Search found 786 matches

by Nystul
Sun Apr 01, 2018 11:15 am
Forum: Community
Topic: XL Engine source code release!
Replies: 9
Views: 523

Re: XL Engine source code release!

Nice april's fool, curious where this link leads to, won't check it though
by Nystul
Thu Mar 29, 2018 9:26 am
Forum: Bug Reports
Topic: Build #103 Quest related monster not spawning
Replies: 9
Views: 257

Re: Build #103 Quest related monster not spawning

there are 2 knights of the dragon guild buildings in daggerfall. maybe you searched the wrong one
by Nystul
Wed Mar 28, 2018 11:17 am
Forum: Creator's Corner
Topic: Ravenborn's Sprite Refinery
Replies: 52
Views: 2507

Re: Ravenborn's Sprite Refinery

I love the looks of these, awesome work! While we have the code fully available, anyone think we could modify the NPCs to actually match their portraits? I'm willing to make whatever/ as many sprite variations as we need for that! lol There's nothing linking together random NPCs to portraits in esc...
by Nystul
Fri Mar 23, 2018 9:03 am
Forum: Creator's Corner
Topic: [MOD] Archaeologists
Replies: 66
Views: 3000

Re: [MOD] Archaeologists

this obviously happens because it is tried to put too much text into the box. an easy solution would be to crop text characters after a certain length.
by Nystul
Wed Mar 21, 2018 1:55 pm
Forum: News
Topic: Guild systems
Replies: 9
Views: 348

Re: Guild systems

I've posted a write up of my journey implementing guild systems in a blog post by request of Interkarma. Hope you find it an interesting read. http://www.dfworkshop.net/guild-systems/ was a excellent read ;) you might check the last link, it is leading me to the post editing page instead of the nor...
by Nystul
Wed Mar 21, 2018 12:38 pm
Forum: Work Requests
Topic: Open: "Any News" rumor mill standard rumors
Replies: 11
Views: 512

Re: Open: "Any News" rumor mill standard rumors

Hmm, OK. Well, I think you can also sometimes get messages on the welcome signs for things like certain factions being declared public enemies, which is probably related to this. I assumed the ruler stuff was as well, but maybe not. would like to see a screenshot of this feature. never saw it on my...
by Nystul
Wed Mar 21, 2018 9:38 am
Forum: Work Requests
Topic: Open: "Any News" rumor mill standard rumors
Replies: 11
Views: 512

Re: Open: "Any News" rumor mill standard rumors

By the way, the Daggerfall Chronicles has a short section on this, where they call them "Conditions". It has a list of them: Regional/Local Condition No Particular Condition War just begun War in progress War just won War just lost Plague just begun Plague spreading Plague just ended Famine just be...
by Nystul
Wed Mar 21, 2018 9:35 am
Forum: Work Requests
Topic: Open: "Any News" rumor mill standard rumors
Replies: 11
Views: 512

Re: Open: "Any News" rumor mill standard rumors

Hazelnut wrote:
Tue Mar 20, 2018 5:26 pm
I assume you're aware of the rumor text in quest scripts already?
this should already work - i have implemented this already
by Nystul
Mon Mar 12, 2018 3:29 pm
Forum: Work Requests
Topic: Open: "Any News" rumor mill standard rumors
Replies: 11
Views: 512

Re: Open: "Any News" rumor mill standard rumors

ok thanks, this is a starting point ;) will play around with it a bit
by Nystul
Fri Mar 09, 2018 2:24 pm
Forum: Work Requests
Topic: Open: "Any News" rumor mill standard rumors
Replies: 11
Views: 512

Open: "Any News" rumor mill standard rumors

I would need help from one of the reverse engineering pros regarding "Any News" rumor mill standard rumors. What are the creation rules: how many are created (always a certain amount or variable) which ones are used rulor related rumors seem to produce reasonable npc names for regions (e.g. Isle Of ...