Search found 954 matches

by Nystul
Sat Jun 23, 2018 12:00 pm
Forum: Creator's Corner
Topic: Enhanced Sky
Replies: 47
Views: 9616

Re: Enhanced Sky

Wow this looks incredible good.

Would you be able to do one variant without mountains in the background. I would love to use this together with distant terrain mod but the mountains do not look good with the mod...
by Nystul
Sat Jun 23, 2018 9:10 am
Forum: Creator's Corner
Topic: Enhanced Sky
Replies: 47
Views: 9616

Re: Enhanced Sky

I am confident that I will be able to do an updated Enhanced Sky mod version for new dfunity baseline. It should be 90% feature complete (since I am using latest checked in version by lypyl: https://github.com/Lypyl/daggerfall-unity/tree/EnhancedSky?files=1, which lacks some of the updates of latest...
by Nystul
Sat Jun 23, 2018 9:07 am
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 317
Views: 52890

Re: [MOD] Distant Terrain

please move this to Released Mods subforum if you have the time.
by Nystul
Mon Jun 18, 2018 9:23 am
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 317
Views: 52890

Re: [MOD] Distant Terrain

Distant Terrain 2.4.0 (uses new changes to Terrain Sampler, only compatible with new dfunity version with new baseline (Unity 2018.1.2f1)):
https://drive.google.com/file/d/11oVri4 ... sp=sharing

ready to be moved to Released Mods forum :)
by Nystul
Sat Jun 16, 2018 9:05 pm
Forum: Help & Support
Topic: Conversation bug
Replies: 16
Views: 609

Re: Conversation bug

it is fixed yes
by Nystul
Sat Jun 16, 2018 9:21 am
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 317
Views: 52890

Re: [MOD] Distant Terrain

ok, so here is what my latest pull request does and how you can update your mod to work with next version of Distant Terrain mod: here is a copy of the comment of the pull request: new property MeanTerrainHeightScale and new method TerrainHeightScale added default use is fixed terrain height scale f...
by Nystul
Fri Jun 15, 2018 8:09 am
Forum: Bug Reports
Topic: OSX #115 & #116: NPC dialogue loops in Daggerfall
Replies: 17
Views: 503

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

when trying to load the savegame I get this error: Exception: Unable to locate specified type "DaggerfallWorkshop.Game.Questing.Actions.EndQuest+SaveData_v1", the game is not even loaded. The error occurs in SaveLoadManager.cs nevertheless I can easily reproduce the mentioned problem with a new char...
by Nystul
Fri Jun 15, 2018 7:14 am
Forum: Bug Reports
Topic: OSX #115 & #116: NPC dialogue loops in Daggerfall
Replies: 17
Views: 503

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Will also take a look
by Nystul
Thu Jun 14, 2018 11:00 pm
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 317
Views: 52890

Re: [MOD] Distant Terrain

I understand, and I'd be happy for the ITerrainSampler interface and base class to expose this property so others can use it. I'm happy for you to add this so it suits your needs precisely, but just let me know if any assistance required. Ok, I will work on it ;) Will try to coordinate with Uncanny...
by Nystul
Thu Jun 14, 2018 10:55 pm
Forum: Released Mods
Topic: [MOD] Realtime Reflections
Replies: 107
Views: 21904

Re: [MOD] Realtime Reflections

Realtime Reflections 2.2.0 (only compatible with new dfunity version with new baseline (Unity 2018.1.2f1)):
https://drive.google.com/file/d/1Z4ZAqH ... sp=sharing