically defines paintin...
by R.D.
Tue Oct 10, 2017 2:45 pm
Forum: Bug Reports
Topic: Enemies bounce down steep stairs
Replies: 0
Views: 116

Enemies bounce down steep stairs

When going down a steep staircase, enemies will "bounce" down it rather than walking along the stairs as you'd expect. I noticed it in the staircase in the big room in Privateer's Hold with the moving throne. The player doesn't seem to have the problem, or have to a noticeable amount, so m...

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