Search found 24 matches

by Deathcrush
Mon Oct 30, 2017 1:55 am
Forum: Help & Support
Topic: Buried Town
Replies: 4
Views: 187

Buried Town

I tried looking around this board to see if I could see anything similar, but I didn't catch anything.

Anyways, stumbled upon this for the first time in the latest build. Has this been addressed yet? I should also note that no doors in this town would open.
by Deathcrush
Thu Aug 31, 2017 6:27 pm
Forum: Community
Topic: Hello everybody
Replies: 4
Views: 287

Re: Hello everybody

Sun's Dawn wrote:I used to follow the Daggerxl forum and I just found out about this project. This looks very promising and I am impressed by all the work that has been done. If there is time, I will contribute as an artist.

Welcome! Always good to see more people joining in.
by Deathcrush
Mon Aug 21, 2017 1:25 am
Forum: Creator's Corner
Topic: DaggerXL texture replacement project
Replies: 174
Views: 10414

Re: DaggerXL texture replacement project

Thanks, dark and grim it must be! I know some textures need improvement, Im just experimenting with what works and what doesnt. Also, replacing like 3 textures takes several hours for me, its not exactly user friendly... These dungs Im retexturing now are just a small crypts, real big dungeons are ...
by Deathcrush
Sat Aug 19, 2017 10:32 pm
Forum: Community
Topic: OpenTESArena 0.5.0 Video
Replies: 8
Views: 570

Re: OpenTESArena 0.5.0 Video

I made a new release today for my open-source Arena engine. Some of the changes include sound support (.VOC files), more weapon animations, and a day/night cycle. https://www.youtube.com/watch?v=Iw6DMbuJ6ZA I also created my first Twitter account today (@aaron_fritz1), and I'll be using that for pr...
by Deathcrush
Sat Aug 19, 2017 10:30 pm
Forum: Community
Topic: Hello Everyone
Replies: 8
Views: 376

Re: Hello Everyone

Hello, I just moved in from the Summurset Isles and I'm looking for work... kidding of course In all seriousness I hope to make myself useful and produce a few mods to help out those new to Daggerfall, perhaps try making a questline or two. I figured this would be a good place to start making that ...
by Deathcrush
Thu Aug 17, 2017 6:24 pm
Forum: Quest Hub
Topic: Jay_H's quest writing tutorial
Replies: 45
Views: 1815

Re: Jay_H's quest writing tutorial: Vengeance build

Thank you :) Can you believe I've only been doing this for 4 days? ;) Daggerfall really does rock. All this must have been a pain to program in 1996 but now it's all easy enough that even I can understand it. Thanks so much for this thread, it's very helpful and very thought out. Luckily I have som...
by Deathcrush
Wed Aug 16, 2017 6:12 pm
Forum: General
Topic: Screenshot thread
Replies: 94
Views: 9633

Re: Screenshot thread

quasifex wrote:Thanks for modding capabilities guys. ;)

Jesus christ lmaooooo
by Deathcrush
Wed Aug 16, 2017 6:11 pm
Forum: Community
Topic: Re Twitter
Replies: 122
Views: 6565

Re: Re Twitter

Interkarma wrote:
Jay_H wrote:I totally should make an owl-catching quest as an inside joke. A really opaque inside joke, but the moment's there.


Go for it. :)

I just saw that tweet a couple days ago. How long was that owl in your house?
by Deathcrush
Wed Aug 16, 2017 6:08 pm
Forum: Help & Support
Topic: The lag in Castles, Dungeons, and some houses
Replies: 14
Views: 540

Re: The lag in Castles, Dungeons, and some houses

Okay, so I've been testing. I think I found a slight workaround for the lag in the castles ( on my end anyways) I tested on several saves. So here goes. 1. Load up Daggerfall Unity, deactivate all mods manually, save and exit without loading any saves ( which seems to be key when messing with the m...
by Deathcrush
Mon Aug 14, 2017 6:13 pm
Forum: General
Topic: Screenshot thread
Replies: 94
Views: 9633

Re: Screenshot thread

username wrote:In Tigonus, just south west of "The Silver Bird Pub".

Thanks! I was just there but I always forget the name of most of the regions (simply because there are so many).

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