Search found 406 matches

by Hazelnut
Tue May 22, 2018 9:29 pm
Forum: Mods & Features General
Topic: Quest launcher mod
Replies: 9
Views: 139

Re: Quest launcher mod

Jay_H wrote:
Tue May 22, 2018 9:25 pm
So for a quest list for the Perpetual Quests, I'm only going to create a one-liner, right? Just to put the initialization command there?
Yes, until you have two threads that need starting at least. :-)
by Hazelnut
Tue May 22, 2018 9:13 pm
Forum: Mods & Features General
Topic: Quest launcher mod
Replies: 9
Views: 139

Re: Quest launcher mod

You can now (well once PR is accepted) init quest scripts when a new game is started by putting an entry in a quest list like this: JHPINIT, InitAtGameStart, M, 0, Init JH perpetual stuff The M & 0 are irrelavent, only the quest script filename and "InitAtGameStart" mean anything. As for other condi...
by Hazelnut
Tue May 22, 2018 9:03 pm
Forum: Mods & Features General
Topic: Real-time skill increases
Replies: 4
Views: 38

Re: Real-time skill increases

Hate to burst your bubble chaps, but from what I know of that area of the code it's not easily moddable.
by Hazelnut
Tue May 22, 2018 8:18 pm
Forum: Creator's Corner
Topic: [MOD] Archaeologists
Replies: 82
Views: 4781

Re: [MOD] Archaeologists

New build released with two new JH quests. Link in OP updated.

https://github.com/ajrb/dfunity-mods/re ... ld-0.2.zip
by Hazelnut
Tue May 22, 2018 8:13 pm
Forum: Work Requests
Topic: Open: Temple of Stendarr special perk
Replies: 7
Views: 43

Re: Open: Temple of Stendarr special perk

The console commands guildjoin and guildrank should help. e.g. "guildjoin HolyOrder 33" & "guildrank HolyOrder 9" I'm a dumbass for so helpfully suggesting DFU commands immediately after saying it needs testing in classic. :oops: (I plead long day at work m'lud :lol:) Thanks for doing the tests, re...
by Hazelnut
Tue May 22, 2018 5:06 pm
Forum: Community
Topic: The Big Hello Thread
Replies: 69
Views: 9072

Re: The Big Hello Thread

I was convinced I had a thread about it somewhere that no one had answered but I can't find it so I created a new one . Yes it would need testing in classic DF, and you can post results in http://forums.dfworkshop.net/viewtopic.php?f=19&t=1069. There's also http://forums.dfworkshop.net/viewtopic.php...
by Hazelnut
Tue May 22, 2018 5:05 pm
Forum: Work Requests
Topic: Open: Temple of Stendarr special perk
Replies: 7
Views: 43

Open: Temple of Stendarr special perk

The UESP page http://en.uesp.net/wiki/Daggerfall:Temples states the following is the Stendarr special perk of membership: "Avoid death: Rank × 2% chance to survive death (except from drowning) in a weaker state" I've not been able to find any details about what the weaker state actually means. If so...
by Hazelnut
Tue May 22, 2018 12:18 pm
Forum: Bug Reports
Topic: Commoner quest related bug [RESOLVED]
Replies: 18
Views: 301

Re: Commoner quest related bug

looks good to me ;) thx for fixing this. Everything you write makes perfect sense and yes you understood the root of the problem (in contrast to me when writing this code in the first place) was a stupid mistake of mine. This happens when you don't understand all aspects of a problem - sry for that...
by Hazelnut
Tue May 22, 2018 12:12 pm
Forum: Community
Topic: The Big Hello Thread
Replies: 69
Views: 9072

Re: The Big Hello Thread

Oh well, was worth a shot. Feel free to test it out if you want though. :)
by Hazelnut
Tue May 22, 2018 7:49 am
Forum: Community
Topic: The Big Hello Thread
Replies: 69
Views: 9072

Re: The Big Hello Thread

Hello, I'm Krill'kern (silly username, I know). I've been following this project for quite a while now, and I downloaded DFU for the first time a few weeks ago, so it was a matter of time I registered on these forums. I have no coding skills but I do have some Daggerfall skills :lol: Anyway, see yo...