Search found 749 matches

by Nystul
Wed Nov 22, 2017 9:52 am
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 125
Views: 4845

Re: started implementation of talk window

ok that works ;)

thanks :)

questor greeting messages after post quest success or failure are now working.
by Nystul
Tue Nov 21, 2017 9:16 am
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 125
Views: 4845

Re: started implementation of talk window

hi interkarma, got a question because things are not working as expected... i did a fighters guild quest (M0B00Y15) but any non-story quest seems to behave the same I successfully slained the mobs and the questor is thanking me for fullfilling the quest. But the questComplete flag still stays at val...
by Nystul
Mon Nov 20, 2017 2:54 pm
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 125
Views: 4845

Re: started implementation of talk window

ok thanks! will take a look ;)
by Nystul
Sun Nov 19, 2017 1:44 pm
Forum: Help & Support
Topic: DragonBreak #92: Textures of the terrain are not replaced by high-resolution textures
Replies: 2
Views: 161

Re: DragonBreak #92: Textures of the terrain are not replaced by high-resolution textures

please read the texture replacement instructions in the mod forum about restrictions and prerequisites for terrain texture replacement
by Nystul
Fri Nov 17, 2017 1:01 pm
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 125
Views: 4845

Re: started implementation of talk window

question to interkarma: is there an easy way to check if a specific static npc is the current quest's questor? would need this for QuestorPostsuccess and QuestorPostfailure messages and it needs to be more specific than just comparing the npc's name since this could be theoretically the same for dif...
by Nystul
Thu Nov 16, 2017 1:10 pm
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 125
Views: 4845

Re: started implementation of talk window

implemented first version of rumor mill. Still very early work in progress, but supports quest progress rumors (RumorsDuringQuest, RumorsPostsuccess, RumorsPostfailure) and quest action "rumor mill" there are also 10 random rumors generated, but they lack macro resolving for most of them b...
by Nystul
Fri Nov 10, 2017 8:16 pm
Forum: Help & Support
Topic: Missing Map & chat screens
Replies: 7
Views: 336

Re: Missing Map & chat screens

did you install any graphical gui replacements?
by Nystul
Sun Nov 05, 2017 10:10 pm
Forum: General
Topic: Questions about further additions to terrain generation
Replies: 12
Views: 879

Re: Questions about further additions to terrain generation

Hi, One thing I've been wondering about since no-one seems to mention it anywhere: what is the heightrange supposed to be? Playing with the vertical scale in L3DT, it appears to be somewhere between 4096 and 8192 meters, 6184 looks kinda nice but that's definitely not how it's rendered in Daggerfal...
by Nystul
Sat Oct 28, 2017 1:45 pm
Forum: Mods & Features General
Topic: My UI up-scaling project.
Replies: 33
Views: 4459

Re: My UI up-scaling project.

Great work Arl :) About the scaling issue, this happens because image resolution is used to define the rect on screen, so different resolutions have different results. I fixed some of them as i met this issue but maybe is better to use a more systematic approach since almost all Ui images are affec...
by Nystul
Sat Oct 28, 2017 1:42 pm
Forum: Mods & Features General
Topic: My UI up-scaling project.
Replies: 33
Views: 4459

Re: My UI up-scaling project.

interior and exterior automap texture replacements will work in next version as well (background is a bit dark for exterior automap imho):

Image

Image

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