Search found 100 matches

by Uncanny_Valley
Sun May 20, 2018 6:58 pm
Forum: Creator's Corner
Topic: [Mod] New Locations
Replies: 29
Views: 739

Re: [Mod] New Locations

I plan to share everything eventually, including the editor scripts to allow people to create and share their own created locations. There are still a few thing that I want/need to fix first. I ask for just a little patience. ;) In the meantime, here are screenshots of a lighthouse. :D lighthouse.jp...
by Uncanny_Valley
Sun May 20, 2018 10:25 am
Forum: Creator's Corner
Topic: [Mod] New Locations
Replies: 29
Views: 739

Re: [Mod] New Locations

Here is some screenshots on the editor scrips that I been working on. 1. Location prefab editor. Allows you to create location prefabs with a preview in the Unity scene view. The editor allows you to define the locations size and add new objects to it. You can edit the position, rotation and scale o...
by Uncanny_Valley
Sat May 19, 2018 7:37 am
Forum: Creator's Corner
Topic: [Mod] New Locations
Replies: 29
Views: 739

Re: [Mod] New Locations

Are the objects adjusted to the heightmap? If someone made Hills and Mountains 2.0 or something similar, will the objects track to ground level? This is very exciting. Perhaps this could be the start of miniature outdoor dungeons. I'm curious as to whether these places can sustain enemy spawn point...
by Uncanny_Valley
Sat May 19, 2018 7:01 am
Forum: Creator's Corner
Topic: [Mod] Convenient Clock
Replies: 21
Views: 728

Re: [Mod] Convenient Clock

New version 1.02 is available on the first page.

Changes:
  • Fixed the incorrect date and suffixes.
by Uncanny_Valley
Sat May 19, 2018 6:04 am
Forum: Bug Reports
Topic: Exterior locations aren't cleared when traveling
Replies: 8
Views: 117

Re: Exterior locations aren't cleared when traveling

I don't have any mods enabled, and I even downloaded a clean default build to test. More information The bug only appears if TerrainDistance is set to 4 It happens whenever you travel or load a locations that has fewer surrounding locations than the one you came from. When it happens, there is alway...
by Uncanny_Valley
Sat May 19, 2018 4:09 am
Forum: Bug Reports
Topic: Exterior locations aren't cleared when traveling
Replies: 8
Views: 117

Exterior locations aren't cleared when traveling

Sometimes when traveling, you will find locations (cities and such) floating in the sky. How to reproduce: Travel to Gothway Garden. Then travel to Whitecroft. You will now find the location "Burning Soul of Kynareth" floating in the sky above the coast, soutwest of Whitecroft. or Save your game in ...
by Uncanny_Valley
Fri May 18, 2018 2:23 pm
Forum: Creator's Corner
Topic: [Mod] New Locations
Replies: 29
Views: 739

Re: [Mod] New Locations

Hi UV, I'm curious as to how are you integrating these location prefabs into the streamed world based on DF data files? I had quite a lot of thoughts about how this could be done when I was creating the WorldData override system - which is only implemented for buildings up to now. Do you have a pub...
by Uncanny_Valley
Fri May 18, 2018 10:59 am
Forum: Creator's Corner
Topic: [Mod] New Locations
Replies: 29
Views: 739

[Mod] New Locations

For the last couple of weeks I been working on a framework to add new locations to Daggerfall. It is still early in development but it's finally done enough for me to share some of the progress with something you all can play. Below you will find the download link to "test location". Just place the ...
by Uncanny_Valley
Fri May 18, 2018 8:28 am
Forum: Community
Topic: I made a Doom map
Replies: 6
Views: 183

Re: I made a Doom map

I love classic doom, one of my favorite games of all time. About your map Nice use of lighting, very claustrophobic map. Got stuck for a while after getting the key, missed that I was suppose to jump onto the ledge in the first room. The difficulty is hard as hell . :P Which is fine if that is what ...
by Uncanny_Valley
Wed May 16, 2018 10:29 am
Forum: Creator's Corner
Topic: [Mod] Convenient Clock
Replies: 21
Views: 728

Re: [Mod] Convenient Clock

@BoneOfMalkav - I'm sorry, but I am unable to reproduce your result, the 12 hour setting always works for me as intended. I honestly don't know what it could be. What version of Daggefall Unity do you use? Is it for windows, Linux och Mac? 32 or 64 bit?

Does anybody else have this problem?