Search found 720 matches

by Nystul
Wed Oct 18, 2017 9:53 am
Forum: General
Topic: Bringing back Material in shield and helm name
Replies: 3
Views: 73

Re: Bringing back Material in shield and helm name

I would also like this, I would also like to have an option so that shields can have armor values higher than 4 (this was in earlier but patched by allofich to match vanilla df bahaviour. I never liked this in vanilla since it made shields pretty useless at higher lvls. an ini file option would be a...
by Nystul
Wed Oct 18, 2017 9:42 am
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 83
Views: 2400

Re: started implementation of talk window

I have dialog link resolving for "tell me about"-entries working currently no entries in the "where is" section for quest resources are created - will come later furthermore I managed to implement rumors for "tell me about"-entries. Did a lot of vanilla daggerfall testi...
by Nystul
Wed Oct 18, 2017 7:05 am
Forum: Community
Topic: Arena's engine also used in Terminator: Rampage
Replies: 7
Views: 231

Re: Arena's engine also used in Terminator: Rampage

In 4 years we went from this http://www.abload.de/img/uw1_02gtypn.png to this https://downloadcentral.dk/upload/screenshot560-1.jpg Night and day! Not only the graphics, but the controls and smoothness, which can't be seen there. And I love Ultima Underworld, but credit where credit is due. imho, t...
by Nystul
Wed Oct 18, 2017 6:56 am
Forum: Help & Support
Topic: UI has vanished
Replies: 4
Views: 66

Re: UI has vanished

So i am trying out DFU and started my first game and i am missing my user interface but have all of this garbage on my screen. please see the picture to see what i mean. Looking for a way to remove the garbage text and bring back the games user interface. please help i want to play what has been do...
by Nystul
Mon Oct 16, 2017 2:05 pm
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 83
Views: 2400

Re: started implementation of talk window

implemented add dialog command.
still need to implement dialog link behaviour so that talk options are also revealed when mentioned in one of the answers (as mentioned in http://www.dfworkshop.net/static_files/ ... tml#rumor5)
by Nystul
Fri Oct 13, 2017 1:05 pm
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 83
Views: 2400

Re: started implementation of talk window

interesting: in vanilla rumors are also possible answers when chatting about the quest topic, but they seem to show up less likely (anyInfo messages are received much more often) - that is a new finding, I thought rumors would display when asking about "any news" but no they are assigned t...
by Nystul
Fri Oct 13, 2017 1:02 pm
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 83
Views: 2400

Re: started implementation of talk window

Oh, I had assumed that designating someone as a quest NPC automatically integrated them into the Person dialogue, sort of like how the quest compass works in DFU. So this'll be something to toggle in the future for each NPC? Hmm... well you are kind of right, I found out, but only if the npc is a s...
by Nystul
Wed Oct 11, 2017 6:47 am
Forum: Quest Hub
Topic: quest Missing Prince: wrong dungeon sitelink created
Replies: 5
Views: 151

Re: quest Missing Prince: wrong dungeon sitelink created

I can live with it - the reason for these specific dungeons might have been that they are close by and really special in a way that they are located in an outstanding place. The top-east bit of sentinel headland and the island above sentinel. This makes it special and even the dialog option for find...
by Nystul
Tue Oct 10, 2017 4:00 pm
Forum: Creator's Corner
Topic: Real grass
Replies: 113
Views: 12518

Re: Real grass

house shelves could contain valuable items, that could be stolen if players pickpocket skill is high enough.
dungeon shelves could contain less valuable items, broken items and maybe rarely better stuff. just a balancing thing imho

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