Search found 43 matches

by Mike
Sat Mar 24, 2018 9:16 pm
Forum: Mods & Features General
Topic: Dungeon workarounds
Replies: 6
Views: 310

Re: Dungeon workarounds

I definitely see ifkopifko's point. That said, I think especially for newer players (and even the few veteran players who don't obsessively and frequently save their games into separate slots), this kind of situation is more frustrating than challenging. Some lore-friendly partial workarounds like t...
by Mike
Sat Mar 24, 2018 9:13 pm
Forum: Creator's Corner
Topic: Daggerfall Midi Remastered
Replies: 10
Views: 644

Re: Daggerfall Midi Remastered

I also don't know what these have to do with American breakfast cereal, but... I like. Nice work.
by Mike
Sat Mar 24, 2018 5:59 pm
Forum: Work Requests
Topic: Closed: interaction mode icons
Replies: 9
Views: 881

Re: Open: interaction mode icons

Ravenborn - those icons look fantastic! Would love to see them in game. Thanks to Hazelnut for making this possible.
by Mike
Sun Mar 11, 2018 1:09 am
Forum: Community
Topic: XL engine page is gone
Replies: 5
Views: 541

Re: XL engine page is gone

The XL Engine page isn't really back - the forums are clogged with spam, and the blog is inaccessible (not that it matters, since the last post there was around 2 years ago the last time I checked). Regardless, like many others, I finally gave up on Dagger XL quite some time ago. Like Interkarma, Lu...
by Mike
Sat Mar 03, 2018 12:22 am
Forum: General
Topic: Lots of cool looking stuff on GitHub !
Replies: 4
Views: 351

Re: Lots of cool looking stuff on GitHub !

Nice! Again, wherever we end up by then, I'm just excited to see this project continue to progress - thanks for your work and all the updates!
by Mike
Fri Mar 02, 2018 10:39 pm
Forum: General
Topic: Lots of cool looking stuff on GitHub !
Replies: 4
Views: 351

Re: Lots of cool looking stuff on GitHub !

Given the speed of the recent progress (even compared to last year) on 0.5/0.6/0.7 concurrently, would it be realistic to find the project well into version 0.8 by the end of 2018? Being able to play not only with magic but with a full character leveling/development cycle would be clutch.
by Mike
Mon Feb 26, 2018 12:17 pm
Forum: News
Topic: Spells: Front-End Graphics
Replies: 9
Views: 609

Re: Spells: Front-End Graphics

And thanks for updating the roadmap! I know there's still a lot of work to be done, but it's nice to see all those tasks in green. :D Amazing progress thanks to Interkarma, Hazelnut, Allofich, and all the other regular contributors!
by Mike
Fri Feb 16, 2018 7:45 am
Forum: Help & Support
Topic: Some books need better line breaking
Replies: 26
Views: 1284

Re: Some books need better line breaking

Ah, OK. You might have picked up that I'm pretty OCD myself, so whether it's an optional bugfix download or integrated with the "base"/unmodded DFU experience (which to me would be the slightly more convenient choice, given that straight bugfixes such as this are within DFU's scope), it will be a ma...
by Mike
Fri Feb 16, 2018 3:03 am
Forum: Help & Support
Topic: Some books need better line breaking
Replies: 26
Views: 1284

Re: Some books need better line breaking

Thanks for the reply, Aeuc. I completely agree the work you're doing (both with the spacing and grammar/spelling fixes) falls entirely into the bug-fixing category, and so should be included in the base Daggerfall Unity game rather than as a separate mod, and it sounds like Interkarma approves. Look...
by Mike
Thu Feb 15, 2018 9:46 pm
Forum: News
Topic: Taverns, Custom Loot, Climbing, Languages, Mod Features
Replies: 15
Views: 1135

Re: Taverns, Custom Loot, Climbing, Languages, Mod Features

I've been away for a little while, and am once more surprised at how quickly things are moving along thanks to the many dedicated core contributors (Interkarma of course, and especially Allofich, Hazelnut, TheLacus, and others). Can't wait to see more updates to the Roadmap - as others already noted...