Search found 951 matches

by Nystul
Mon Jun 18, 2018 9:23 am
Forum: Creator's Corner
Topic: [MOD] Distant Terrain
Replies: 316
Views: 52759

Re: [MOD] Distant Terrain

Distant Terrain 2.4.0 (uses new changes to Terrain Sampler, only compatible with new dfunity version with new baseline (Unity 2018.1.2f1)):
https://drive.google.com/file/d/11oVri4 ... sp=sharing

ready to be moved to Released Mods forum :)
by Nystul
Sat Jun 16, 2018 9:05 pm
Forum: Help & Support
Topic: Conversation bug
Replies: 16
Views: 587

Re: Conversation bug

it is fixed yes
by Nystul
Sat Jun 16, 2018 9:21 am
Forum: Creator's Corner
Topic: [MOD] Distant Terrain
Replies: 316
Views: 52759

Re: [MOD] Distant Terrain

ok, so here is what my latest pull request does and how you can update your mod to work with next version of Distant Terrain mod: here is a copy of the comment of the pull request: new property MeanTerrainHeightScale and new method TerrainHeightScale added default use is fixed terrain height scale f...
by Nystul
Fri Jun 15, 2018 8:09 am
Forum: Bug Reports
Topic: OSX #115 & #116: NPC dialogue loops in Daggerfall
Replies: 17
Views: 480

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

when trying to load the savegame I get this error: Exception: Unable to locate specified type "DaggerfallWorkshop.Game.Questing.Actions.EndQuest+SaveData_v1", the game is not even loaded. The error occurs in SaveLoadManager.cs nevertheless I can easily reproduce the mentioned problem with a new char...
by Nystul
Fri Jun 15, 2018 7:14 am
Forum: Bug Reports
Topic: OSX #115 & #116: NPC dialogue loops in Daggerfall
Replies: 17
Views: 480

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Will also take a look
by Nystul
Thu Jun 14, 2018 11:00 pm
Forum: Creator's Corner
Topic: [MOD] Distant Terrain
Replies: 316
Views: 52759

Re: [MOD] Distant Terrain

I understand, and I'd be happy for the ITerrainSampler interface and base class to expose this property so others can use it. I'm happy for you to add this so it suits your needs precisely, but just let me know if any assistance required. Ok, I will work on it ;) Will try to coordinate with Uncanny...
by Nystul
Thu Jun 14, 2018 10:55 pm
Forum: Released Mods
Topic: [MOD] Realtime Reflections
Replies: 107
Views: 21880

Re: [MOD] Realtime Reflections

Realtime Reflections 2.2.0 (only compatible with new dfunity version with new baseline (Unity 2018.1.2f1)):
https://drive.google.com/file/d/1Z4ZAqH ... sp=sharing
by Nystul
Thu Jun 14, 2018 10:52 pm
Forum: Creator's Corner
Topic: [MOD] Distant Terrain
Replies: 316
Views: 52759

Re: [MOD] Distant Terrain

Distant Terrain 2.3.0 (only compatible with new dfunity version with new baseline (Unity 2018.1.2f1)):
https://drive.google.com/file/d/1GoYxeU ... sp=sharing
by Nystul
Thu Jun 14, 2018 9:42 pm
Forum: Creator's Corner
Topic: [MOD] Distant Terrain
Replies: 316
Views: 52759

[MOD] Distant Terrain

@Interkarma: working on an updated version of my DistantTerrain mod (and making it compatible with Uncanny Valley's "Mountains And Hills" mod). I realized that we will run into problems with terrain samplers not using a baseHeightScale and noiseMapScale equal to DefaultTerrainSampler. Luckily it see...
by Nystul
Tue Jun 12, 2018 8:06 am
Forum: Developer Discussion
Topic: Interesting Finds for Daggerfall Rumors
Replies: 8
Views: 348

Re: Interesting Finds for Daggerfall Rumors

Would be interesting if we could later import these rumors when importing vanilla savegames. A question I would like to find the answer to is: is the total number of generated rumors by vanilla always fixed and thus do generic rumors and quest rumors sum up to a fixed number or do quest rumors incre...