Search found 8 matches

by Blue Footed Booby
Mon Oct 09, 2017 1:32 pm
Forum: Developer Discussion
Topic: Identification service
Replies: 8
Views: 328

Re: Identification service

I agree with Hazelnut. The player should always have feedback over nothing happening. I'd agree the player should always have feedback, but that feedback shouldn't create additional work (ie make you click something). Text that appears for a few seconds (or until the next UI action) and a little &q...
by Blue Footed Booby
Mon Oct 09, 2017 1:26 pm
Forum: Developer Discussion
Topic: Unintended consequence of allowing player into all houses
Replies: 9
Views: 335

Re: Unintended consequence of allowing player into all houses

.... A simpler suggestion would be a Nystul's where perhaps the vendors said things like "We're closed for renovations" or "We haven't opened up yet and are still under construction." or "We've sold all our inventory, please come back later." or "We were robbed! D...
by Blue Footed Booby
Thu Aug 24, 2017 4:54 pm
Forum: Mods & Features General
Topic: 3rd-person camera?
Replies: 5
Views: 565

Re: 3rd-person camera?

Y'know, this would be a pretty handy thing to include in the screenshots for saves. What my character is wearing and wielding often tells me a lot more about the point where I saved the game than a view of a generic shop interior or expanse of lumpy wasteland. "0136: Got kill tiger quest"...
by Blue Footed Booby
Thu Aug 24, 2017 4:32 pm
Forum: Creator's Corner
Topic: No nudity patch
Replies: 34
Views: 1360

Re: No nudity patch

Yes, it's working! Thank you for this mod! :) It looks like the nymph replacement is a little short. Is that an intended distinction, or a side effect of the nymph's original height? The Nymphs were having trouble fitting through doors, so it is on purpose, but I would rather avoid it. Oh and by th...
by Blue Footed Booby
Mon Jul 31, 2017 4:33 pm
Forum: Mods & Features General
Topic: 3rd-person camera?
Replies: 5
Views: 565

Re: 3rd-person camera?

Y'know, this would be a pretty handy thing to include in the screenshots for saves. What my character is wearing and wielding often tells me a lot more about the point where I saved the game than a view of a generic shop interior or expanse of lumpy wasteland.
by Blue Footed Booby
Fri Jul 07, 2017 5:21 pm
Forum: Creator's Corner
Topic: [MOD] Loading Screen
Replies: 67
Views: 3954

Re: [MOD] Loading Screen

The kerning in the top right and bottom right looks...off.
by Blue Footed Booby
Fri Jul 07, 2017 5:08 pm
Forum: News
Topic: Town Populations
Replies: 8
Views: 643

Re: Town Populations

I cackled when I saw the cutouts for the flats in your sea of white cubes. I think you're right: that's too perfect a solution to not be how Bethsoft did it. Wow. How do you do it? It's like you just figure this stuff out naturally. The secret to programming is the same as the secret to anything els...
by Blue Footed Booby
Wed Jun 14, 2017 4:49 pm
Forum: General
Topic: Automap (exterior) implementation
Replies: 51
Views: 4769

Re: Automap (exterior) implementation

One of the problems with keeping these nameplates is that Daggerfall can (and does) reuse the same building for different quests with a different surname. Daggerfall doesn't even try to resolve this and just stacks all the nameplates on top of each other, leading to a cluttered mess. See, it's not ...

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