Search found 147 matches

by AlexanderSig
Mon Oct 16, 2017 2:58 pm
Forum: Creator's Corner
Topic: DaggerXL texture replacement project
Replies: 170
Views: 7555

Re: DaggerXL texture replacement project

Thanks!

Set 164
Image
by AlexanderSig
Sun Oct 15, 2017 12:43 pm
Forum: Mods & Features General
Topic: Click to attack
Replies: 14
Views: 378

Re: Click to attack

Click to attack would obviously not be for everyone but I think small improvements like these that make the game more accessible to fans of the later TES games deserve a mod. Could just make it play a random animation with base attack/dmg (same as horizontal slash) used every time. Doesn't seem that...
by AlexanderSig
Sun Oct 15, 2017 9:32 am
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 16
Views: 712

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Absolutely insane progress these past few weeks, amazing work Gav! :)
by AlexanderSig
Sat Oct 14, 2017 9:33 am
Forum: Creator's Corner
Topic: Handpainted model replacement project
Replies: 192
Views: 11176

Re: Handpainted model replacement project

Ok, here is the script. Place the files in a separate bundle with shelf models, like you did with buildings. Shelf_HMRP If you want, you can edit the .json file (with notepad) to generate different loot according to type (weapon stands, wardrobes etc.) Is not required for the script functionality b...
by AlexanderSig
Fri Oct 13, 2017 1:18 pm
Forum: Creator's Corner
Topic: DaggerXL texture replacement project
Replies: 170
Views: 7555

Re: DaggerXL texture replacement project

Big update! I've completed every exterior residential/shop texture you can find in woodland cities like Daggerfall and Wayrest. A total of 8 texture sets with some extras! Still open to critique, feel free to download the textures and try them out before I upload the final versions to the Dropbox. D...
by AlexanderSig
Tue Oct 10, 2017 10:37 pm
Forum: Creator's Corner
Topic: DaggerXL texture replacement project
Replies: 170
Views: 7555

Re: DaggerXL texture replacement project

Set 326 https://i.imgur.com/3z93KsU.png I will get the tapestry color scheme closer to the original, sometimes it can be very difficult... If anyone has some time to kill and wants to contribute to the project you could cut out the black background on these NPC textures, position them and name them ...
by AlexanderSig
Mon Oct 09, 2017 7:44 pm
Forum: Creator's Corner
Topic: Real grass
Replies: 114
Views: 12674

Re: Real grass

StarMadeKnight wrote:Could the grass system be used to render AlexanderSig's remodeled shelves so that they can be marked as harvestable the same way that the plant containers are?

I'd like that :)
by AlexanderSig
Sun Oct 08, 2017 9:48 pm
Forum: Creator's Corner
Topic: DaggerXL texture replacement project
Replies: 170
Views: 7555

Re: DaggerXL texture replacement project

Image

Working on the tapestries. Thoughts?
by AlexanderSig
Sat Oct 07, 2017 8:24 pm
Forum: Creator's Corner
Topic: Real grass
Replies: 114
Views: 12674

Re: Real grass

Holy crap that's awesome! Great work!
by AlexanderSig
Tue Oct 03, 2017 8:37 pm
Forum: Creator's Corner
Topic: NPC Flats Addendum
Replies: 40
Views: 1726

Re: NPC Flats Addendum

Image

Here it is. The problem was that there were 2 separate files for Barenziah but only 1 seems to be used. The filename for the used version is 346_22-0.png

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