Search found 339 matches

by Hazelnut
Wed Apr 18, 2018 6:06 pm
Forum: Creator's Corner
Topic: [MOD] Archaeologists
Replies: 66
Views: 3201

Re: [MOD] Archaeologists

Interesting ideas, I'd not given the slightest thought to audio cues actually. I've no plans to make the locator time limited, just have a threshold for exploration before it will activate. They're expensive enough and I hate having to rush because of some time limit. (I'm essentially making it for ...
by Hazelnut
Tue Apr 17, 2018 5:54 pm
Forum: Creator's Corner
Topic: Handpainted model replacement project
Replies: 216
Views: 27602

Re: Handpainted model replacement project

So good, your work is always top notch man!
by Hazelnut
Thu Apr 12, 2018 10:50 pm
Forum: Creator's Corner
Topic: [MOD] Archaeologists
Replies: 66
Views: 3201

Re: [MOD] Archaeologists

I'm not well versed in Elder Scrolls lore myself, and I have never heard of Reachmen. You're welcome to contribute ideas based on a better knowledge of lore, I'd be happy to implement but not to do the research that would be required.
by Hazelnut
Wed Apr 04, 2018 8:16 pm
Forum: Work Requests
Topic: Closed: interaction mode icons
Replies: 9
Views: 852

Re: Open: interaction mode icons

Have added these tonight and submitted a PR. Players now have 5 different options for interaction icons and I think that's plenty. Closing this request now.
by Hazelnut
Sun Apr 01, 2018 6:23 pm
Forum: General
Topic: Odd details missing?
Replies: 2
Views: 222

Re: Odd details missing?

The only difference in in the stone texture used, apart from that it's identical. Not sure what gives you the idea it is placeholder. (it's white on top because the season in DFU - is winter, and it's coverd by snow) I've never experienced no collision and just checked with latest code and I definit...
by Hazelnut
Sun Apr 01, 2018 3:37 pm
Forum: Bug Reports
Topic: Build #104 - Reloading saved games with a commoner quest active causes exception
Replies: 0
Views: 181

Build #104 - Reloading saved games with a commoner quest active causes exception

Just to let people know, in build #104 you can't reload a game saved when a commoner quest (starts with A) is active. Will submit a fix today.
by Hazelnut
Sun Apr 01, 2018 6:32 am
Forum: News
Topic: Quest status in build #104
Replies: 0
Views: 385

Quest status in build #104

There are some quests that don't work yet and while we've caught many of them and commented them out in the quests list, not checked all of them. So some quests, mostly commoner, merchant and noble quests, will not work properly and this is expected. If this happens while you are play testing, could...
by Hazelnut
Sat Mar 31, 2018 9:02 am
Forum: Developer Discussion
Topic: GitHub Desktop
Replies: 17
Views: 682

Re: GitHub Desktop

I suggest you do some research on Git and Github, about how to use them. There's a lot of information out there to read. I had to do this when I started contributing, since I had not used Github before. It's worth spending the time learning about it if you're planning to contribute. Github desktop c...
by Hazelnut
Fri Mar 30, 2018 9:05 pm
Forum: Creator's Corner
Topic: Daggerfall Unity Quest Pack #1
Replies: 11
Views: 616

Re: Daggerfall Unity Quest Pack #1

I'm the one who updated the quests, so for now they'll be untouched. The Thieves Guild entry quest was compatible with DFU and the Dark Brotherhood was not, and those aren't things Hazelnut's going to modify. Erm, I did actually fix what I could of the DB quest. Had to shorcut a bit of it to allow ...
by Hazelnut
Thu Mar 29, 2018 9:04 pm
Forum: General
Topic: Thieves and Dark Brotherhood
Replies: 1
Views: 143

Thieves and Dark Brotherhood

According to UESP and the promotion messages, Tg & DB give out dungeon locations when you're promoted. I was wondering if these were any dungeon or only graveyards so spent an hour testing in classic running in DosBox. Doesn't work for any rank in either guild for me. Messages simply have nothing wh...