Search found 65 matches

by CM August
Mon Nov 06, 2017 9:54 pm
Forum: Community
Topic: I interviewed Julian LeFay last week
Replies: 25
Views: 1047

Re: I interviewed Julian LeFay last week

Doh! First I was asleep and now I'm at work. I hope Julian will still be around to answer questions whenever I get time to write :)
by CM August
Wed Nov 01, 2017 11:18 am
Forum: Community
Topic: I interviewed Julian LeFay last week
Replies: 25
Views: 1047

Re: I interviewed Julian LeFay last week

Watched it throughout the day. VERY interesting. And very revealing. I'll be eyeing that Reddit thread like a hawk; already the follow up questions are firing in my head.

Well done to Indigo, there wasn't a dull moment in the whole thing. :)
by CM August
Tue Oct 31, 2017 12:52 pm
Forum: Quest Hub
Topic: The Quest Prompt Thread
Replies: 74
Views: 2745

Re: The Quest Prompt Thread

Fighters Guild Quest: A man has been forced to flee his rural home after it was occupied by a group of Nymphs. Exactly how this came to pass is unclear, and a point of much innuendo and gossip among the townsfolk. At any rate the Fighters Guild has been paid to remove them. You can slay them as norm...
by CM August
Sat Oct 28, 2017 1:20 pm
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 76
Views: 3886

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Haha yeah, really I'm just writing down the anomalies as I came across them. :) Just re-checked the holiday text pull request on github and Allofich had even said as much about the macros, so my observation was hardly necessary. Please excuse any redundancies on my part.
by CM August
Sat Oct 28, 2017 6:33 am
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 76
Views: 3886

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Cool, thanks. I've just done a playtest of Morgiah's Wedding in vanilla Daggerfall. When handing the letter to King of Worms and his reply to Morgiah, the item is removed from your inventory. In DFU they both remain until the quest is marked as Finished. I suspect the same thing occurs when handing ...
by CM August
Thu Oct 26, 2017 1:10 pm
Forum: Developer Discussion
Topic: started implementation of talk window
Replies: 125
Views: 4839

Re: started implementation of talk window

I'm more a fan of classic also, but it's very cool to witness how flexible this interface can be. :)
by CM August
Thu Oct 26, 2017 12:52 pm
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 76
Views: 3886

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Great to hear; it's a real pleasure seeing your reverse engineering and bugfixing. Best of luck. A couple more observations on my dungeoneering thus far: ⋅ The activation boxes for the many small wall levers in Castle Sentinel seemed a bit too fiddly to me; still not sure exactly where was...
by CM August
Wed Oct 25, 2017 11:53 pm
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 76
Views: 3886

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

That was fast. You fixed them already :) You the man. I hope those additional painting-related issues aren't a headache either... ⋅ Mousing over the painting in inventory glitches out the info box, and the info action doesn't work. ⋅ A read of UESP and the quest script sugges...
by CM August
Wed Oct 25, 2017 1:07 pm
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 76
Views: 3886

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Sorry, I edited my earlier post to add more stuff; I made further discoveries after picking up the painting. They're a tad more interesting than the graphic alignment issue :)
by CM August
Wed Oct 25, 2017 12:43 pm
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 76
Views: 3886

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Just blasted my way through Castle Wayrest to snag the painting. All's going well so far. A few notes: ⋅ It's great to see the sewers looking normal again. No black textures. Thanks again Allofich :) ⋅ Likewise for the notices when one is entering a "restricted" room. I...

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