Search found 468 matches

by Midknightprince
Mon Apr 23, 2018 1:13 pm
Forum: Quest Hub
Topic: Quest Showcase
Replies: 220
Views: 14680

Re: Quest Showcase

Man, you could really explore some ideas for this one, the picking yes/no would almost be better, give us some choice, but could more questions leading up to various quest lines be asked or just one ? I'm thinking loads of questions leading up to a possable quest line, of many.. Maybe how you finnis...
by Midknightprince
Mon Apr 23, 2018 12:38 pm
Forum: Modder Discussion
Topic: Enhanced sky
Replies: 4
Views: 51

Enhanced sky

As of build # 0.5.24 on Github 4/23/18 enhanced sky has stopped working. :(
by Midknightprince
Mon Apr 23, 2018 11:43 am
Forum: Creator's Corner
Topic: Real grass
Replies: 141
Views: 25286

Re: Real grass

Real grass. and rg Crops has stopped working in 0.5.24 of the Github version (assuming livebuild is iminent so it's probably going to be the same). I tried everything, no mods, no textures, even loaded a vanilla df game fresh, nothing. Work your magic man ;) Ok, my bad, the crops are working, still ...
by Midknightprince
Mon Apr 23, 2018 2:51 am
Forum: Quest Hub
Topic: Quest Showcase
Replies: 220
Views: 14680

Re: Quest Showcase

How about this Jay, backstory quests.. All it needs is the race, sex, and name. Somehow get the game to do the combos, and pick it when you accept the quest. I'm thinking a different one for each combo (that's what, 18X2) so A LOT of writing, but they need to be epic, and long winded. Custom classes...
by Midknightprince
Sat Apr 14, 2018 8:55 pm
Forum: Creator's Corner
Topic: [MOD] Post Processing Effects
Replies: 41
Views: 7242

Re: [MOD] Post Processing Effects

Yep, works.
The lines on the sprites are gone, I dig the radius thing for ao, and to be honest I never had customizable ao settings before, so it's kinda awesome. :D
by Midknightprince
Sat Apr 14, 2018 7:35 pm
Forum: Creator's Corner
Topic: [MOD] Post Processing Effects
Replies: 41
Views: 7242

Re: Post Processing Effects

TheLacus wrote:
Fri Apr 13, 2018 5:52 pm
Midknightprince wrote:
Thu Apr 12, 2018 11:08 pm
TheLacus wrote:
Thu Apr 12, 2018 7:52 pm
This is due to recent changes of mod settings system, i'll release an update asap.
WHEW, Thank you man, i really like this one.
New version is on first post :)
Dude, you're awesome
by Midknightprince
Fri Apr 13, 2018 1:30 am
Forum: Modder Discussion
Topic: Released Mods
Replies: 46
Views: 22148

Re: Released Mods

Distant Terrain 2.2.0 (should fix fov issue): https://drive.google.com/file/d/0B1QjwGS5Th5xLW9sZTVyS0ZPcUE/view?usp=sharing Ok, I couldn't find a topic on distant terrain so I'm using this one. As of a few builds ago, the fog started doing this. The other weather seems to work fine, its just the fo...
by Midknightprince
Fri Apr 13, 2018 1:13 am
Forum: Creator's Corner
Topic: [MOD] Loading Screen
Replies: 72
Views: 9521

Re: [MOD] Loading Screen

Did you ever get this working again ?
It stopped working a few builds ago for me, I just tried 2.0 hoping it would come back on again, but nothing.
by Midknightprince
Thu Apr 12, 2018 11:08 pm
Forum: Creator's Corner
Topic: [MOD] Post Processing Effects
Replies: 41
Views: 7242

Re: Post Processing Effects

TheLacus wrote:
Thu Apr 12, 2018 7:52 pm
This is due to recent changes of mod settings system, i'll release an update asap.
WHEW, Thank you man, i really like this one.
by Midknightprince
Thu Apr 12, 2018 4:50 pm
Forum: Bug Reports
Topic: Weather effects seem to not work properly. [RESOLVED]
Replies: 4
Views: 297

Re: Weather effects seem to not work properly.

Ok, the weather effects seem to have been working all along, its the rain falling up thats the problem,you can only see it at night since it's white, but it just stays up in the sky in a little box..