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by Feralwarlord
Wed Dec 06, 2017 2:17 am
Forum: Creator's Corner
Topic: Skills anyone?
Replies: 15
Views: 765

Re: Skills anyone?

Thanks, I certainly wasn't expecting anyone to notice my rambling so quickly! :D Personally I've never played any of the Fallout games (although FO 1/2 are on my bucket list) so I'm not familiar with their perk systems, although I've heard nothing but good things about them so I assume their perk s...
by Feralwarlord
Tue Dec 05, 2017 6:16 pm
Forum: Creator's Corner
Topic: Skills anyone?
Replies: 15
Views: 765

Re: Skills anyone?

Finally with regards to perks and attributes, to me the classic TES attributes are fine, were well-balanced and implemented, and a big part of what distinguished and gave the TES games their unique feeling and depth was the interplay between attributes and skills. Their arbitrary removal in Skyrim ...
by Feralwarlord
Sun Nov 26, 2017 9:50 pm
Forum: Help & Support
Topic: Can't interact with stores?
Replies: 1
Views: 121

Re: Can't interact with stores?

How do you buy things from stores? is this not implemented yet? You can currently only sell and repair items in shops, I don't know what the progress to buying stuff is as what's there has been added by contributors earlier than planned on the roadmap which can be found here http://www.dfworkshop.n...
by Feralwarlord
Sat Nov 04, 2017 1:37 am
Forum: Help & Support
Topic: Main quest
Replies: 5
Views: 225

Re: Main quest

Welcome to the forums. :) Would you be able to post a screenshot of the issue? unfortunately I cant take a screenshot of the problem as it seems to have fixed itself?! But this one is of the super ghost in daggerfall city... Anyone else experiencing this op monster?WP_20171104_005.jpg It's supposed...
by Feralwarlord
Tue Oct 31, 2017 3:37 am
Forum: Quest Hub
Topic: The Quest Prompt Thread
Replies: 74
Views: 2745

Re: The Quest Prompt Thread

Knights Quest: Necromancer Incursion Recently there's been a string of murders in town, it turns out that a necromancer has snuck into town and is turning our citizens into an army of the undead. Patrol the streets at night and kill the necromancer and his/her army of the undead Reward: gold, reputa...
by Feralwarlord
Mon Oct 30, 2017 7:59 am
Forum: Help & Support
Topic: Buried Town
Replies: 4
Views: 187

Re: Buried Town

and in the post body include any mods you were running at the time of problem. Guess I should remember to do that next time I submit a bug report Were you using speed cheats? e.g. "set_runspeed x" or similar, because apparently that can cause issues like this. I believe there was another ...
by Feralwarlord
Thu Oct 26, 2017 6:36 am
Forum: Quest Hub
Topic: The Quest Prompt Thread
Replies: 74
Views: 2745

Re: The Quest Prompt Thread

Noble quest: the Duel Requires: 30 reputation with nobles A noble has been challenged to a duel, having heard of your feats the noble wants you to be their champion. You'll need to go to the quest location and be there at the time the duel starts If your not there when the duel starts the quest will...
by Feralwarlord
Wed Oct 25, 2017 9:07 am
Forum: Quest Hub
Topic: Daggerfall Unity 0.4.x - "DragonBreak" Update
Replies: 76
Views: 3886

Re: Daggerfall Unity 0.4.x - "DragonBreak" Update

Biboran wrote:So 0.4 released, or not quite?
I'am confused a little bit :lol:

I'm pretty sure we're just going through bug fixes before 0.4 stable
EDIT: and testing can't forget testing. also there might be parts of the quest system that interkarma wants to work on before releasing 0.4 stable
by Feralwarlord
Tue Oct 24, 2017 8:15 am
Forum: Work Requests
Topic: Closed: Dungeon Texture Tables
Replies: 4
Views: 1942

Re: Closed: Dungeon Texture Tables

Interkarma wrote:Great work from Allofich on solving this one. Many thanks! :D

Does this mean we'll see less oddities like that one room design that always has stretched textures?
by Feralwarlord
Sun Oct 22, 2017 8:13 am
Forum: General
Topic: Bringing back Material in shield and helm name
Replies: 8
Views: 487

Re: Bringing back Material in shield and helm name

Was there any clear reason why they weren't labeled in the original game? Don't know. The only reasons I can think of are that for helms, it is because one type of helm, the gold one, isn't tinted by armor material, and with shields, the armor value doesn't change by material, although their other ...

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