Search found 771 matches

by Nystul
Wed Feb 14, 2018 3:13 pm
Forum: News
Topic: New Builds For 2018
Replies: 8
Views: 433

Re: New Builds For 2018

infinite, grouped by character (infinite as well) thanks to Interkarma's wonderful new save interface
by Nystul
Wed Feb 14, 2018 9:35 am
Forum: Modder Discussion
Topic: Daggerfall Imaging 2 Crash/Unhandled Exception
Replies: 4
Views: 123

Re: Daggerfall Imaging 2 Crash/Unhandled Exception

try installing Microsoft XNA Framework Redistributable 3.1
http://www.microsoft.com/en-au/download ... x?id=15163
by Nystul
Sun Feb 11, 2018 3:33 pm
Forum: Work Requests
Topic: Closed: House and Ship information
Replies: 34
Views: 990

Re: Open: House and Ship information

take a look at function Awake() in DaggerfallAutomap.cs: it will try to get layer index from name (automap layer is called "Automap") - if it finds a layer called "Automap" it will use this layer, otherwise automap defaults to layer 10 and afterwards makes sure that the main came...
by Nystul
Sun Feb 11, 2018 10:14 am
Forum: Work Requests
Topic: Closed: House and Ship information
Replies: 34
Views: 990

Re: Open: House and Ship information

Thank you for the pointers. Am I correct that using the layer will allow me to have a 3d model that I can render without getting rid of the main game scene? I was thinking I needed to create a new scene, but if you can't have 2 active at once that would not work. Didn't know about layers, so thanks...
by Nystul
Sat Feb 10, 2018 12:05 pm
Forum: Developer Discussion
Topic: unity 2018.1 - looking forward to "c# job system"
Replies: 2
Views: 164

Re: unity 2018.1 - looking forward to "c# job system"

What I learned from an introduction video on youtube so far is that you cannot use unity api calls in the job system, but what is shown is that there are special classes handling access to some vital things like unity transforms. This is especially interesting for one issue we have with the streamin...
by Nystul
Sat Feb 10, 2018 11:53 am
Forum: Work Requests
Topic: Closed: House and Ship information
Replies: 34
Views: 990

Re: Open: House and Ship information

Yeah, I'm not sure. I still have to figure out how to make the 3d models appear and spin. Not sure when I'll get around to doing that yet. Need to learn some things about unity scenes first. :) I would suggest taking a look at the interior automap. You could use a similar approach to what is implem...
by Nystul
Sat Feb 10, 2018 11:37 am
Forum: General
Topic: Credits Thread
Replies: 3
Views: 2020

Re: Credits Thread

you definitely belong the the additional thanks list for your videos
by Nystul
Fri Feb 09, 2018 1:38 pm
Forum: Developer Discussion
Topic: unity 2018.1 - looking forward to "c# job system"
Replies: 2
Views: 164

unity 2018.1 - looking forward to "c# job system"

just found a video of new features in unity 2018.1 beta (and hopefully soon in 2018.1) https://www.youtube.com/watch?v=fRHMB4MWSFA especially the job system sounds interesing. maybe it can be used to help when terrain tiles get laid out... but not sure this depends if api calls are possible from wit...
by Nystul
Fri Feb 09, 2018 1:35 pm
Forum: General
Topic: Screenshot thread
Replies: 116
Views: 13786

Re: Screenshot thread

yeah ok, this would be the frame index of animations - since it is only still images for portraits it is always 0
by Nystul
Thu Feb 08, 2018 9:48 pm
Forum: Help & Support
Topic: Map fragments
Replies: 7
Views: 188

Re: Map fragments

thanks for reporting. interesting - will put that on the todo list

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