Search found 389 matches

by Midknightprince
Sun Dec 10, 2017 9:51 pm
Forum: Creator's Corner
Topic: Real grass
Replies: 132
Views: 15574

Re: Real grass

Gave more life to oasis... I like the contrast between the vastness of desert and green of vegetation. https://i.imgur.com/OYYctT5.png https://i.imgur.com/u8y5SEo.png More pictures here Is this in 2.1, or a wip ? I havent been to the desert yet... I love 2.1...the grass actually grows, and all the ...
by Midknightprince
Thu Dec 07, 2017 4:28 pm
Forum: Creator's Corner
Topic: Grafon: low quality hi-res textures replacement
Replies: 17
Views: 973

Re: Grafon: low quality hi-res textures replacement

I'm just gonna say this...the jungle regions need some love bigtime. Just an fyi, and thank you for the pack :D Thank you. I try to go to the texture numbers in order not to get confused and forget nothing. And the jungle is still far away. There is still a lot of work to be done. And I still try n...
by Midknightprince
Thu Dec 07, 2017 9:35 am
Forum: Creator's Corner
Topic: NPC Flats - Waifu upscaling
Replies: 55
Views: 1446

Re: NPC Flats - Waifu upscaling

My favourite part!! Are those last two even used ingame? I saw some great art in textures which is not used I think... we should use all original art. Is there any way to determine if the flat really appears ingame? 26-0.png 11-0.png 16-0.png Yes, I have found all these in DFU. They are somewhat ra...
by Midknightprince
Thu Dec 07, 2017 9:07 am
Forum: General
Topic: Screenshot thread
Replies: 94
Views: 9340

Re: Screenshot thread

Big rooms are where this thing really shines. Looks at the light playing off all the textures, and again, all you gotta do is add an XML file to whatever texture you're talking about, and have real time reflections activated, but as you can see I've switched a bunch of stuff around manually (renamin...
by Midknightprince
Thu Dec 07, 2017 8:57 am
Forum: General
Topic: Screenshot thread
Replies: 94
Views: 9340

Re: Screenshot thread

Notice the wood for the small table.
All the wood in my game looks like this now, even door frames, and that roof over the exit for the towers on castle walls, the beams on vaulted ceilings, even the wood posts for houses.
by Midknightprince
Thu Dec 07, 2017 8:19 am
Forum: General
Topic: Screenshot thread
Replies: 94
Views: 9340

Re: Screenshot thread

This is what happens when you add an XML file from realtime reflections, to textures in the Grafon low quality hi-res textures with a corresponding "blue" Normal.png next to it. You can rename these things, and switch them around. From dungeon walls, to the floor of an inn. The future of D...
by Midknightprince
Thu Dec 07, 2017 8:03 am
Forum: Creator's Corner
Topic: Grafon: low quality hi-res textures replacement
Replies: 17
Views: 973

Re: Grafon: low quality hi-res textures replacement

They give a sense of height difference and irregularities in absolutely flat textures. Visually add polygons to low polygonal models. Thank you igor, I love this pack. I have been switching my textures around to get all these things to show up everywhere. You are doing an amazing job on these thing...
by Midknightprince
Thu Dec 07, 2017 7:54 am
Forum: Creator's Corner
Topic: NPC Flats Addendum
Replies: 42
Views: 2529

Re: NPC Flats Addendum

Starmade is the man !
by Midknightprince
Thu Dec 07, 2017 7:53 am
Forum: General
Topic: Screenshot thread
Replies: 94
Views: 9340

Re: Screenshot thread

King of Worms wrote:Yes, I think we will end up with enhanced but it need some more work :) I love the classic tho... but it makes me nauseous because the movement is not in sync with camera...


You hit the nail right on the head.
by Midknightprince
Thu Dec 07, 2017 7:50 am
Forum: Creator's Corner
Topic: Skills anyone?
Replies: 15
Views: 704

Re: Skills anyone?

Thats a hell of a first post. Welcome to the forums. I think enchanting is tied to what ever magic school your trying to embue the item with. The better the magic skill the better the enchantment. So an enchanting skill would be kina redundant. Most of these changes you talk about involve coding it ...

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